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Petits soucis rencontrés :
-Lorsque le zombie est allongé ou en fake dead, il est possible de le one-tap avec un coup de pied.
-Même après avoir reset le zomboss, il continue de respawn mais ne donne pas de loot.
-Malgré ta description du mod, j'ai donc une zone avec 3 zomboss, dont 2 qui ne donnent pas de loot et un qui en donne.
-je ne peux choisir seulement deux tenues pour le boss.
-il est impossible de repousser le boss
Voilà, merci pour tous tes super mods ^^.
Random zombies might try to override the zomboss and make it normal.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981571303&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042358369
I know the boss doesn't have a corpse, I am not talking about that. He actually goes away before dying, after being dragged over 10-ish tiles.
Happened in a multiplayer server I was setting, with a lot of zombies behavior and files (random zombies, zombies attack variety, wandering zombies).
So I created another server with one single mod, zomboss, and started testing.
It seems to always disappear due to the "remove stale zombie" issue of multiplayer, where when too many zombies at once are on the screen the game just gives them a time out. Except it happens to the boss even when it is the only z on the screen, and you can see it happening in the console.
The boss behaves like this : Spawns, player agro, chases over 6-10 tiles (getting hit), gets hit on tile 10, walks over to tiles 11, then goes back to tile 10 walking normally, starts moonwalking on tile 10 for a few seconds (can even still be hit during those seconds), it removed from the game.
And the line "remove stale zombies ID=whatever" line appears in the log.
As said, I had this happening with Zomboss being the only single mod on the testing serv, on 100% vanilla sandbox settings, on normal population.
I spent a solid saturday on the testing so I'm done for a while but I might do some more figuring out later as the mod is simply a great addition to a MP server.
Are you aware of zombies spawning with 50 times HP and still taking like 3 shots from a shotgun to do ? Shotguns will do 5-8 damage first shot then end up doing 30 to 50 damage and one tap the zombies out of nowhere
Also zombies HP will sometime just not get set
Have you explored the issue further and if so have you found something about it ?