Space Engineers

Space Engineers

DCY Wyvern Engine (DX11)
BlackRedDead 7. apr. 2015 kl. 21:37
Rebalance
so, suggestions about it?^^
i think it should be some sort of "main engine" and quite expensive but powerfull
(will look into the files later but pls, at all the guys who like it and mention a rebalance, give tipps so he can update his mod! ;-)

Thats my actual code:
<?xml version="1.0"?> <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <CubeBlocks> <Definition xsi:type="MyObjectBuilder_ThrustDefinition"> <Id> <TypeId>Thrust</TypeId> <SubtypeId>DCY_WyvernRear_2x2</SubtypeId> </Id> <DisplayName>DCY_WyvernRear_2x2</DisplayName> <Icon>Textures\GUI\Icons\DCY_WyvernRear_2x2_icon.dds</Icon> <CubeSize>Small</CubeSize> <BlockTopology>TriangleMesh</BlockTopology> <Size x="2" y="2" z="10" /> <ModelOffset x="0" y="0" z="0" /> <Model>Models\Cubes\Small\DCY_WyvernRear_2x2.mwm</Model> <Components> <Component Subtype="SteelPlate" Count="16" /> <Component Subtype="Construction" Count="8" /> <Component Subtype="SmallTube" Count="32" /> <Component Subtype="Thrust" Count="30" /> <Component Subtype="Construction" Count="8" /> <Component Subtype="SteelPlate" Count="16" /> </Components> <CriticalComponent Subtype="Thrust" Index="0" /> <BlockPairName>DCY_WyvernRear_2x2</BlockPairName> <EdgeType>Light</EdgeType> <BuildTimeSeconds>24</BuildTimeSeconds> <DisassembleRatio>2</DisassembleRatio> <FlameScale>1</FlameScale> <MovementCoefficient>1</MovementCoefficient> <ForceMagnitude>72000</ForceMagnitude> <MaxPowerConsumption>0.168</MaxPowerConsumption> <MinPowerConsumption>0.000002</MinPowerConsumption> <DamageAreaSize>0.125</DamageAreaSize> <Center x="0" y="0" z="0" /> <MirroringY>Z</MirroringY> <MirroringZ>Y</MirroringZ> </Definition> <Definition xsi:type="MyObjectBuilder_ThrustDefinition"> <Id> <TypeId>Thrust</TypeId> <SubtypeId>DCY_WyvernFront_2x2</SubtypeId> </Id> <DisplayName>DCY_WyvernFront_2x2</DisplayName> <Icon>Textures\GUI\Icons\DCY_WyvernFront_2x2_icon.dds</Icon> <CubeSize>Small</CubeSize> <BlockTopology>TriangleMesh</BlockTopology> <Size x="2" y="2" z="2" /> <ModelOffset x="0" y="0" z="0" /> <Model>Models\Cubes\Small\DCY_WyvernFront_2x2.mwm</Model> <Components> <Component Subtype="SteelPlate" Count="16" /> <Component Subtype="Construction" Count="8" /> <Component Subtype="SmallTube" Count="32" /> <Component Subtype="Thrust" Count="8" /> <Component Subtype="Construction" Count="8" /> <Component Subtype="SteelPlate" Count="16" /> </Components> <CriticalComponent Subtype="Thrust" Index="0" /> <BlockPairName>DCY_WyvernFront_2x2</BlockPairName> <EdgeType>Light</EdgeType> <BuildTimeSeconds>24</BuildTimeSeconds> <DisassembleRatio>2</DisassembleRatio> <FlameScale>.5</FlameScale> <MovementCoefficient>1</MovementCoefficient> <ForceMagnitude>76800</ForceMagnitude> <MaxPowerConsumption>0.168</MaxPowerConsumption> <MinPowerConsumption>0.000002</MinPowerConsumption> <DamageAreaSize>0.125</DamageAreaSize> <Center x="0" y="0" z="0" /> <MirroringY>Z</MirroringY> <MirroringZ>Y</MirroringZ> </Definition> <Definition xsi:type="MyObjectBuilder_ThrustDefinition"> <Id> <TypeId>Thrust</TypeId> <SubtypeId>DCY_WyvernRear</SubtypeId> </Id> <DisplayName>DCY_WyvernRear</DisplayName> <Icon>Textures\GUI\Icons\DCY_WyvernRear_icon.dds</Icon> <CubeSize>Small</CubeSize> <BlockTopology>TriangleMesh</BlockTopology> <Size x="1" y="1" z="5" /> <ModelOffset x="0" y="0" z="0" /> <Model>Models\Cubes\Small\DCY_WyvernRear.mwm</Model> <Components> <Component Subtype="SteelPlate" Count="4" /> <Component Subtype="Construction" Count="2" /> <Component Subtype="SmallTube" Count="16" /> <Component Subtype="Thrust" Count="2" /> <Component Subtype="Construction" Count="2" /> <Component Subtype="SteelPlate" Count="4" /> </Components> <CriticalComponent Subtype="Thrust" Index="0" /> <BlockPairName>DCY_WyvernRear</BlockPairName> <EdgeType>Light</EdgeType> <BuildTimeSeconds>12</BuildTimeSeconds> <DisassembleRatio>2</DisassembleRatio> <FlameScale>.5</FlameScale> <MovementCoefficient>1</MovementCoefficient> <ForceMagnitude>48000</ForceMagnitude> <MaxPowerConsumption>0.0336</MaxPowerConsumption> <MinPowerConsumption>0.000002</MinPowerConsumption> <DamageAreaSize>0.125</DamageAreaSize> <Center x="0" y="0" z="0" /> <MirroringY>Z</MirroringY> <MirroringZ>Y</MirroringZ> </Definition> <Definition xsi:type="MyObjectBuilder_ThrustDefinition"> <Id> <TypeId>Thrust</TypeId> <SubtypeId>DCY_WyvernFront</SubtypeId> </Id> <DisplayName>DCY_WyvernFront</DisplayName> <Icon>Textures\GUI\Icons\DCY_WyvernFront_icon.dds</Icon> <CubeSize>Small</CubeSize> <BlockTopology>TriangleMesh</BlockTopology> <Size x="1" y="1" z="1" /> <ModelOffset x="0" y="0" z="0" /> <Model>Models\Cubes\Small\DCY_WyvernFront.mwm</Model> <Components> <Component Subtype="SteelPlate" Count="4" /> <Component Subtype="Construction" Count="2" /> <Component Subtype="SmallTube" Count="16" /> <Component Subtype="Thrust" Count="2" /> <Component Subtype="Construction" Count="2" /> <Component Subtype="SteelPlate" Count="4" /> </Components> <CriticalComponent Subtype="Thrust" Index="0" /> <BlockPairName>DCY_WyvernFront</BlockPairName> <EdgeType>Light</EdgeType> <BuildTimeSeconds>12</BuildTimeSeconds> <DisassembleRatio>2</DisassembleRatio> <FlameScale>.5</FlameScale> <MovementCoefficient>1</MovementCoefficient> <ForceMagnitude>64000</ForceMagnitude> <MaxPowerConsumption>0.0336</MaxPowerConsumption> <MinPowerConsumption>0.000002</MinPowerConsumption> <DamageAreaSize>0.125</DamageAreaSize> <Center x="0" y="0" z="0" /> <MirroringY>Z</MirroringY> <MirroringZ>Y</MirroringZ> </Definition> </CubeBlocks> <BlockPositions> </BlockPositions> </Definitions>

even if i dont have a clue about some options and miss some of "normal" thrusters...
Sidst redigeret af BlackRedDead; 7. apr. 2015 kl. 21:56