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□ study
document
something like this. document have no square, you click it but nothing happen.
As a test used crashlanded and decided to research the Recurve bow. The tech related to the item is researched, the book is added in the library and the item exists in the stockpile. In the shooting target all training options are enabled and set to forever. all tasks expect art and handling are enabled on the colonist.
Right clicking on the traget to practise only produces error logs. so does allowing the time to pass
Only mods installed are human resources and the required companion mods.
rimworld log sharing was not working so copypasted full log here:
https://sharetext.me/zhkxlngr9i
the error that keeps happening with the target stand goes like this:
"Starry threw exception in WorkGiver TrainWeapon: System.Reflection.TargetParameterCountException: Number of parameters specified does not match the expected number.
at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at HumanResources.WorkGiver_LearnWeapon.ValidateChosenWeapons (RimWorld.Bill bill, Verse.Pawn pawn, RimWorld.IBillGiver giver) [0x00001] in <9de8799ad1e845a6b72793fa6ff08ae3>:0
at HumanResources.WorkGiver_LearnWeapon.JobOnThing (Verse.Pawn pawn, Verse.Thing thing, System.Boolean forced) [0x000d2] in <9de8799ad1e845a6b72793fa6ff08ae3>:0
at HumanResources.WorkGiver_Knowledge.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00037] in <9de8799ad1e845a6b72793fa6ff08ae3>:0
at RimWorld.JobGiver_Work+<>c__DisplayClass3_1.<TryIssueJobPackage>b__0 (Verse.Thing t) [0x00013] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.GenClosest+<>c__DisplayClass2_0.<ClosestThingReachable>b__0 (Verse.Thing t) [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.GenClosest.<ClosestThing_Global>g__Process|5_0 (Verse.Thing t, Verse.GenClosest+<>c__DisplayClass5_0& ) [0x00047] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3 center, System.Collections.IEnumerable searchSet, System.Single maxDistance, System.Predicate`1[T] validator, System.Func`2[T,TResult] priorityGetter) [0x0005d] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3 root, Verse.Map map, Verse.ThingRequest thingReq, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Int32 searchRegionsMin, System.Int32 searchRegionsMax, System.Boolean forceAllowGlobalSearch, Verse.RegionType traversableRegionTypes, System.Boolean ignoreEntirelyForbiddenRegions) [0x0014c] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x004be] in <95de19971c5d40878d8742747904cdcd>:0"
If the tech-tab is removed, this will persist even in new games. Until I change mods and it reloads there.
However if I don't use any of the character editor then the tech-tab will be there.
My modlist is:
Harmony
Core
Royalty
Ideology
Biotech
PatchOperationHighlander
Hugslib
[JPT] Human Resources (1.4 Unofficial)
Research Tree
Character Editor
I found Human Resources: Pink Slip in the mod pack I created on July 14, so I applied it to try it out and the problem with the Psychology tab disappearing did not occur.
I think the problem is caused by the update after July 15, so please check.