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Location of the island (and so sun and stars position) is not like in Bering Sea.
Snow as default precipitation is understandable, but original had it as script module afair, rain was thick and was a major part of atmoshere in good old missions. Besides, only mountain tops are snowy.
Gotta do more testing with scenarios like DRO/RIS.
In conclusion - this is a great piece of work with some pros like water ponds, Livonia buildings and no electricity unlike Exile Mod Team version, but I wish we could see DayZ/Enfusion conversion for A3.
P.S. Where are bloodsuckers and emission? 😜
I've had an issue when making scenarios and after a bit of testing, I'm fairly convinced it's the map that's the cause, but I'm still not sure. I have a number of units down, around 20-25 infantry - a few with waypoints - and some static vehicles mostly around Norinsk. For some reason, it's causing the FPS to tank at certain distances (maybe just under kilometre out to a couple of klicks) and altitudes (about the height of the snowy mountains and a bit lower) from the units when looking in their direction (it doesn't seem to happen at lower ground/sea level nor when you're not too far away from them, same at higher altitude with all the units in view).
It's weird because you can have all of the units seemingly in LOS, but as long as you're at ground level (or higher up) or sufficiently close, the FPS is fine. It's just at these distances where they're some distance away that the frames crunch hard.
I haven't been able to replicate this issue on other maps so far. Any ideas?
The problem seems really with this map, being honest I even have no idea what could be the reason for this, was there such a problem on other versions of this map?
Slightly more info: I've found the glitch doesn't trigger unless I load Namalsk first. If I just boot the game and run Chernarus or Livonia it works, but if I then run Namalsk and switch back to the other two the bug happens. Very strange. I guess a work around would be to just reboot the game if I want to change to those maps, but still I thought worth reporting.
Overall a great remastering of a classic map though!
I found a number of problematic places where buildings intersect fences and other objects. You replaced some of the CUP buildings with buildings from Livonia, but not all have the same zero coordinates, so they moved away. Most likely, this can only be fixed manually or by changing the coordinates of objects in the terrain files.
As written above there is a conflict of buildings of Livonia and your addon building.pbo. It contains the same classes of objects as on Livonia, because of this problems arise (you can see this: structures of Livonia - industrial ... buildings of the plant). Just remove buildings.pbo from the mod.
If you still follow your mod I would recommend replacing the guard towers from the CUP mod with the Livonia towers, they are of higher quality and have the same zero coordinates. "Land_Vez" on "Land_GuardTower_02_F".
Also with the pumping station "Land_Misc_WaterStation" on "Land_WaterStation_01_F".
Unless this map takes place in the southern hemisphere
Edit: Also there are cricket sounds at night, I don't think crickets live in such a cold environment