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I don't know what causes it but could it be related to linux being case sensitive?
We have a bunch of other mods on the server (modded bags as well) and none of those have incompatibility because of OS.
The fix is really simple tho, just change the file name "FileGuidTable.xml" to "fileGuidTable.xml" in the mod's folder and it works like it should.
File should be at '/steamapps/workshop/content/108600/3017381029/mods/Ammo_Pouch/media/' for anyone encountering the problem.
As for why, the issue is with how linux's filesystem works, in that lower/upper case letters in file names are treated as different characters, while on windows upper and lower case letters in file names are treated as the same character.
I think that may be a different issue, I know the linux server has had a few issues and I'm not sure if they've been completely addressed yet.
I was playing not long ago with a server I was hosting locally, with one friend here at my place and another on the other side of the continent, and we noticed a good bit of desync between us and them whenever we got into larger fights.
I don't know if it's OS specific or just desync caused by latency and other players with slower machines, but it's very likely not a filename issue.
That's all speculation on my end tho, the actual devs probably have a better grasp on what's going on with it.
Also once this mod was removed from the server everything went back to normal.
That's rather odd, if I had to guess, it could be something to do with fileGuidTable.xml being what the game uses to actually find data for specific items, including their models, and failing to find that file makes it impossible to load the model to be rendered on the zombie.
It could be that the client handles this error by just not spawning any of the special gear on the zombie, but beyond that, I don't really have the slightest clue.
Update the mod to fix the capitalization issue.