Tabletop Simulator

Tabletop Simulator

Doctor Who: Exterminate! (Starter Set)
VelociRandom  [developer] 5 Oct, 2023 @ 6:29am
Scenarios
Feel free to post any gameplay scenarios here! The main download now includes the booklet with all the various starter scenarios in it, so you're also free to use those, but here's Scenario 1 in text form for people to use as a starting point:

Scenario 1: A Meeting of Metal
A space freighter has crashed on an alien world, scattering its cargo across a wide area. The cargo consists of rare crystals imbued with Vortex Energy, enabling their possessors to bend the very power of the Time Vortex to their own ends. The Daleks need the crystals to perfect their ultimate temporal weapon. The Cybermen want them to advance their experiments in time travel.

Table & Scenery:
The playing area should be set up with plenty of rocks, trees, buildings and scatter to provide cover.

Faction size:
Three recruitment cards per side.

General Deployment:
Each player takes four Vortex Node markers. They then take it in turns to place them on the table. No Vortex Node may be placed within 8" of another or in any deployment area.
Players then roll for initiative. The active player chooses a table edge and deploys their forces no more than 6" away from the edge. The opposing player then deploys on the opposite table edge.

Winning the Game:
The game lasts for six turns. The winner is the player with the most Victory Points at the end of Turn 6.
Players receive Victory as per Faction Victory Conditions. Additionally each palyer receives one Victory Point for each Vortex Node in their possession at the end of the game.
Vortex Node Markers:
Vortex Node markers are used in most of the scnarios. The palcement of the markers is detailed in the deployment notes for each scenario.
Characters can collect a Vortex Node marker by finishing their movement in base contact with it.
Once collected, the marker is turned over to show its opposite side and placed beneath the character's base.
Characters can never carry more than one Vortex Node marker at a time and they cannot drop it. If a character carrying a Vortex Node marker is Shocked or Exterminated, they drop the Node immediately. The marker is placed one inch away to one side of the character's base as chosen by its controlling player.

Adventure Cards:
The Adventure cards may bring in new weaponry or equipment to the faction or characters. These extra weapons and tools don't have to be shown on the model - think of them as being held in a pocket.
Each faction starts the game with Five Adventure cards.
Last edited by VelociRandom; 28 Jan, 2024 @ 12:02pm