Rain World

Rain World

Individual Food Bars [0.1.2]
Incompatible Mods
Title
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Showing 1-14 of 14 comments
Dusk Holloway 21 Jul, 2023 @ 1:19am 
Gotta add "Rotund World" here, this eats all the spare food pips, and consumes food as normal
Dusk Holloway 21 Jul, 2023 @ 1:55am 
it'll eat all the spare food pips and it'll still consume the food as normal
like survivor 4|3 for food right
you have 4|3|4 food pips
4 to sleep
3 base game store
4 rotund store
it deletes the 4 rotund pips
then eats the other pips as normal
3|0|0
Potentially Osha Compliant Shelters?
Dusk Holloway 22 Jul, 2023 @ 5:53am 
Originally posted by Conquest and Death:
Potentially Osha Compliant Shelters?

How so? I run it too but I haven't noticed any problems.
WillowWispy 22 Jul, 2023 @ 8:44am 
The rotund world update for individual food bars just came out, you probably need to unsubscribe and resubscribe to get it to work
Conquest and Death 22 Jul, 2023 @ 10:51am 
Originally posted by Dusk Holloway:
Originally posted by Conquest and Death:
Potentially Osha Compliant Shelters?

How so? I run it too but I haven't noticed any problems.
Shelter closing won't work for me in jolly coop it seems.
WillowWispy 22 Jul, 2023 @ 4:51pm 
Originally posted by Dusk Holloway:
Gotta add "Rotund World" here, this eats all the spare food pips, and consumes food as normal
I just double checked to confirm that it works properly with rotund world as long as you are on the latest version
Sparkle 24 Jul, 2023 @ 12:16am 
Originally posted by Conquest and Death:
Originally posted by Dusk Holloway:

How so? I run it too but I haven't noticed any problems.
Shelter closing won't work for me in jolly coop it seems.
I'm having the same issue, definitely OSHA shelters
Ribley 28 Jul, 2023 @ 3:41am 
unimportant compatibility issue: cooptweaks making arena mode not work for some reason?? (stuck on loading screen) think it still works in story mode though so doesn't matter
B.L.U.S. 23 May, 2024 @ 7:17am 
partial incompatibitly with splitscreen co-op
when the screen splits it will not show any food bar
would be nice if fixed but maybe each screen could show the slugcat's food bar
Sisudatu 27 Jun, 2024 @ 3:56am 
struggle mod, whenever you break free, it duplicates a food bar
Ribley 18 Jul, 2024 @ 6:46pm 
Yo, gives an exception and spams the debug log with "Create new food meter" with my Slug Ghosts mod when a player ghost is spawned. Not sure if I can really fix it on my side. I'm kinda a noob coder, but I gave it my best shot and can't get it to work!! RIP

Here's the um exception log it's giving:

NullReferenceException: Object reference not set to an instance of an object
IndividualFoodBars.Main.PlayerMalnourished (IndividualFoodBars.Main+orig_Malnourished orig, Player self) (at <3e6da31584aa4bf5bca5c57311d86187>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Player::get_Malnourished>?-44452864(Player)
PlayerGraphics..ctor (PhysicalObject ow) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Player.InitiateGraphicsModule () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Room.AddObject (UpdatableAndDeletable obj) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Creature.PlaceInRoom (Room placeRoom) (at <a117a2e773414632b51933d2ae7f2aca>:0)
AbstractPhysicalObject.RealizeInRoom () (at <a117a2e773414632b51933d2ae7f2aca>:0)
AbstractCreature.RealizeInRoom () (at <a117a2e773414632b51933d2ae7f2aca>:0)
SlughostMod.SlughostMod.CreateGhost (Player self, WorldCoordinate coord) (at <827ca27ae50946ebbaad9d9eb1fc79de>:0)
SlughostMod.SlughostMod.PlayerOnDie (On.Player+orig_Die orig, Player self) (at <827ca27ae50946ebbaad9d9eb1fc79de>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Player::Die>?1139648512(Player)
Creature.Violence (BodyChunk source, System.Nullable`1[T] directionAndMomentum, BodyChunk hitChunk, PhysicalObject+Appendage+Pos hitAppendage, Creature+DamageType type, System.Single damage, System.Single stunBonus) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Spear.HitSomething (SharedPhysics+CollisionResult result, System.Boolean eu) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Weapon.Update (System.Boolean eu) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Spear.Update (System.Boolean eu) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Room.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.Update (System.Single deltaTime) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1378636288(RainWorld)
TryCatch.TryCatch.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at /home/master/Coding/CSharp/Rain World/TryCatch/TryCatch.cs:46)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-2087174144(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?2087969280(RainWorld)
TryCatch.TryCatch.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at /home/master/Coding/CSharp/Rain World/TryCatch/TryCatch.cs:46)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1089017856(RainWorld)
maxthelord_ 23 Nov, 2024 @ 2:13am 
currently incompatible with the slugghosts mod! i'd love for this to be fixed, since these are two very important mods for me to have in coop <3
rain meadow
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