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can dash through cars.
can dash through furnitures.
can dash through water.
TchernoLib updated with corrections
mod list name: sub-mp
my fault, I confused the meaning of fatigue with endurance.
bdw, the dash animation is missing in some cases.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3001307643
Code:
function: DashInteraction.lua -- file: DashInteraction.lua line # 9 | MOD: Dash
ERROR: General , 1688949493322> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: addKeyBinding of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1688949493322> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: addKeyBinding of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.core.Core.ResetLua(Core.java:4170)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
(I thought it might be a keybinding issue (I had F bound for flashlight and unbound it, reloaded save, and still had no option under player control for mapping dash to a key.)
There are probably other posssibilities, but all of those I can imagine you sdhould have given more precision about it in your problem description.
Okay thanks, i will keep looking into the problem and if I find a solution I will give an update.
Loaded Mods: this mod, Brita's weapons and their associated mods
When I attach any ranged weapon from Brita's to my back or holster and perform a standing or walking dash, the weapon gets de-equipped from the attachment after the animation cycle plays out. This does not seem to affect melee weapons.
Not sure if related, but an attached magazine also disappeared from my gun after a dash, but I can't seem to replicate the issue.
game mode: mp
No errors
Issues: Players can roll through walls. It takes a few tries but you can eventually make it through a wall rolling.
The server is a beast, not some slouch.