Team Fortress 2

Team Fortress 2

The Gunshow
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Captain Kibbleknight  [desarrollador] 24 JUL 2023 a las 8:47
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Mostrando 1-8 de 8 comentarios
Fox 24 JUL 2023 a las 10:03 
Pros:

On hit: Gives 15 Minigun ammo
25% Explosive Resistance when active

Cons:

-50 Primary ammo on wearer
-30% Damage penalty

In case of reskin:

Eviction Notice
Última edición por Fox; 24 JUL 2023 a las 10:10
Ironic-Furry-Rec 24 JUL 2023 a las 12:36 
Pros
On hit cause a mini explosion that does 40 dmg
Includes a taunt kill similar to the showdown

Cons
-30% damage penalty
If it would be a reskin
Eviction notice or kgb
Carl weezer 24 JUL 2023 a las 15:36 
The Gunshow
_________________________
Level 77 hand cannons

100% Longer weapon reach
+25% more damage
=Weapon consumes 20 primary ammo per punch=
=weapon fires Penetrating projectile=
=No dmg falloff=
-40% slower switch speed.
Irkis 26 JUL 2023 a las 15:53 
Is this supposed to be a secondary or a melee weapon?

If is a secondary:

Stats

Two guns with a high rate of fire in which both can shoot individually, using the right and left mouse button respectively.
It has a base damage of 18

Each carries 6 bullets, also having 48 reserve ammo (each can be reloaded 4 times before running out of bullets).
It is not possible to reload one while the other is firing, requiring both to be stopped to reload.

+25% switch speed

Explanation: A weapon that functions similarly to a pistol however both can be fired separately or together. It might seem a bit pointless to give the heavy a pistol however the ability to deal cheap damage with greater accuracy and damage, after all, the heavy minigun at a certain point not only does very little damage but also has very little accuracy. Just like a pistol, this weapon would allow the heavy to finish off or deplete enemies farther away more easily, something that the +25% switch speed will help with.
Irkis 26 JUL 2023 a las 16:03 
However if it's a melee:

Stats

+ Recovers 30 ammo for each hit landed

+ On kill the enemy will drop 2 medium ammo box instead of one

- Consumes 10 ammo for each hit

- When killed drop 2 medium ammo box instead of one

- 25% damage penality

Explanation: This weapon allows the heavy to recover ammunition more easily in situations where he has little or no ammunition in his primary. It also lets you help your team by dropping more ammo when killing an enemy.

On the other hand, you need to be more precise with your blows if you don't want to lose more ammo than you already have or provide more ammo to your enemies.
Última edición por Irkis; 26 JUL 2023 a las 16:05
KODLIX_user1 25 OCT 2023 a las 20:41 
stats
+ 100 million damage
+ 1 million firing speed
+ 500 thousand movement speed
+ 100 billion health
+ esp
cons
you get kicked often
no critical hits
Última edición por KODLIX_user1; 25 OCT 2023 a las 20:41
reddin018 30 NOV 2023 a las 21:23 
The Gunshow
Level ??? Submarines?
+ Crits whenever it would normally mini-crit.
+ 100% damage vs wet players.
= The initial hits against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.
+ Regenerates after 40 seconds.
- Deals 20% less damage.
- No random crits.
= High Noon fires a the source engine's smallest projectile in the the form of really tiny Air strike rocket
Buckshot Mouthwash 29 DIC 2024 a las 9:51 
Pros:
On Hit: Shoot your opponent with a Force-O-Nature round and knocks them back.
On Crit: Knocks your enemy up very high into the air.

Cons:
20% slower draw speed
10% slower attack speed
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