Project Zomboid

Project Zomboid

ZomBoss - Special Infected
 This topic has been pinned, so it's probably important
Braven  [developer] 27 Jul, 2023 @ 7:26pm
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
Last edited by Braven; 31 Aug, 2023 @ 1:21pm
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Showing 1-9 of 9 comments
Zefirr 30 Jul, 2023 @ 12:22am 
De mon côté, tout fonctionne très bien au niveau du spawn du zombie et le loot également.

Petits soucis rencontrés :

-Lorsque le zombie est allongé ou en fake dead, il est possible de le one-tap avec un coup de pied.

-Même après avoir reset le zomboss, il continue de respawn mais ne donne pas de loot.

-Malgré ta description du mod, j'ai donc une zone avec 3 zomboss, dont 2 qui ne donnent pas de loot et un qui en donne.

-je ne peux choisir seulement deux tenues pour le boss.

-il est impossible de repousser le boss

Voilà, merci pour tous tes super mods ^^.
Last edited by Zefirr; 31 Jul, 2023 @ 12:37pm
CookedNeko- 3 Aug, 2023 @ 10:47am 
Random Zombies Incompatability? Running a server on Improved Projectiles seems to work in SP but a few hits in MP the BOSS despawns or is dead I set health to 30 million already
Braven  [developer] 3 Aug, 2023 @ 3:34pm 
Originally posted by CookedNeko-:
Random Zombies Incompatability? Running a server on Improved Projectiles seems to work in SP but a few hits in MP the BOSS despawns or is dead I set health to 30 million already

Random zombies might try to override the zomboss and make it normal.
CookedNeko- 3 Aug, 2023 @ 5:40pm 
Thanks! do you know any compatible Zombie mods for this? Hopefully there is :steamhappy: we like the 30% sprinter after all :steamhappy:
Venzen 30 Aug, 2023 @ 12:21am 
The zombie boss was not activated on the server (the mod is installed), but it appeared on the field regardless. I hit 500 hp and then he disappeared. After I left the chunk and when I came back, he was there again. I repeated this a few times, but the end result was always the same. It was impossible to kill him, he always had 15,000 HP left. I know that it was the same boss all the time because I knocked down spiffo's animal headpiece and it was no longer on his head the next time he appeared. After I uninstalled the mod, a normal zombie appeared that could be killed. What could be the problem? Please help. I have a few screenshots of it if you're interested.
»MadMaN‼ 16 Sep, 2023 @ 12:14pm 
Somehow a few zombosses have spawned on my server and they are not dying at all. I hit them for minutes with weapons whose damage I increased a lot with admin powers, but they don't die. I have no choice but to remove the mod from the server.
Javaugh 11 Feb, 2024 @ 10:31pm 
I have been experiencing a breaking issue aswell the likes of boss zombie simply disappearing after 5 or 6 hits.

I know the boss doesn't have a corpse, I am not talking about that. He actually goes away before dying, after being dragged over 10-ish tiles.

Happened in a multiplayer server I was setting, with a lot of zombies behavior and files (random zombies, zombies attack variety, wandering zombies).
So I created another server with one single mod, zomboss, and started testing.

It seems to always disappear due to the "remove stale zombie" issue of multiplayer, where when too many zombies at once are on the screen the game just gives them a time out. Except it happens to the boss even when it is the only z on the screen, and you can see it happening in the console.

The boss behaves like this : Spawns, player agro, chases over 6-10 tiles (getting hit), gets hit on tile 10, walks over to tiles 11, then goes back to tile 10 walking normally, starts moonwalking on tile 10 for a few seconds (can even still be hit during those seconds), it removed from the game.
And the line "remove stale zombies ID=whatever" line appears in the log.

As said, I had this happening with Zomboss being the only single mod on the testing serv, on 100% vanilla sandbox settings, on normal population.

I spent a solid saturday on the testing so I'm done for a while but I might do some more figuring out later as the mod is simply a great addition to a MP server.
Sir Doggy Jvla 18 Feb, 2024 @ 11:02am 
Hey Braven, I'm making a framework to create custom zombies and worked on The Last of Us Infected with an Overhaul mod and I've been having this issue for a while with zombie HP.
Are you aware of zombies spawning with 50 times HP and still taking like 3 shots from a shotgun to do ? Shotguns will do 5-8 damage first shot then end up doing 30 to 50 damage and one tap the zombies out of nowhere
Also zombies HP will sometime just not get set

Have you explored the issue further and if so have you found something about it ?
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