Slay the Spire

Slay the Spire

The Buxom [UPDATE!]
Soragami 20 Jan, 2024 @ 4:11am
0.9.5 Bugs
- Stuffed Cow's permanent Buxom gain isn't working. The starting Buxom stays the same.
- The description or effect of J-Cup Bra is wrong: It increases Capacity by 1 for every 4 cards, while the description says "for every 2 cards".

Would've just posted this as a comment, but for some reason I get an error when trying to comment here.
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Showing 1-11 of 11 comments
Weapon Master 21 Jan, 2024 @ 4:06pm 
To keep threads to a minimum I'll make my own bug report here:

"Anatomical" for the card "Omega Contagion" does not work on Mystic. See the attached screenshot, she should have -6 strength but only has -3 strength.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3144747646


Edit: "Omega Recall" repeats itself in its English description: "At the start of your turn, draw 1 non-Status card. If your hand has more than 3 or more Status cards in it, draw 1 additional non-Status card"

Card should either say "more than 3", or "3 or more" depending on if it activates at 3 status cards or 4 status cards.


Edit 2: "Omega Bonk" does not have its damaged increased by "Vigor", unlike all other cards that deal damage based on "Buxom". "Vigor" is still consumed when using "Omega Bonk", even though no bonus damage is granted.
Last edited by Weapon Master; 21 Jan, 2024 @ 5:20pm
Toad Style  [developer] 22 Jan, 2024 @ 5:20pm 
thanks for the bug reports! i'll take a look at these
Vector 2 Jun, 2024 @ 9:31pm 
I've found another bug as well: the "Anatomical" effec from Omega Contagion card is not working as expected. The values are not doubling when targeting the Mystic nor Mugger.

@Toad Style could you please fix it? :alhappy:
BaeronBubba 24 Jun, 2024 @ 2:54am 
Max Bounce breaks when used.
Max Bounce looks to be in a bit of confused state, at the start of every battle, the total Buxom storage begins unaffected by the Relics equipped, so it will fall into Break mode if the starting Buxom is higher than the default storage value. It will suddenly "Un-break" when the relics kick-in but it still loses the Max Bounce as a result, so the bounce cards can end up covering the deck at times. I remember there were around 50+ bounce cards flying about at once when I used the Chibi cards... so that was a thing.
Salami Penis 22 Oct, 2024 @ 7:50pm 
I hope it's not the number of mods I'm running, but Omega Recall seems to be bugged out, particularly if you have two of them.

Any time two Omega Recalls are active, only 1 new card is drawn but the game acts as if two cards are overlapping; under certain conditions I have not yet discerned, it will even bring the card back to hand if you played it (animation shows it zipping back out from discard to hand).

In addition, it counts cards exhausted with effects like Omegabsorbtion; such cards are blank translucent rectangles vaguely colored by type of card it's trying to pull (e.g. a Curse card is a translucent black).

Furthermore, it does not play well with full hands. I had a run with Dark Embrace received through an event so I frequently had full hands every turn, and Omega Recall tried to give me an 11th card which was not selectable unless I used another card first to get it into the 1-10 range.

If I had to hazard a guess as a lay person, Omega Recall's code is processing prior to other game state checks such as how many cards the player should draw or where a card currently is.
The Stuffed Cow Relic's permanent +2 Buxom effect doesn't work. The 4 Lactating at combat start works tho
It's possible I'm misunderstanding something, but I keep starting combats Exposed. This might be related to White Bikini; it started happening around the time I was starting combats with 15 Buxom.
Tenebris 11 Feb @ 2:27pm 
Originally posted by Drab_Emordnilap:
It's possible I'm misunderstanding something, but I keep starting combats Exposed. This might be related to White Bikini; it started happening around the time I was starting combats with 15 Buxom.
Might be that you have the mod setting that automatically exposes you when your bra breaks?
Skergy 25 Jun @ 10:00am 
Another bug I've noticed is that I'm pretty sure Frenetic Lotion just doesn't activate a lot of the time. Whenever I use Surprise! I only gain the energy from the card, and it doesn't seem like gaining exposed from breaking my bra via the config option activates the lotion either
Skergy 25 Jun @ 10:38am 
Originally posted by Skergy:
Another bug I've noticed is that I'm pretty sure Frenetic Lotion just doesn't activate a lot of the time. Whenever I use Surprise! I only gain the energy from the card, and it doesn't seem like gaining exposed from breaking my bra via the config option activates the lotion either
Actually I'm wrong, it seems that the only time Frenetic Lotion doesn't activate when for the Surprise! card, I'm guessing it has to do with something like the card technically applying exposed between turns? idk
*Machine Translation
I'm Japanese, and this is my first time doing localization myself. I'm really enjoying the game balance, and above all, the art is amazing.
However, there are a few things I noticed that I'd like to report:

・Bug Report
In my environment, “ΩRecall” also caused a bugged behavior.
ΩRecall Behavior
- Adds a non-Status card to the hand (works correctly)
Adding one more: abnormal behavior.
The same card added in step 1 is duplicated into the hand with different card IDs (e.g., the 5th and 6th cards in the hand).
Though rarely reproducible, a discard pile bug also occurred where the duplicated card occupied the space between two discard zones.
Also rarely reproducible: after using the card once and transitioning screens between the discard pile and the hand, a blank version of the same card appeared and functioned as if it had the same effect.

・Behavior Issues
“OmegaCurse” functions correctly, but its behavior as an X-cost card feels inappropriate.
After upgrading, it should allow discarding multiple cards at once.
The process should take the X value, discard X cards outside the loop, and have other effects occur X times in the loop.
“ChibiCommand” seems to require exception handling when looping.
Unless a cap is placed on the strength gained, under certain conditions the strength can increase infinitely and the game may soft lock.
Is it intentional that “OmegaBonk” does not apply Strength?

・Typo / Display
“BraCloset” should have a boon after being upgraded,
but no such indication is shown.
(If this is a localization issue, I apologize—in my localization, I made sure it appears.)

That’s all.
Thank you for your continued work—I’ll keep supporting you!
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