Project Zomboid

Project Zomboid

ZomBoss - Erityiset tartunnan saaneet
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Braven  [kehittäjä] 27.7.2023 klo 19.27
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
Viimeisin muokkaaja on Braven; 11.2.2024 klo 20.16
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I got an idea and thought that I'd share it, maybe an option to make zombified player characters become zombosses?
Spears are able to kill the boss in one hit, because of the kill-move of the spears.
Sthyu 31.7.2023 klo 23.45 
podrias hacer que el boss tenga alguna apariencia predefinida que hayamos guardado en creacion de personaje.
First I must say I love your mods I have a handful om my server.

My suggestion is or is it even possible to have the zombie boss work like your zombie horde mod?
Your horde event mod allows for loops, loop cycles and a trigger distance. Even if only one boss could be out at a time that still would be amazing. I would just love the option to have them recycle into the game without much staff help.

Again thank you for the mods. If I had money to give you I would but I can barely keep my server open as it is we are still a small community.
Hello. It's cool that you made a zombie boss. I have long thought that the game lacks stronger zombies. I have a couple of suggestions for bosses. I do not understand the mechanics of modders, so do not judge, please.
Bosses can be different and walk with their retinue in 4-5 zombies. One boss runs fast, the second is strong and the model is appropriate, for example, as in LFD2 juggernaut. The third is some kind of scary one that appears only in darkened places and frightens and causes severe panic if you are near him. And so on. You can come up with a lot of interesting mechanics and a lot of bosses. I hope my comment will help you in the development of the mod. Good luck!
Hi, I wanna suggest making it possible to automatically spawn the boss and add the configuration to the SandBox
Hey man this is really cool! Think there's a way for the zomboss to be unable to be knocked down? It can be cheesed so that once its knocked down you can just stand up on the zomboss and hit/shoot til it dies even with 100,000 hp. It's just a suggestion but could really set it apart from the immortal nemesis from soul filcher's turning time although I also think that zombies being knocked down is a feature set in stone so it might also be a case that the game's limitations really do prevent a legitimate special infected to be implemented.
A Canable zomboss option that, when not engaged with a player, seeks out the nearest corpse, then does a timed action or some equivalent to consume/delete the corpse to heal or get stronger.
Viimeisin muokkaaja on HuskyRix; 26.8.2024 klo 20.25
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