Solasta: Crown of the Magister

Solasta: Crown of the Magister

Lifting the Siege
Tomkatt 24 Feb, 2024 @ 4:33pm
Campaign is broken for multiplayer.
Just a heads up, the campaign doesn't work in multplayer. Anytime there's a scene transition with the black screen text, it needs to be after the loading screen, or the transition never occurs in multiplayer. This is happening right after talking to the king in the first room when you head down to the crypt behind the hidden wall.

Nothing mod related or anything, it's a base game bug and a known issue. If you have a black screen text transition when moving to a new area via door or blue square port, the transition text screen needs to be after the loading screen.
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Showing 1-4 of 4 comments
Snuggliez 2 Mar, 2024 @ 11:20am 
This just happened to my group at the start of Chapter 3. We kept getting the black screen crawl, but then no loading screen.

We had everyone leave except the host, host triggered the transition and saved on the other side... Then we just restarted the session and continued on. Not the best solution, but a viable workaround for now
Tomkatt 3 Mar, 2024 @ 1:30pm 
Originally posted by Snuggliez:
This just happened to my group at the start of Chapter 3. We kept getting the black screen crawl, but then no loading screen.

We had everyone leave except the host, host triggered the transition and saved on the other side... Then we just restarted the session and continued on. Not the best solution, but a viable workaround for now

I've moved on to Morrow's Deep for now, will get back to this one. Hopefully fixes in the future. I'm aware of the solution to drop multiplayer and proceed in single player, but to me it's a bad sign for co-op if a transition like that happens right at the beginning. I've done some campaigns where we had to drop multiple times for this kind of thing.
Bargar  [developer] 4 Mar, 2024 @ 4:06pm 
I have removed all the exit lore between map transitions. The relevant lore will now either be added to the new map entrance lore or will use an area activator.

I hope that this addresses the problem. Unfortunately, I have neither played multiplayer nor have I any way of testing it. Good luck.
Tomkatt 4 Mar, 2024 @ 9:43pm 
Originally posted by Bargar:
I have removed all the exit lore between map transitions. The relevant lore will now either be added to the new map entrance lore or will use an area activator.

I hope that this addresses the problem. Unfortunately, I have neither played multiplayer nor have I any way of testing it. Good luck.


Awesome, thanks! I'm well into Morrow's Deep currently, but will definitely play through this next.
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