Team Fortress 2

Team Fortress 2

The Steel Slammer
fishmael 7 Aug, 2023 @ 12:22pm
stats
my idea is this

pros:
fires a ball on chain which marks them for death

cons:
-50% fire rate
Last edited by fishmael; 7 Aug, 2023 @ 6:29pm
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Showing 1-15 of 20 comments
thats a ball of steel, it aint doing -50% damage
(+) 40% damage increased when firing the steel ball
(+) Target is Stunned for 0.7 - 2.5 seconds [depending on how far you yeet the steel ball]
(-) The balls throwing range is reduced by 45%
(-) 2% chance of shattering the bat upon firing the steel ball
(-) 10% reduced melee damage
Saxon Hale 7 Aug, 2023 @ 6:16pm 
+ Bat slows down enemies for 3 seconds
+ Marks enemies for death with iron ball
+ Alt-Fire: +100% versus enemy buildings

- -60% accuracy
- -90% throwing arc
- -50% damage from bat
- Bat has a 20% chance of breaking after hitting a iron ball and cannot be replenished with ammo box.
- NO RANDOM CRITICAL HITS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
fishmael 7 Aug, 2023 @ 6:29pm 
Originally posted by waiting for1.18.2TAC to release:
thats a ball of steel, it aint doing -50% damage

what about -50% fire rate instead
Irkis 8 Aug, 2023 @ 9:08am 
Stats

+ Alt Fire: fire a ball similar to sandman
+ The Ball has +134% more damage (base damage of 35)
+ Crits after staying 1 second in the air (105 crit damage)
- The ball has +100% recharge time (20 seconds)
- -20% deploy speed
- -40% melee damage

The idea of ​​giving the "Marked for death" effect is good but I believe it would be better on the Sandman when they decide to balance the weapon.

Originally I thought the idea of ​​giving more damage to this weapon was bad because that's Warp Assassin's idea, but when reviewing well the warp serves more to start confrontations or finish targets with low health, while this weapon serves to help finish priority targets. (especially snipers where the ball ends up almost one shotting then)
Last edited by Irkis; 11 Aug, 2023 @ 10:00am
ponch 8 Aug, 2023 @ 7:17pm 
The Steel Slammer
+ Alt Fire: Launch a steel ball towards your foes. Make them feel pain!
+ 88% Damage increase
+ 33% More damage against buildings (i would imagine a steel ball against a sentry or dispenser is going to destroy it)
+ Penetrates Resistances (SECOND weapon to do so btw, right next to the enforcer (afaik))
- 50% Launch distance (its a steel ball, do you expect someone with weak bones like the scout is going to throw it very far?)
- 100% slower recharge time (like suggestion above)
- 20% deploy speed
User is slowed down by 30% when weapon is active (again, steel ball)
(Unmentioned: Ball shakes screen slightly when it falls to the floor near all players. Purely cosmetic, has no effect on user or other players)
(Unmentioned: Ball projectile hitbox and model is 20% larger than Sandman's ball projectile)

Good for destroying sentries (it would be difficult, but it can probably be done without getting detected by the sentry) or getting the drop on a med + power push. Not super useful in upfront combat. I feel like I could also re-introduce the stun effect from the Sandman before the nerf, but I feel as though it would complicate things even more than they are now. Stats could also be cleaned up and simplified but i dont really feel like doing it right now.
Last edited by ponch; 8 Aug, 2023 @ 7:18pm
An Apple 9 Aug, 2023 @ 7:43pm 
What reskin is this for?
An Apple 9 Aug, 2023 @ 7:43pm 
What weapon
fishmael 9 Aug, 2023 @ 7:58pm 
Originally posted by julz_12:
What reskin is this for?
this is meant to be a new weapon not a reskin
An Apple 9 Aug, 2023 @ 9:33pm 
Originally posted by CANONICAL DUMBASS:
Originally posted by julz_12:
What reskin is this for?
this is meant to be a new weapon not a reskin
this is a mod also
Randomguy8566732 9 Aug, 2023 @ 9:41pm 
Steel Slammer

(+) Alt-fire: Launch a steel ball dealing 40 damage and which does considerable knockback (a bit more than an airblast?)
(-) Alt-Fire is on a 10 second recharge (equal to the Sandman)
(-) -15 max health on wearer
fishmael 9 Aug, 2023 @ 10:04pm 
Originally posted by julz_12:
Originally posted by CANONICAL DUMBASS:
this is meant to be a new weapon not a reskin
this is a mod also
fair but it does ask if you would like to see this item supported by tf2 officially. meaning if it does get in the game, one of the following options would be its stats
dum_tard 20 Aug, 2023 @ 1:30pm 
The Steel Slammer
Level 5 Stick-n-Ball

Pros:
(+)75-95 Damage on hit (damage depends on distance)
(+)Stuns enemy on hit for 3 seconds
(+)Mini-Crits on stunned enemies (Stick)
Cons:
(-)10% Slower Movement speed
(-)20 Second cooldown
(-)50% Slower projectile
(-)15% Less damage against non-stunned enemies (Stick)
(-)20% Slower swing speed
reddin018 6 Sep, 2023 @ 11:37am 
+ reduced enemy speed by 30% til death (ball)
+ 75%/25% damage (Ball/Bat respectively)
+ 10 damage resistant
-25 health
-no random crits

I just noticed the chain on the steel ball and thought "hmm maybe the ball attaches itself to the enemies to slow them" hence the til death
Last edited by reddin018; 11 Dec, 2023 @ 4:52pm
An Apple 7 Sep, 2023 @ 7:26pm 
Originally posted by PXFreddin018:
+ reduced enemy speed by 30% til death (ball)
+ 75%/25% damage (Ball/Bat respectively)
+ 10 damage resistant
-25 health
-no random crits

I just noticed the chain on the steel ball and thought "hmm maybe the ball attaches itself to the enemies to slow them" Hench the til death
hence instead of Hench (correct me if i'm wrong i ' mean to be rude
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