Garry's Mod

Garry's Mod

zs_obj_horizons
(bad) d3bot navmesh
UPD: Updated mesh for the latest map patch (literally just changed "2" in the file name to "3", 800 IQ move)

So I decided to play this map by myself with d3bots, but quicky found out: a navmesh that was generated by the console was made only for a few first floors. Because of that I started to make the rest of it myself. One slepless night (and day) later it was done, but it still has some issues. Nonetheless I decided to upload it for someone who might need it and in hope that someone who actually knows how to work with navmeshes can finish it properly (seriously, help me, im tired of working on this nightmare, it feels like some kind of infinite torture).

Link: https://drive.google.com/file/d/1nhiKa9ohRhIewIfV20nuDV3pf7JaRrIs/view?usp=sharing

I am by no means an expert on navigation meshes, so while this mesh works in general it still has some problems:

1. Despite my best efforts bots often like to stuck on doors, ladders or literally any kind of random s**t around the map.
2. I couldn't find any information on working with params, so when bot enters the place where he needs to jump or crouch he will start (as we say) "тупить" for a few seconds before doing what he needs to do.
3. I didn't make any meshes on the crane, because I didn't see the point in it since the crane will be destroyed moments later anyway.
4. In trash compactor a bot might start to climb through the window but it will be stopped by the wooden boards which he won't hit for some reason.
5. Fast zombies that spawn during the first radio scene most of the times will get stuck on the broken window of their room.
6. Zombies won't go into the cafe through the vent and will try to get it through the closed door instead. (spawning in the cafe's kitchen is normal though)
7. The burning room which appears during the window cleaner lift scene (which i believe was made for fast zombies) was left untouched because i don't know correct params for fast zombie climbing
8. During the battery recharge scene zombies might wander around for a bit before dropping down, it's probably because i misunderstood the map's design.

There may be more issues but i can't test the whole map because zombies spawns druing my game keep getting bugged for some reason.

If you can test it for yourself and find all the issues (or even better fix this mess for yourself) feel free to respond to me here, it will be highly appreciated.
Last edited by Twilight Princess; 4 Nov, 2023 @ 1:34am