The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Too Many D6s! [REP]
安九 4 Sep, 2023 @ 10:45pm
Help your MOD support Chinese!!
Hello author!! I hope you can add this paragraph to the EID so that your MOD can support Chinese EID MOD
I have used a translator and I hope it won't bother you



EID:addCollectible(CollectibleType.COLLECTIBLE_ANGELIC_DICE, "{{AngelRoom}} 将当前房间内道具重随成天使房道具","天使骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_DEVIOUS_DICE, "{{DevilRoom}} 将当前房间内道具重随成恶魔房道具","恶魔骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_BLUE_DICE, "{{UltraSecretRoom}} 将当前房间内道具重随成红隐藏道具","蓝色骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_ANGRY_DICE, "{{BossRoom}} 将当前房间内道具重随成首领房道具","愤怒骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_SECRET_DICE, "{{SecretRoom}} 将当前房间内道具重随成隐藏房道具","秘密骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_DOLLAR_CUBE, "{{Collectible18}} 把当前房间内道具重随成一美刀!!!#你现在是超级富翁了!!!","美元骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_KEEPERS_DICE, "{{Shop}} 将当前房间内道具重随成商店道具","贪婪骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_GOLDEN_DICE, "↑ {{Quality3}} {{Quality4}}将当前房间内道具重随成3级或4级道具#↓ {{BrokenHeart}} 使用后获得两颗碎心.#{{Room}} 无视当前房间道具池","黄金骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_TECH_DICE, "{{Collectible68}} 将当前房间内道具重随成科技道具","科技骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_DICE_DICE, "{{Collectible105}} 将当前房间内道具重随成骰子道具","骰子骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_CROOKED_DICE, "{{Collectible485}} ↑ 有50%几率将当前房间内道具翻倍并且重随#↓ 如果失败则清空当前房间道具并且掉落骰子碎片","弯曲的骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_CRANE_DICE, "{{CraneGame}} 将当前房间内道具重随成抓娃娃机道具池道具#↓ {{Coin}}需要支付五个金币","抓娃娃骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_BABY_DICE, "{{Conjoined}} 将当前房间内道具重随成宝宝套道具","宝宝骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_ROCK_CUBE, "{{Collectible90}} 将当前房间内道具重随成小石头!!!哇!!家里有矿!!","石头骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_BOOK_DICE, "{{Library}} 将当前房间内道具重随成书","书里面的骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_GLASS_DICE, "{{Collectible105}} 重随当前房间道具#↓ {{Collectible352}} 有五分之一的概率失败并伤害玩家,扣除一整颗心","玻璃骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_CHAOS_DICE, "{{Collectible402}} 重随当前房间道具#无视当前房间道具池","混沌骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_ERROR_DICE, "{{Collectible721}} 重随当前房间道具为错误道具#玩家受伤时有三分之一概率触发D4效果#如果玩家身上有{{Collectible721}}错误技则会将错误道具重随成正常道具","错误骰子","zh_cn")
EID:addCollectible(CollectibleType.COLLECTIBLE_LUCKY_DICE, "{{Collectible105}} 重随当前房间道具#{{Luck}}你感到非常的幸运","幸运骰子","zh_cn")
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Showing 1-9 of 9 comments
TechySec  [developer] 14 Sep, 2023 @ 1:33pm 
Oh my god! Thank you! <3
TechySec  [developer] 18 Sep, 2023 @ 5:09am 
Hey do you have discord??? I need some translation for the next dice we’re adding.

If you want, add me back on steam and I can send you the next item to translate!!! Tysm!!!
安九 11 Oct, 2023 @ 7:58pm 
Originally posted by TechSec:
Hey do you have discord??? I need some translation for the next dice we’re adding.

If you want, add me back on steam and I can send you the next item to translate!!! Tysm!!!
sorry I don‘t have “discord“”


and new chinese support

EID:addCollectible(utils.ItemID("Baby D6"), "{{Conjoined}} 重随当前房间道具为宝宝套道具", "儿童骰子","zh_cn")
EID:addCollectible(utils.ItemID("Lazy D6"), "{{Collectible105}}重随当前房间道具为三级或者四级道具#需要消耗0.05弹速#我超,弹速换三四级道具,有这种好事!", "懒散骰子", "zh_cn")
EID:addCollectible(utils.ItemID("Russian Roulette"), "↑生成四级道具#↓六分之一概率当场去世", "俄罗斯轮盘赌", "zh_cn")


but “Glitched D6” I don't know his role
TechySec  [developer] 12 Oct, 2023 @ 7:09am 
Thanks man!
TechySec  [developer] 12 Oct, 2023 @ 7:10am 
Glitched D6 Rerolls items into a Glitched Crown pedestal
安九 12 Oct, 2023 @ 9:17pm 
Originally posted by TechSec:
Glitched D6 Rerolls items into a Glitched Crown pedestal
sorry... I... Unable to understand proper nouns
So I need to use it in the game
But it's not working now
Please fix it
And I used Google Translator! I hope this won't bother you!
TechySec  [developer] 13 Oct, 2023 @ 11:13am 
Nope not at all. That is completely fine with me. Also check your mods folder, that might be why it’s bugging out.
安九 15 Oct, 2023 @ 8:39pm 
EID:addCollectible(utils.ItemID("Angelic D6"), "{{AngelRoom}} 将当前房间内道具重随成天使房道具","天使骰子","zh_cn")
EID:addCollectible(utils.ItemID("Devious D6"), "{{DevilRoom}} 将当前房间内道具重随成恶魔房道具","恶魔骰子","zh_cn")
EID:addCollectible(utils.ItemID("Blue D6"), "{{UltraSecretRoom}} 将当前房间内道具重随成红隐藏道具","蓝色骰子","zh_cn")
EID:addCollectible(utils.ItemID("D6?"), "{{SecretRoom}} 将当前房间内道具重随成隐藏房道具","秘密骰子","zh_cn")
EID:addCollectible(utils.ItemID("dollar cube"), "{{Collectible18}} 把当前房间内道具重随成一美刀!!!#你现在是超级富翁了!!!","美元骰子","zh_cn")
EID:addCollectible(utils.ItemID("Keeper's D6"), "{{Shop}} 将当前房间内道具重随成商店道具","贪婪骰子","zh_cn")
EID:addCollectible(utils.ItemID("Golden D6"), "↑ {{Quality3}} {{Quality4}}将当前房间内道具重随成3级或4级道具#↓ {{BrokenHeart}} 使用后获得两颗碎心.#{{Room}} 无视当前房间道具池","黄金骰子","zh_cn")
EID:addCollectible(utils.ItemID("Crooked D6"), "{{Collectible485}} ↑ 有50%几率将当前房间内道具翻倍并且重随#↓ 如果失败则清空当前房间道具并且掉落骰子碎片","弯曲的骰子","zh_cn")
EID:addCollectible(utils.ItemID("Crane D6"), "{{CraneGame}} 将当前房间内道具重随成抓娃娃机道具池道具#↓ {{Coin}}需要支付五个金币","抓娃娃骰子","zh_cn")
EID:addCollectible(utils.ItemID("rock cube"), "{{Collectible90}} 将当前房间内道具重随成小石头!!!哇!!家里有矿!!","石头骰子","zh_cn")
EID:addCollectible(utils.ItemID("Glass D6"), "{{Collectible105}} 重随当前房间道具#↓ {{Collectible352}} 有五分之一的概率失败并伤害玩家,扣除一整颗心","玻璃骰子","zh_cn")
EID:addCollectible(utils.ItemID("Chaos D6"), "{{Collectible402}} 重随当前房间道具#无视当前房间道具池","混沌骰子","zh_cn")
EID:addCollectible(utils.ItemID("Error D6"), "{{Collectible721}} 重随当前房间道具为错误道具#玩家受伤时有三分之一概率触发D4效果#如果玩家身上有{{Collectible721}}错误技则会将错误道具重随成正常道具","错误骰子","zh_cn")
EID:addCollectible(utils.ItemID("Baby D6"), "{{Conjoined}} 重随当前房间道具为宝宝套道具", "儿童骰子","zh_cn")
EID:addCollectible(utils.ItemID("Lazy D6"), "{{Collectible105}}重随当前房间道具为三级或者四级道具#需要消耗0.05弹速#我超,弹速换三四级道具,有这种好事!", "懒散骰子", "zh_cn")
EID:addCollectible(utils.ItemID("Russian Roulette"), "↑生成四级道具#↓六分之一概率当场去世", "俄罗斯轮盘赌", "zh_cn")
EID:addCollectible(utils.ItemID("Death D6"), "↑ 5%概率把道具重随成死亡证明,如果失败则道具消失. #{{Luck}} 幸运值可以提高这个概率. (15 luck = 20%)", "死亡骰子", "zh_cn")
EID:addCollectible(utils.ItemID("Wallet D6"), "{{Coin}} 每次使用时重随身上的金币数量 (兼容深口袋!) #↓ 下层时失去所有的金币 (全部都被老爸花光了)", "钱包骰子", "zh_cn")
EID:addCollectible(utils.ItemID("Dice Set"), "进行一局骰子快艇游戏#根据点数来决定效果#会出现以下几个结果#给与三个4级道具#给与五个随机1~3品质道具#给与五个随机0~2品质道具并且攻击力提升#攻击力提升#射程,攻击力,射速提升#重随道具品质为0~2#重随道具品质为0~4#生成一大堆苍蝇", "骰子组", "zh_cn")
EID:addCollectible(utils.ItemID("Glitched D6"), "将道具重随成在5个随机选择间快速切换", "闪烁骰子", "zh_cn")
EID:addCollectible(utils.ItemID("Angry D6"), "{{BossRoom}} 将当前房间道具重随成boss房道具", "愤怒骰子", "zh_cn")










Brother, replace your previous' chinese.lua 'content with these:tamamo:
TechySec  [developer] 15 Oct, 2023 @ 9:35pm 
Thank you!!!
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Showing 1-9 of 9 comments
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