Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
P.S. Yamimash played this map with his friend on YouTube. Although, it was the previous update. And also, sorry about calling the characters "Pirate Guy" or "The Rabbit". I know they have names, I just can't remember them.
Foxy is exempt from this, keeping the door closed keeps him out regardless of when you do it.
Another way is to just check by opening the doors and quickly closing them again, opening does nothing, but closing it then disables the relay that controls the animatronic outside your door.
But Foxy sometimes comes through the door anyways.(I had it closed then I died lol.)
When the cameras are left without change for "some time" (starts at 5 minutes left alone) my game (possibly my friend's game as well) starts to FPS-lag.
Not game-breaking because we change cameras frequently... But still...
Also;
Animatronics do not move unless power is turned off (Intentional? Listened to the phone guy [nice voice acting btw, but a little quiet compared to game volume] and he said to turn off the power if feeling okay)