Serious Sam: Siberian Mayhem

Serious Sam: Siberian Mayhem

My Memories: Egypt
Bug report / Issues
Leave the bugs you find here and I will try to fix them in future updates!
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12 yorumdan 1 ile 12 arası gösteriliyor
the multi-rocket attachment doesn't work on the third level.
zxtto: mode on  [geliştirici] 26 Tem 2023 @ 5:37 
İlk olarak Serious_Samsung tarafından gönderildi:
the multi-rocket attachment doesn't work on the third level.

fixed
Have some issues regarding the boss fight, details in my review. Fixed?
zxtto: mode on  [geliştirici] 29 Tem 2023 @ 12:49 
İlk olarak Baltasar Gracian tarafından gönderildi:
Have some issues regarding the boss fight, details in my review. Fixed?
Boss is alright. Nothing is impossible. As Netricsa is saying, you need to shoot down his seeking rocket and do not come closer to him to avoid another rocket. If you're having trouble with the boss - that's fine. I didn't make it easy because the problem with my final bosses in the "Alternate Way" campaign is that they are simple and not dynamic. It doesn't matter how many health you have left after the death of the boss. If you can kill him, then this is an indicator that it is possible. Moreover, there is no need to make this boss something super complex, impassable and generally unbalanced. There is no need to pass without death. Every death is a lesson that everyone understands in their own way.

The only thing I will fix is ​​the Kleer spawning because they spawn too far and that makes you run towards them while running away from ammo packs, armor and health.
İlk olarak zetto_dimann$ tarafından gönderildi:
İlk olarak Baltasar Gracian tarafından gönderildi:
Have some issues regarding the boss fight, details in my review. Fixed?
Boss is alright. Nothing is impossible. As Netricsa is saying, you need to shoot down his seeking rocket and do not come closer to him to avoid another rocket. If you're having trouble with the boss - that's fine. I didn't make it easy because the problem with my final bosses in the "Alternate Way" campaign is that they are simple and not dynamic. It doesn't matter how many health you have left after the death of the boss. If you can kill him, then this is an indicator that it is possible. Moreover, there is no need to make this boss something super complex, impassable and generally unbalanced. There is no need to pass without death. Every death is a lesson that everyone understands in their own way.

The only thing I will fix is ​​the Kleer spawning because they spawn too far and that makes you run towards them while running away from ammo packs, armor and health.
Fair enough. Well what atleast can be fixed is the movement speed of the boss? I guess I can avoid and shoot his projectiles from a distance rather than him approaching me and the continuous splash damage from the un-destroyable missile while I'm trying to run as far as I can to avoid the latter? I'm not saying just keep the boss stuck at the same spot, just slower the movement speed if possible. I can pass the bossfight by saving and all. But if a guy just wants to have fun and not get frustrated just because the movement speed of the boss is just too good to avoid, that's not that good I guess. I really like the mappack though. Have you checked this out: https://youtu.be/_FrpT2xcXQ0?
''It doesn't matter how many health you have left after the death of the boss. If you can kill him, then this is an indicator that it is possible.'' Well I don't care how much of HP's left after the final boss fight as the map is over after that, and I didn't put a remark about that either. Yeah we can put some cheeky cheats in there and kill him with a 100 HP still left, lol, so killing any boss in SS is possible. On a serious note though, it can be done somehow, but not without constant saves and a bit of frustration, respectfully speaking.
zxtto: mode on  [geliştirici] 30 Tem 2023 @ 4:10 
İlk olarak Baltasar Gracian tarafından gönderildi:
''It doesn't matter how many health you have left after the death of the boss. If you can kill him, then this is an indicator that it is possible.'' Well I don't care how much of HP's left after the final boss fight as the map is over after that, and I didn't put a remark about that either. Yeah we can put some cheeky cheats in there and kill him with a 100 HP still left, lol, so killing any boss in SS is possible. On a serious note though, it can be done somehow, but not without constant saves and a bit of frustration, respectfully speaking.

Well, of course, you compared legal passage and passage with cheats. I didn't mean to use cheats at all to prove the possibility of killing the boss. Maybe I somehow misunderstood you, but the problem initially was just the attacks of the boss, but not his speed, so I was confused and could not understand what was wrong with her. I'm not saying anything, but I think it would be better if you said about speed right away, because this is the last thing I thought about. Thank you very much for the criticism, now I hear you. I will try to fix this in the next update. Once again, I apologize for the misunderstanding.
İlk olarak zetto_dimann$ tarafından gönderildi:
İlk olarak Baltasar Gracian tarafından gönderildi:
''It doesn't matter how many health you have left after the death of the boss. If you can kill him, then this is an indicator that it is possible.'' Well I don't care how much of HP's left after the final boss fight as the map is over after that, and I didn't put a remark about that either. Yeah we can put some cheeky cheats in there and kill him with a 100 HP still left, lol, so killing any boss in SS is possible. On a serious note though, it can be done somehow, but not without constant saves and a bit of frustration, respectfully speaking.

Well, of course, you compared legal passage and passage with cheats. I didn't mean to use cheats at all to prove the possibility of killing the boss. Maybe I somehow misunderstood you, but the problem initially was just the attacks of the boss, but not his speed, so I was confused and could not understand what was wrong with her. I'm not saying anything, but I think it would be better if you said about speed right away, because this is the last thing I thought about. Thank you very much for the criticism, now I hear you. I will try to fix this in the next update. Once again, I apologize for the misunderstanding.
Np, I just thought of it just today(guess my brain was just dead at the time of writing the review, lol). I guess just slowing the movement speed itself will make the boss quite enjoy-able.
Glad to talk to a mapper who does welcome critisicm. I'll update my main review as soon as that's fixed.
Any updates coming up in the near future?
zxtto: mode on  [geliştirici] 20 Ağu 2023 @ 10:59 
I was on some sort of vacation, so sorry for not answering and absence of the update. Imma try to upload it until september. Sorry for that.
Np mate! Understandable.
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