The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[Rep] The Binding of Isaac: Epiphany
Alemi 11 Apr, 2024 @ 4:34pm
Community Ideas Thread
If you have any ideas for tarnished characters, unlocks or items, feel free to post them here!
Last edited by Alemi; 26 Apr, 2024 @ 6:49am
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Showing 1-15 of 30 comments
i have made a golden items list of ideas a long time ago
do you know how i could post the excel file?
Alemi 25 Apr, 2024 @ 5:28am 
Originally posted by tatarasanuarturliviu:
i have made a golden items list of ideas a long time ago
do you know how i could post the excel file?
yes i surely do.
can you tell me?
Alemi 25 Apr, 2024 @ 3:49pm 
um...idk.
what?
notepad! 5 Jun, 2024 @ 4:07am 
can someone make asave installer for this mod im bad at this game
Supernewtonbros 15 Jul, 2024 @ 3:34pm 
Not really an idea for NEW content, but I feel like Tarnished Judas REALLY needs a rework for his unlock method, as of right now it is WAY too simple(even moreso than Tr.Isaac's old unlock method) and feels out of place compared to all of the new ones, which all have some kind of unique challenge run or "quest" to unlock them.
david_khairullin 16 Jul, 2024 @ 3:23am 
add on azazel's door mark of azazel
david_khairullin 16 Jul, 2024 @ 3:25am 
add tarnished treasure room
brendanmack243 22 Jul, 2024 @ 7:00pm 
Idk if my idea is all that great, but I have one for tarnished ???. Basically, on one of the earlier floors there could be some kind of special key or item that turns the upcoming bosses into the poop themed bosses. Then, you would have to go to Downpour (to fight Clog and the other one). It could end there probably, but I don't know if the run would be too short.
I have an idea black powder key but for hush maybe when tarnished blue baby gets released his unlockable trinket is similar black powder key but instead of keeping boss rush open it keeps blue womb open past the 30 minute mark
Ferragone 2 Oct, 2024 @ 5:15pm 
idk if this makes sense but what if you just got tarnished esau. there's only tainted jacob and I feel esau needs some time to shine
Unbeaning 15 Oct, 2024 @ 9:50pm 
I'd like an option to make Killer Instinct only dash in your movement direction, so you can use it more defensively without accidentally dashing toward the enemy you're attacking.
Last edited by Unbeaning; 16 Oct, 2024 @ 12:17am
Bennie 8 Nov, 2024 @ 7:16pm 
3 ideas for Blue Baby, Lazarus and Apollyon

Let me know what you all think.:reheart:


Tarnished Blue Baby:
Tainted bb's in game description says "no bombs. only poops". Taking that idea to the logical next step would make sense: "always ♥♥♥♥".

First of all, rock's and other objects have a VERY high chance of being replaced with poop.
Naturally spawning poop can be of all varieties seen in tainted bb's arsenal, and even some new varieties for that extra spice. Destroying poop has a chance to drop a poop pickup corresponding the poop that was destroyed. These poop pickups also randomly replace ALL pickups and comsumables, not just bombs unlike tainted bb.
They can be used, much like tainted cain, to craft special buffs in a tiny menu. Since it is buffs and not items, you don't have to think much about synergies between the buffs and picked up items, and more about the synergies between the poop pickups themselves.

My idea is the combination of 2 poops (or 3 if youre very ambitious) to create 1 buff. Every poop pickup could have their own "theme" in the buff. For example here's my ideas for what each could represent if we DON'T add new poops:
  • Red poops = health or regen related
  • Brown poops = pickups related
  • Corn poops = consumable (also chests n such) related
  • Flaming poop = Active item related
  • Stinky poop = Tear related
  • Black poops = Makes a debuff instead, at enemies
  • White poops = makes buff stronger
  • Stone poops = status effects
  • Rainbow poops = ultimate buff (has to be very rare then)

With this in mind, here's some ideas for plausable combinations just so yall get what I mean:
red + red = spawns 1 of each type of heart
red + rainbow = +2 health up
red + brown = spawn a few red hearts
red + corn = spawn red chest
red + flaming = phantom pain on character 2 times, and charges active item like sharp plug.
red + stinky = spawns a rotten heart
red + black = enemies that die the next few seconds drop half a black heart that vanishes
red + white = grant a holy mantle effect for room and spawns eternal heart
red + stone = bleed all enemies

flaming + white = uses active item for free
corn + (any other poop) = spawns different types of consumables depending on poop
Rainbow + brown = spawns an item from the current item pool
Rainbow + rainbow = death certificate?
rainbow + black = explosion of poop in a room dealing massive damage
Stinky + black = spawns tear creep underneath all enemies (this is one of the few effects that actually could change depending on items, i.e creep turns into different creep like aquarius)


With all of this said, I also think tarn bb should have an unlockable that makes it so normal poops can be replaced with special poops, and that obstacles has a chance to be replaced with poop (without the whole poop pickup part ofc). We don't see enough of the unique poops in the game imo.








Tarnished Lazarus:
The idea of controlling two seperate characters is awesome, so I wish we could delve further into that. This idea is also inspired by Dante from the revelations mod, because I think it'd be AWESOME if lazarus was more devided.

I'm just gonna describe what I imagine:
After starting a run with tarnished lazarus, an animations plays where a nervous looking lazarus splits apart and one part of him gets placed somewhere on the map. You obviously start in the first room, move to the next room, and when clearing a room full of enemies, you take control of the other character, then rinse and repeat. Unlike Dante though, you do get visibility of both characters on the map at the same time, and get to map out the floor with both simultanously. This is because both halves of Tarnished Lazarus DON'T want to meet. If they do, the player takes control of the least powerful character (based on stats and items), and have to fight the other character. If the player lose, its game over. If the player wins, they have to quickly enter the next floor within a time limit, or it's game over. Once the player reaches the next floor, the dying half will be revived in a random room with half a heart. The same happens if one character dies apart from the other. With the remaining character you have to enter the next floor. If you enter the room where the other half is dying, you take control of the dying part and the alive part of lazarus kills the player.

This sort of gameplay allows for a ton of strategizing with each character's placement on every floor. The map becomes SUPER important, and there's a real risk of getting half-softlocked by literally being locked in by your other half (if one half spawns in a dead end and the other half is very close by it could happen). To prevent this potential soft lock, I'd make every floor that tarnished lazarus is in, an XL floor.

There's still complications such as the hush chapter, which could be fixed by adding a few rooms onto the hush stage. I'm not sure if it's possible though.


The upside of this very different way of playing, is simply granting unique special rooms for each character. That means, each half gets their own version of treasure room, shop, curse room, secret room, etc. With all floors being XL floors, that means the first floor of each run, there is technically 4 treasure rooms, despite half of the items getting split to each character.
It also means 2 shops and 2 devil/angel deals, which allows for shenanigans I'm sure. Since it's still the same floor they are on, it's possible to gift each half trinkets or consumables. Just remember that they can't meet, or else they'll fight.


Since curse of amnesia, curse of the maze and curse of the labyrinth very heavily effect tarn laz's gameplay, I think it would be cool for some of his unlocks to play with the curses of the game. Other than that, of course there's gonna be a lot of splitting thematics in his items. Maybe an item that duplicates every familiar, but halves their damage/effect.



In a way, this concept might fit better for tarnished Jacob & Esau, since sibling rivalry is more their thing, but this is the best way I can see lazarus further splitting being implemented.









Tarnished Apollyon.
in game description: "enter the void"
visually, entire head becomes a void like spiral.

Starts with 6 charge pocket item called something like "Seal of the abolished", that visually reforms apollyons head and closes the void spiral completely.

Normally, picking up any item consumes them into a special pool of saved items and doesn't grant their effect. If using the pocket item, apollyon closes their head and can pick up items as normal, but only for the room.

At the start of every chapter except for the beginning of the run, you get sent to a special "in between plane", that is the abyss itself. The entire floor have the illusion of being infinite, if that is possible. No walls, just floor, and walking in one direction will always be available. (if this isn't possible, the it can just be a very big floor, like the delirium chapter).


While walking around this floor, you have a random chance to stumble into a couple of things:
  1. previously picked up items. If found, they will be cycling between their original item and
    another of same rarity. (or just be upgraded in rarity).

  2. Twisted enemies here and there, a lot like the corrupted eden enemies, but void themed.

  3. Random pickups here and there.

  4. very rare chance for something special easter egg like. Would be just a fun addition.
    Maybe a chance for a void portal to spawn that takes you directly to the delirium floor? Or
    a small chance to see another playable character, rummaging around the void, shooting
    enemies maybe picking up one of your items before disappearing? If killed it could drop a
    ton of loot? (just throwing ideas at the wall at this point).

While in the plane in between, the pocket item will be changed to something called "abyssal extraction" or simply just "escape", and it takes you out of the realm and to the next floor.
While the illusion of the floor being infinite should be in affect, there should be a reason not to linger in there. We don't want someone to stay on the floor forever and get infinitely strong.
My idea is a gradual curse of darkness that slowly consumes the character and reduces vision. If you let it consume you completely, you "get lost in the void and never return", but if you manage to jump out beforehand, you reach the next floor.


Because Tarn. Apollyon has to walk around more, he should start with higher base movement speed, and because he has to clear the first floor without items, he could benefit from slightly higher base stats, with maybe a X0.95 multiplier to all stats? but idk if thats necessary. Depends on the balancing.

Unlock method could involve entering this in between plane with tainted apollyon. Either by abyssing a certain combination of items, or going to the void floor and maybe a special room spawns there.

It would be cool with an unlockable item that makes use of this void floor in some way, so other characters can experience being stuck in an endless abyss.

I personally REALLY like this Tarnished Apollyon concept.
Last edited by Bennie; 8 Nov, 2024 @ 7:34pm
glennvtx 14 Nov, 2024 @ 3:01pm 
Maybe Make Another "Color Key" Item?
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