Project Zomboid

Project Zomboid

PZNS NPC Framework
fix for twitching awkward companion movement
Hi, for everybody complaining about the npc movement, i made a quick fix for pzns framework.

Here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3067591143

Eventually this fix will be in the main project, but for a while the reasons I didn't fix directly:
1. There is a problem in PZNS_RunToSquareXYZ function and my solution just discard all the work made on running action.
2. The fix works only for Companion job, as I tested, still there is others jobs to be tested.
3. I'm using (mod options) to configure settings, as I still don't know how to create a standallone options page, and will be too much pain to learn.

Feel free to scrap or|and try to pull to the main project.