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The quests tab only shows certain kinds of "good" challenges. Since most of the festivals are evil aligned, they show up in the challenges tab instead. Which tab they show up in does not effect the agent's ability to perform them.
Originally I was running a few more mods (the deep one mod, expanded wilds, living characters, covens, curses, and curios, that sort of thing), but this error report is from when I turned everything else besides the orc mod and the community library off, restarted the game, and tried to start a new game with only those two on and still got what seemed to be the same crash. Community Library is at the very top of my mod list and Orcs Plus is directly underneath it, while my version is 1.1 and the attempted god was the Broken Maker.
Thank you for the bug report.
Fortunately it was an easy error to fix. A hotfix is now live.
Steam sometimes takes quite a while to update mods, so if you wish to force the process immediately, just unsubscribe, wait ~30 seconds and then resubscribe. That will force Steam to re-download the mod from scratch.
Good luck, and enjoy.
I'm fixing them now and will edit this response as soon as the update is live.
EDIT: It turns out that was an isolated error, so no further fix should be necessary.
Menageries don't. The game will deduct the 50 +25 gold, but if you only have 50 gold you can construct them anyway.
Apologies for the long delay. Steam keeps failing to send me notifications for subscribed threads.
Looking into this, it seems that the developer did not implement scaling gold cost for Orc Menageries or Orc Mines, but did for all other orc camp specialisations.
I am considering this a vanilla bug, or at least an inconsistency, and will include a fix for both specialisations in the upcoming Community Library update.
It's scheduled for June 3rd, to allow dependent mods time to account for structural changes.
EDIT: Correction. It has been partially but not fully implemented.
If that isn't the case, sometimes Steam fails to download a mod correctly. You can fix it in two ways:
1) Right-mouse-button on Shadows of Forbidden Gods in you steam library and select Properties > Installed Files > Verify integrity of game files.
2) unsubscribe from both mods, wait 30 seconds, then and resubscribe to both mods.
If neither of these solves the issue, send me the game's log file. It's at "%AppData%/../LocalLow\FallenOakGames\ShadowsOfForbiddenGods" and it called Player.log.
The easiest way to send it is either through the games's official discord channel, or to copy it into pastebin, and provide me with a link to it.
edit: also upstarts
That will have been the case since the mod's very first release... Oops.
I have fixed the issue, and will push the update later today.
NullReferenceException: Object reference not set to an instance of an object
at Orcs_Plus.ComLibHooks.onArmyBattleCycle_StartOfProcess (Assets.Code.BattleArmy battle) [0x00029] in <07dff85ddde049f993761345bf492cc7>:0
at CommunityLib.HarmonyPatches.BattleArmy_cycle_TranspilerBody_GatherInterceptAndStartOf (Assets.Code.BattleArmy battle) [0x0016c] in <a3ce1ecd65c64f03a190b18fbdfa3f20>:0
at (wrapper dynamic-method) Assets.Code.BattleArmy.Assets.Code.BattleArmy.cycle_Patch0(Assets.Code.BattleArmy)
at Assets.Code.Map.processBattles () [0x00066] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.turnTick () [0x0019d] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.World.startup (Assets.Code.GameOptions opts) [0x0041b] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.PopupGameOptions.startGame () [0x0001f] in <87722c3d024842ed81b5e159dacda8fd>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.UI.Button.Press () [0x00027] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
I've been able to launch the game just fine with all of my other mods except this one. I know the update threatened to break compatibility, but just what compatibility does it break with other mods, and is there a way I can fix it myself?
This doesn't appear to have been an issue with the update itself, but possibly an older and thus-far unreported issue.
As such, I would like to ask a few questions that might help me track it down:
Is this a new game from after the update, or an old one from before? While it shouldn't have broken saves, it's very hard to tell for sure.
Are you playing as either The Evil Beneath of The Broken Maker, and do you have the orcs' God Specific Tenet's elder aligned?
EDIT: Oh. It happens in history generation too, for any god. I see.
I have found the error and fixed it. I am packaging and releasing the update as we speak.
It was a very stupid error (missing variable assignment in the constructor), and I apologise for the lost play-time.
UPDATE: Fix is live.