Arma 3
Namalsk [R]
weyn666  [developer] 2 Aug, 2023 @ 4:37pm
Bug Report
If you have some problems with usage this map lmk here :spiffo:
< >
Showing 1-8 of 8 comments
C*S*I 4 Aug, 2023 @ 1:16pm 
Annoying cracks in right sound channel is not a good replacement for invisible helicopter and crying kids.
Location of the island (and so sun and stars position) is not like in Bering Sea.
Snow as default precipitation is understandable, but original had it as script module afair, rain was thick and was a major part of atmoshere in good old missions. Besides, only mountain tops are snowy.
Gotta do more testing with scenarios like DRO/RIS.

In conclusion - this is a great piece of work with some pros like water ponds, Livonia buildings and no electricity unlike Exile Mod Team version, but I wish we could see DayZ/Enfusion conversion for A3.

P.S. Where are bloodsuckers and emission? 😜
J4CKAL05 11 Aug, 2023 @ 3:52am 
Glad to see this awesome map getting a revamp!

I've had an issue when making scenarios and after a bit of testing, I'm fairly convinced it's the map that's the cause, but I'm still not sure. I have a number of units down, around 20-25 infantry - a few with waypoints - and some static vehicles mostly around Norinsk. For some reason, it's causing the FPS to tank at certain distances (maybe just under kilometre out to a couple of klicks) and altitudes (about the height of the snowy mountains and a bit lower) from the units when looking in their direction (it doesn't seem to happen at lower ground/sea level nor when you're not too far away from them, same at higher altitude with all the units in view).

It's weird because you can have all of the units seemingly in LOS, but as long as you're at ground level (or higher up) or sufficiently close, the FPS is fine. It's just at these distances where they're some distance away that the frames crunch hard.

I haven't been able to replicate this issue on other maps so far. Any ideas?
weyn666  [developer] 12 Aug, 2023 @ 1:49am 
Originally posted by J4CKAL05:
Glad to see this awesome map getting a revamp!

I've had an issue when making scenarios and after a bit of testing, I'm fairly convinced it's the map that's the cause, but I'm still not sure. I have a number of units down, around 20-25 infantry - a few with waypoints - and some static vehicles mostly around Norinsk. For some reason, it's causing the FPS to tank at certain distances (maybe just under kilometre out to a couple of klicks) and altitudes (about the height of the snowy mountains and a bit lower) from the units when looking in their direction (it doesn't seem to happen at lower ground/sea level nor when you're not too far away from them, same at higher altitude with all the units in view).

It's weird because you can have all of the units seemingly in LOS, but as long as you're at ground level (or higher up) or sufficiently close, the FPS is fine. It's just at these distances where they're some distance away that the frames crunch hard.

I haven't been able to replicate this issue on other maps so far. Any ideas?

The problem seems really with this map, being honest I even have no idea what could be the reason for this, was there such a problem on other versions of this map?
WhiteWolf 15 Aug, 2023 @ 8:42am 
I've noticed a slight bug with this terrain I was hoping there would be some way to fix. Currently for me, having this terrain loaded breaks the texture of a small bush/sapling object on other maps like Chernarus 2020 and Livonia. It causes there texture to become completely black. I've tested to see which mod in my list was causing it and it's definitely this one (problem goes away when not loaded). Not sure how this could be happening but I hope it gets fixed as it is very distracting when playing on those other terrains.

Slightly more info: I've found the glitch doesn't trigger unless I load Namalsk first. If I just boot the game and run Chernarus or Livonia it works, but if I then run Namalsk and switch back to the other two the bug happens. Very strange. I guess a work around would be to just reboot the game if I want to change to those maps, but still I thought worth reporting.

Overall a great remastering of a classic map though!
Chopper 2 Oct, 2024 @ 10:39am 
Hi!
I found a number of problematic places where buildings intersect fences and other objects. You replaced some of the CUP buildings with buildings from Livonia, but not all have the same zero coordinates, so they moved away. Most likely, this can only be fixed manually or by changing the coordinates of objects in the terrain files.

As written above there is a conflict of buildings of Livonia and your addon building.pbo. It contains the same classes of objects as on Livonia, because of this problems arise (you can see this: structures of Livonia - industrial ... buildings of the plant). Just remove buildings.pbo from the mod.

If you still follow your mod I would recommend replacing the guard towers from the CUP mod with the Livonia towers, they are of higher quality and have the same zero coordinates. "Land_Vez" on "Land_GuardTower_02_F".

Also with the pumping station "Land_Misc_WaterStation" on "Land_WaterStation_01_F".
The day lengths are reversed, winter having longer days than summer

Unless this map takes place in the southern hemisphere

Edit: Also there are cricket sounds at night, I don't think crickets live in such a cold environment
Last edited by ElPedroChicoRaulAlfonsoTejada; 29 Dec, 2024 @ 2:14pm
C3ncio 1 May @ 3:30pm 
Gas stations around the map aren't working in this map, don't know what the problem is but you can't refuel at them, tried with ACE and without ACE, they don't work. I tested north-side gas stations around Vorkuta.
AI/ Objects falling through the map
< >
Showing 1-8 of 8 comments
Per page: 1530 50