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like survivor 4|3 for food right
you have 4|3|4 food pips
4 to sleep
3 base game store
4 rotund store
it deletes the 4 rotund pips
then eats the other pips as normal
3|0|0
How so? I run it too but I haven't noticed any problems.
when the screen splits it will not show any food bar
would be nice if fixed but maybe each screen could show the slugcat's food bar
Here's the um exception log it's giving:
NullReferenceException: Object reference not set to an instance of an object
IndividualFoodBars.Main.PlayerMalnourished (IndividualFoodBars.Main+orig_Malnourished orig, Player self) (at <3e6da31584aa4bf5bca5c57311d86187>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Player::get_Malnourished>?-44452864(Player)
PlayerGraphics..ctor (PhysicalObject ow) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Player.InitiateGraphicsModule () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Room.AddObject (UpdatableAndDeletable obj) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Creature.PlaceInRoom (Room placeRoom) (at <a117a2e773414632b51933d2ae7f2aca>:0)
AbstractPhysicalObject.RealizeInRoom () (at <a117a2e773414632b51933d2ae7f2aca>:0)
AbstractCreature.RealizeInRoom () (at <a117a2e773414632b51933d2ae7f2aca>:0)
SlughostMod.SlughostMod.CreateGhost (Player self, WorldCoordinate coord) (at <827ca27ae50946ebbaad9d9eb1fc79de>:0)
SlughostMod.SlughostMod.PlayerOnDie (On.Player+orig_Die orig, Player self) (at <827ca27ae50946ebbaad9d9eb1fc79de>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Player::Die>?1139648512(Player)
Creature.Violence (BodyChunk source, System.Nullable`1[T] directionAndMomentum, BodyChunk hitChunk, PhysicalObject+Appendage+Pos hitAppendage, Creature+DamageType type, System.Single damage, System.Single stunBonus) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Spear.HitSomething (SharedPhysics+CollisionResult result, System.Boolean eu) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Weapon.Update (System.Boolean eu) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Spear.Update (System.Boolean eu) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Room.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.Update (System.Single deltaTime) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1378636288(RainWorld)
TryCatch.TryCatch.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at /home/master/Coding/CSharp/Rain World/TryCatch/TryCatch.cs:46)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-2087174144(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?2087969280(RainWorld)
TryCatch.TryCatch.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at /home/master/Coding/CSharp/Rain World/TryCatch/TryCatch.cs:46)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1089017856(RainWorld)