Rain World

Rain World

Fortunate Development (OUTDATED)
Suggestion District
Only suggestions I have for this potentially:

Config letting you set what campaigns have Pebbles be "fixed". Would be very hard for Saint though, you'd basically have to make it so Shaded stays the same but with new spawns. Might also change Garbage Wastes spawns since no canon reason for long legs and rot being there?

Option for Moon to be fixed too, basically meaning Waterfront Facility and Looks to the Moon region stay intact for whatever campaigns it is set to, and you can explore her complex without gravity errors or darkness. Also means her puppet chamber doesn't experience pain comas.

Unique dialog maybe?
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Showing 1-4 of 4 comments
Tarnished Potato  [developer] 7 Jul, 2023 @ 12:03pm 
I'm not 100% sure how I could do a config as I don't have much if any coding experience, plus this mod is going to be for a unique slugcat. Fixing moon would be easy, all I'd have to do is edit every room so the grav is stable (although the region would be a LOT harder.) I can try to add dialog, although I would need to change it and or encrypt new code.
Kalenchoe 8 Jul, 2023 @ 2:08pm 
Considering Pebbles would be in a far better mood, maybe some dialogue could be altered to fit that?
tvardero 4 Feb, 2024 @ 2:46pm 
As i watched youtube videos displaying this mode, I have noticed that with this mod pebble still have got the rot, but in very-very early stages.
White plates in memory conflux background. They still have tiny dots sticking on them, that cast shadow. These dots are assumed to be rot spores, as it could be observed how they grow in differend campaigns.
Last edited by tvardero; 4 Feb, 2024 @ 2:46pm
tvardero 4 Feb, 2024 @ 2:47pm 
Also would be cool to see labs where pebble was experimenting on neural tissue to break the taboo (yk, "The Experiment"). Possibly an idea for new rooms in/under the memory conflux?
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Showing 1-4 of 4 comments
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