Team Fortress 2

Team Fortress 2

Mercs Paradise (TF2)
 This topic has been pinned, so it's probably important
Ethosaur  [developer] 11 Jun @ 4:41pm
Update Version B3 + B4
New areas & Bugfix/Improvement update!

-mercs_paradise update version b3 (From Version "V2" -> "B3")

-The mists have finally cleared in the horizon... Slime Girl Island is now visible in the skybox!

-Skybox now also reflects on new "lore" developments and include new/old maps too (Restless Plaza Void, Manor of Mischief.. And something else strange?...)

-Slightly adjusted sun lighting of the map (A bit more sunset-y!)

-Added more slime residents to the map, due to severe lack of slimes!

-Added new areas to explore

-Added new routes/paths, conveyors, speed pickups, and teleporters to get around the map more quickly. (They also can lead to new areas)

-Added new meme images/art around the map

-Added new volume slider tip and map credits in spawn (Reminder you can use the music slider in all my maps!)

-Added return devroom teleport pizza box in skybox

-Added credits to spawn areas & dev room

-Fixed model error complaints in console

-Fixed vmt/proxy animated texture complaints in console

-Fixed some weird clipping

-Redid dev room a bit and added some new arts to it too.

-Redid Headcrab collection system, added counter above door, made treasure map bigger and rotated towards you, made better hit detection on "pickup" and new sound when found, also adjusted locations/visibility slightly more

-Loosened up player clips on the map a lot more, you can now jump over, and into some areas that you couldn't before!

-Adjusted low quality water to not cutoff as soon, and fixed reflection seam in skybox ocean

-Reduced the aggressive prop fade on some models (The Ferris Wheel is not as shy anymore!)

-Removed/Replaced some broken models

-Added missing clips to most staircases, and made them interact better with some gameplay elements (Fire from pyros flamethrower, sticky bombs and soldier rockets) Does anyone even play these maps for actual gameplay though?

-Replaced all decals with overlays (Less chance of crashing from "Bad inline model number" crash/disconnect error)

-Attempted to fix weird sound loops bug and reduce ambient_generics on map

-Various small changes/fixes or adjustments that I probably forgot to add to this list

-Updated Youtube playlist now with all music tracks!

-New card collection! Find 26 cards to collect of random tf2 players for fun! (Has a high chance of breaking!!!)

-New and optimized navmesh (Smaller file size and less complex)

Thank you, and please enjoy! If you had any issues, let me know in the Bugs & Issues discussion below


(Also now B4 includes less entities in the limit and some small optimizations so the map hopefully runs better!)
Last edited by Ethosaur; 14 Jun @ 1:21pm
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Showing 1-3 of 3 comments
Ethosaur  [developer] 11 Jun @ 4:41pm 
Yippi! :steamhappy:
Jackie 11 Jun @ 7:15pm 
We're... we're so back....
yees more cards to find made by yours truly!! find them all, my friends, and happy hunting!!
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