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NullReferenceException: Object reference not set to an instance of an object
at Orcs_Plus.Pr_Vinerva_Life.crises (Assets.Code.SG_Orc orcSociety) [0x00042] in <17d0cdbc0512418989d8360cb1da4318>:0
at Orcs_Plus.Pr_Vinerva_Life.turnTick () [0x005be] in <17d0cdbc0512418989d8360cb1da4318>:0
at Assets.Code.Location.turnTickProperties () [0x00037] in <99889f8b324d4e9586f97cd056c9063c>:0
at Assets.Code.Location.turnTick () [0x00048] in <99889f8b324d4e9586f97cd056c9063c>:0
at Assets.Code.Hex.turnTick () [0x00015] in <99889f8b324d4e9586f97cd056c9063c>:0
at Assets.Code.Map.turnTick () [0x00112] in <99889f8b324d4e9586f97cd056c9063c>:0
at Assets.Code.World.bEndTurn (System.Boolean forceThrough) [0x0036e] in <99889f8b324d4e9586f97cd056c9063c>:0
at Assets.Code.UIInputs.hotkeys () [0x00892] in <99889f8b324d4e9586f97cd056c9063c>:0
at Assets.Code.UIInputs.Update () [0x00052] in <99889f8b324d4e9586f97cd056c9063c>:0
@Draktanur This bug was resolved in the last hotfix yesterday.
@Horrible Marksman I will get a fix out for this ASAP.
I had completely missed it due to playing with the Living Wilds mod, for which that particular error would not occur..
Oh dear. I didn't update the image name correctly. I'll put out a patch for that immediately.
What game version are you playing on? 1.0, or the Beta branch 1.1?
How long ago did you start the game? It's possible that if started last week, the game has saved the old image name, and isn't updating to the new one.
If that's not the case, I would recommend carefully checking where Orcs Plus in your mod load order, writing it down, then unsubscribing from the mod, giving Steam a few minutes to delete the local files, and then resubscribing. You will need to put it back in the load order exactly where it was before for the save game to be most likely to work.
In the meantime, I will upload the Perfect Raiders fix, and continue to investigate.
While searching for the cause of this error, I have found a number of save-load errors. I am fixing all of those now, and also updating all the image file names to match the standardisation I introduced to the upcoming overhaul.
Hopefully this will solve your issue, but if one of the other items effected by the save-load errors is already present in your game, they may lead to further crashes down the line.
Sorry about that...