Escape Simulator

Escape Simulator

Castle of Secrets: The King's Escape
 This topic has been pinned, so it's probably important
GG3L  [developer] 20 Aug, 2023 @ 3:07pm
Complete Walkthrough
https://www.youtube.com/watch?v=FSHZ3PiDnSc

Room E1
  • Inspect the hint on the table
  • Find all the four scrolls in the room
  • Place any scroll on one of the two shelves and note the sounds
  • Red Poem should be matched with the fire sound
  • Blue Poem should be matched with the water sound
  • Silver Poem should be matched with the metal sound
  • Green Poem should be matched with the wood sound

Room E2
  • Inspect the hint on the table
  • Inspect the chess board
  • Note the black pieces can be moved
  • Checkmate the white king

Room E3
  • Inspect the hint on the table
  • Inspect the bookshelves
  • Grab the key inside the small blue box
  • Unlock the box on the table
  • Dip the quill in the ink bottle
  • Use the quill on the hint paper
  • The code is 45312

Room E4
  • Inspect the hint on the table
  • Grab the seven weights inside the chest between the bookshelves
  • Place the weights on the scales
  • Each scale should have a weight total of seven on it

Room E5
  • Inspect the hint pinned to one of the shelves with candles on it
  • Grab the candle on the cupboard
  • Light the candles
  • Light them in an X pattern

Room E6
  • Inspect the cupboard
  • Insect the note inside the cupboard
  • Note the last line of the note
  • Note the first letter of each line in the note
  • The code is EGRESS

Room E7
  • Inspect the shelves
  • Grab the crowbar and the bottle with the number four on it
  • Inspect the cabinet and grab the two bottles
  • Use the crowbar on the crates and grab the bottles
  • Place all the bottles on the shelf underneath the combination lock
  • The code is 215364

Room E8
  • Inspect the shelves
  • Grab the crowbar and the tile
  • Inspect the cabinet and grab the tile
  • Use the crowbar on the crates and grab the tiles
  • Inspect the blackboard
  • Place the tiles in their correct slot
  • Triangle pointing up = water
  • Triangle pointing down = fire
  • Triangle pointing up with a line intersecting it = wind/air
  • Triangle pointing down with a line intersecting it = earth/soil

Room E9
  • Inspect the hint on the cabinet
  • Grab the four helmet in the room
  • Place the helmets on the shelves
  • Highest rank at top
  • knight > Sergeant > Footman > Peasant

Room E10
  • Inspect the hint on the chair
  • Grab the four wooden mugs in the room
  • Place the mugs in front of the helmets
  • Match the quantity with the rank that wanted it
  • Knight wants quarter
  • Sergeant wants empty
  • Footman wants half
  • Peasant wants full

Room E11
  • Inspect the hint on the cabinet
  • Grab the four weapons in the room
  • Place the weapons on the weapon rack
  • Match each weapon with the rank that uses it
  • Knight uses Steel Sword
  • Sergeant uses Steel Axe
  • Footman uses Iron Sword
  • Peasant uses Iron Axe

Room H1 - The Shelves
  • Inspect the shelves
  • Note the position of the items on each of them
  • Move the items, on the right shelf, to match the one on the left

Room H1 - The Cabinet
  • Use the crowbar to open the crate
  • Grab the four metal cubes in the room
  • Inspect the cabinet
  • Place the cubes on the cabinet
  • Inspect the decorative armor in the room
  • Inspect the inside of the helmets
  • Inspect the top and bottom of each cube
  • The numbers inside the helmets indicate the position and rotation of each cube
  • The first number is the slot. Each slot, on the cabinet, has a number next to it
  • The second number is the number on top/bottom of the cube
  • The third number is the one you should rotate the cube toward. Note the small pegs in front of the slot

Room H1 - The Secret Word
  • Grab all the nine notes in the room
  • Note the note with the jumbled letters on in
  • Use the other eight notes to decipher the jumbled letters
  • Half a dozen trails the four, bold and fierce, as in lore. = 4 and 6
  • Zero follows, round and vast, coming in, neither first nor last. = 0
  • The duo comes after the lone, stepping in, setting its tone. = 1 and 2
  • Quartet’s leader marches in, following the duo, amidst the din. = 2 and 4
  • Quintet’s leader, after void, steps up, filling the void. = 0 and 5
  • Trio's call ends the spree, rounding out our number spree. = 3
  • Follow the trio with one that's lone, neither two nor three, but standing on its own. = 3 and 1
  • The tale's first, a trio's beat, marking the start, setting the feat. = 3
  • The number sequence is 64127082
  • Shift up each letter of the jumbled word using the number sequence
  • The word is LIBERATE

Room H2 - The Shelf
  • Note the lock on the shelf cabinet
  • Note the goblets on the shelves
  • Count the goblets, from top to bottom
  • The code is 432

Room H2 - The Cabinet
  • Note the cabinet
  • Use the crowbar to open the crate
  • Grab the four Gold Tiles in the room
  • Note the paintings in the room
  • Each painting hides two symbols
  • Place the tiles in the correct slot
  • Shield is matched with the prince crown
  • Bow and arrow is matched with the princess crown
  • Scepter is matched with the queen crown
  • The sword is matched with the king crown
  • The key is matched with the castle

Room H2 - The Cipher
  • Grab all the five notes in the room
  • Inspect the notes. Note the page numbers
  • Each note hints towards a \"vertical\" and a \"horizontal\" number
  • Slide and rotate the dials in the correct position, from left to right
  • First dial combination: slide down to 4 and rotate to 1
  • Second: slide up to 2 and rotate to 5
  • Third: slide down to 5 and rotate to 2
  • Fourth: slide up to 1 and rotate to 4
  • Fifth: leave it on 3 and rotate to 6
Last edited by GG3L; 20 Aug, 2023 @ 3:28pm