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For a leaper to spawn the zombie needs to be a crawler and to have the Overgrown outfit. I assume the outfit is given randomly to crawlers and this is how spawn is regulated?
I tried setting the crawlers from Random zombies to 0.5%. Which means the leapers should be even less than 1 leaper per 200 zeds. And yet i end up with 35+ leapers on a horde of 300+ zeds.
Even worse now, if you spawn from the horde manager a horde of 100 zeds, all standing, with no crawlers you still get leapers somehow.
The work put in the mod is amazing.
The aesthetic, the immersion and the fear added by the mod are top notch.
But with the mod not having customizable spawn rates is in some cases like mine, truly unplayable. I hope that in the future you will add a sandbox option for the spawn rate.
Found a way. Go in the LeaperZedCommands Lua and go to line 94
if doRoll(30) then equip:getVisual():setTextureChoice(ZombRand(5,7)+1); end
and change the doRoll(30) to a 5 or something. Did that and now only like one or three spawn in when I spawn a 100 zombies in at once in debug.
edit: nvm, still spawning lots of leapers as time goes on
Actually i think i found one way to decrease their spawn, I'm using Random Zombies mod. Leaper Zeds are using the Crawling zeds slot, so i reduced them to 0.01% they are a lot less. though
now the thing is... i'm getting tons of "errors". With Error Magnifier mod, i know they are related to Leaper Zeds but... i do not have the experience to repair that
Also i believe you need a cheat mod for changing sandbox settings on sp games idk
I really dont do much sp mods so i have minimal exp sorry
are you still experiencing errors or problems pls contact me direcly on discord thanks