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2. The amulet that is supposed to stop possession doesn't stop possession and just stops the wand from releasing the humans soul.
3. When unequipping either amulet in the right click options they appear inside the chest and rapidly shoot downwards causing the human to be split in half and die.
4. After unequipping either amulet even if you manage to save the person from bug 3 once the amulet item is deleted the human who wore it is also deleted.
5. Golems texture still shows that its holding a soul even after the soul is removed.
6. Periodically for no apparent reason souls lose the ability to enter new bodies and these souls also don't disappear seconds after they die like normal souls and just stay forever.
7. Periodically for no apparent reason the soul extractor wont extract the soul of certain humans who have just been spawned.
8. Soul absorption amulet absorbs souls but so far I haven't noticed a difference in healing, health, revivng, etc
when a soul is removed, it's still 'bound' to the body it came from (if the body was a golem, the head texture will be white)
once the soul has become unbound from its body, typically by entering a different body, the original body will begin to decay (and if it was a golem, the head texture will finally revert to dark)
if a soul is bound to a body, and that body is completely destroyed (either deleted or every part fully crushed/exploded) the soul will lose the ability to enter any new bodies and will also be worthless to swords and shrines but still absorbed
if an unbound soul attempts to enter another body, that body will actually become immune to being entered by all other souls sometimes?? yea I can't replicate this one for some reason, but it's happened before and I'm pretty sure that's why
as far as the amulets go, try unequipping while paused and manually removing the amulet away - it still counts as a 'part' of the person you removed it from (so deleting it will delete the original wearer) but if you really want, you can put the amulet on another person, then delete the person to safely delete the amulet preserving the first wearer
the obelisks are pretty underwhelming, the frost obelisk is probably the most powerful, insta-freezing in range, while the fire one just ignites nearby flammables without any heating (fire sword is much better in that regard, reaching stupid high temperatures rendering it only holdable by androids)
hope this helps work around some of the bugginess ^^
edit: nevermind it was the bob's jjk mod, if someone had infinity on it would cause the soul to fall off but when deleting them it would fix it