Project Zomboid

Project Zomboid

Roll B41
Tchernobill  [developer] 6 Jul, 2023 @ 10:23am
Bug Reports
Report here you bugs with as many details as possible, including:
game mod list
solo/mp/host/coop
Include console.txt extract in case of error.
Detailed context of the bug is often also the key to find a correction.
Ask on PZ Discord[discord.gg] if you do not know how to do find console.txt or the errors within.
Last edited by Tchernobill; 10 Jul, 2023 @ 3:22pm
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Showing 1-15 of 16 comments
Tchernobill  [developer] 7 Jul, 2023 @ 2:55am 
can dash through open windows.
can dash through cars.
can dash through furnitures.
can dash through water.

TchernoLib updated with corrections
Last edited by Tchernobill; 7 Jul, 2023 @ 3:43am
RTO700 8 Jul, 2023 @ 2:47pm 
can dash when fatigued.
mod list name: sub-mp
Tchernobill  [developer] 8 Jul, 2023 @ 3:06pm 
@RTO700 ain't no bug.
RTO700 8 Jul, 2023 @ 4:51pm 
@Tchernobill
my fault, I confused the meaning of fatigue with endurance.
bdw, the dash animation is missing in some cases.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3001307643
Tchernobill  [developer] 8 Jul, 2023 @ 5:00pm 
yes, when you change orientation in aiming stance during the dash.
Dread1313 9 Jul, 2023 @ 5:46pm 
Getting lua error line 9 when trying to load mod, only this mod and tchernolib are enabled, nothing else.

Code:
function: DashInteraction.lua -- file: DashInteraction.lua line # 9 | MOD: Dash

ERROR: General , 1688949493322> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: addKeyBinding of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1688949493322> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: addKeyBinding of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.core.Core.ResetLua(Core.java:4170)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)

(I thought it might be a keybinding issue (I had F bound for flashlight and unbound it, reloaded save, and still had no option under player control for mapping dash to a key.)
Tchernobill  [developer] 9 Jul, 2023 @ 6:13pm 
The error means current TchernoLib is not active.
Dread1313 9 Jul, 2023 @ 6:49pm 
Originally posted by Tchernobill:
The error means current TchernoLib is not active.
Thanks for the quick response, what do you mean "current Tchernobil is not active"?
Tchernobill  [developer] 9 Jul, 2023 @ 6:53pm 
You may be using a version of TchernoLib that is not up to date.
There are probably other posssibilities, but all of those I can imagine you sdhould have given more precision about it in your problem description.
Dread1313 9 Jul, 2023 @ 10:14pm 
Originally posted by Tchernobill:
You may be using a version of TchernoLib that is not up to date.
There are probably other posssibilities, but all of those I can imagine you sdhould have given more precision about it in your problem description.

Okay thanks, i will keep looking into the problem and if I find a solution I will give an update.
It seems to be slightly incompatible with Brita's Weapons,
Loaded Mods: this mod, Brita's weapons and their associated mods

When I attach any ranged weapon from Brita's to my back or holster and perform a standing or walking dash, the weapon gets de-equipped from the attachment after the animation cycle plays out. This does not seem to affect melee weapons.

Not sure if related, but an attached magazine also disappeared from my gun after a dash, but I can't seem to replicate the issue.
more-green 5 Aug, 2023 @ 11:33pm 
still dash even stamina is 0
Bambino 9 Oct, 2023 @ 6:19pm 
game mod list: No other mods
game mode: mp
No errors
Issues: Players can roll through walls. It takes a few tries but you can eventually make it through a wall rolling.
Tchernobill  [developer] 9 Oct, 2023 @ 6:31pm 
No other mod ? I doubt it :D
Bambino 17 Oct, 2023 @ 1:56pm 
I tested with no other mods to verify there wasnt a mod conflict. This also seems to be the case with the jump mod, but it hasnt been tested without any other mods.

The server is a beast, not some slouch.
Last edited by Bambino; 17 Oct, 2023 @ 1:58pm
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