Escape Simulator

Escape Simulator

Mysterious Medieval Guild
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Gingerbelle  [developer] 22 Jul, 2023 @ 10:22am
Hints
Guild Hall
Puzzle 1 Map of "Realm of Escaporia"
Hint 1: Look around. Read the posters and boards.
Hint 2: Find the magnetic doubloons and stick them onto the map, where the three creatures were found: Fintidevour, Gargoyle and Snake Beast.
Hint 3: The magnetic doubloons are on the map itself, on the chest of the Gargoyle and on the head of the Snake Beast.
Solution: The three creatures (Fintidevour, Gargoyle and Snake Beast) were found at Crestwind Cliff, Isle of Driftwisp, and at the river between Dragonfire Peak and Silvermere Lake respectively. Put one magnetic doubloon at each of the locations.

Puzzle 2 Torch
Hint 1: So many fire torches on the wall...
Hint 2: One of them is pickable.
Solution: The second torch above the map is pickable. Try walking nearer to it and pick it up.

Puzzle 3 Locked Chest on the Counter
Hint 1: Take a closer look at the graphic on top of the chest.
Hint 2: The graphic is linked to the chess pieces on the table near the door.
Hint 3: Count the number of each type of chess piece.
Solution: The password to the lock is 5623 (because Black Knight = 5 pieces, White Pawn = 6 pieces, Black Rock = 2 pieces, White Knight = 3 pieces).

Puzzle 4 Contract for Adventure
Hint 1: You'll need to solve the locked chest puzzle on the counter first, which is beside the contract.
Hint 2: The contract needs a wax seal on it to consider effective.
Solution: Obtain the seal from the locked chest (see Puzzle 3). Then drag the seal onto the empty area of the contract.

Puzzle 5 Knight Statues
Hint 1: There are four key items missing on the knights' left hands.
Hint 2: Read the plaques below the knights. The objects mentioned are the key items.
Hint 3: Most of the objects can only be found after you solve the puzzles in the room (see Puzzles 1, 3 and 4).
Solution: Facing the Guild logo, starting from the right-most Knight nearest to the Guild logo, in clockwise direction, these are the items you need to put on their left hands: Scroll of Wisdom (see Puzzle 3), Shield of Unity (see Puzzle 4), Torch of Valor (see Puzzle 2), Compass of Adventure (see Puzzle 1).

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Guild Secret Meeting Room
Puzzle 6 Door
Hint 1: Search the room carefully; move objects around.
Hint 2: The key to unlock the door is near the fireplace.
Solution: Facing the fireplace, the key is hidden below the drum on the right. Simply drag and move the drum away.

Puzzle 7 Cursed Stormfang Blade
Hint 1: No point trying to open the glass cabinet, unless you have opened the door on the left.
Hint 2: Look at the sign below the glass cabinet. It's telling you not to...
Hint 3: There is a useful tool in the outdoor kitchen to break the glass.
Solution: Open the door on the left (see Puzzle 6), which leads you to the outdoor kitchen. Get the Hammer of Rebel at the corner of the kitchen, near the shelf filled with bottles and jars. Go back to the Meeting Room, and hit the glass cabinet with the Hammer (select the Hammer in your inventory, then click on the cabinet).

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Outdoor Kitchen
Puzzle 8 Stew of Spooky Squabble
Hint 1: Read all the posters/boards in the kitchen for clues.
Hint 2: The ingredients needed are found in both the Outdoor Kitchen and the Meeting Room (the room with fireplace).
Hint 3: Move objects around; see if you can open any jars or bottles.
Hint 4: The huge boar has very thick meat! In the Meeting Room, there's a very sharp tool that can cut through anything... (see Puzzle 7)
Solution Part I: The ingredients and how to obtain them: Baquaboar's Cheek (use the Cursed Stormfang Blade (see Puzzle 7), aim at the area below the boar's left ear to cut it); Wraithberry (move away the first barrel that is beside the barrel with a basket of yellow fruits); Eerie Mistbread (at the Meeting Room, at the centre plate on the dining table); Gingerbelle's Spice (on the top second row of the shelf in the kitchen, pick the bottle called "Gingerbelle's Secret Sauce". Open the cap and find the spice inside.)
Solution Part II: After gathering all the ingredients, stand in front of the pot, and put each ingredient into it (select the item in your inventory, then click on the centre of the pot).

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Wyvern's Stomach
Puzzle 9 Mysterious Voice
Hint 1: Explore all the possible paths and corners.
Hint 2: At the juncture where you are front-facing the huge pumpkin face, turn right.
Solution: Find the huge pumpkin face on the wall. Turn right. When you hear the mysterious voice, follow the dialogue that appears. Continue walking and click on all the dialogues whenever possible.

Puzzle 10 Book of Mighty Spell
Hint 1: If you did not explore all the corners just now, you'll need to head back and try uncovering all the paths.
Hint 2: The swinging skeleton in the cage may provide you with a clue.
Solution: In the stomach, where you first started, when you turn to the left there is a caged skeleton that is swinging above you. Walk into that space. On his left, there is a box. Crouch down (click "C" on your keyboard) to see the objects underwater. Pick up the book called "Book of Mighty Spell". Bring it back to the Knight Skeleton (aka Sir Xyndor Fyordhelm). In front of him where the dialogue is, while selecting the book in your inventory, click "T" to throw towards him.

Puzzle 11 TimeXSpace Travel Portal
Hint 1: After you help the Knight Skeleton (aka Sir Xyndor Fyordhelm) get his Book of Mighty Spell, you need to finish through all the dialogues with him.
Hint 2: U-turn back and continue walking.
Solution: After you finish Sir Xyndor Fyordhelm's quest (see Puzzles 9 and 10), he will do the magic chant that sends the poison fluid away, revealing the Portal in front of the big pumpkin face.
Last edited by Gingerbelle; 22 Jul, 2023 @ 10:25am