Jagged Alliance 3

Jagged Alliance 3

Timmeh's Weapon Overhaul
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Timmeh  [ontwikkelaar] 10 sep 2023 om 4:10
Bugs
Post bugs here.

If your post is removed it's because I'm deleting fixed or outdated reports to shorten this list.
Laatst bewerkt door Timmeh; 15 sep 2023 om 4:43
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1-11 van 11 reacties weergegeven
Possible bug : I can´t reload the AKSU by right click and selecting ammo type, instead I have to drag the ammo into the weapon.
I´ve tried to set an overwatch zone with a RPK and couldn´t set it or even shoot in normal mode. I have to check further but maybe this is a bug.
Origineel geplaatst door Timmeh:
Origineel geplaatst door Zacarias Satrústegui:
I´ve tried to set an overwatch zone with a RPK and couldn´t set it or even shoot in normal mode. I have to check further but maybe this is a bug.
Works fine on my side. Maybe another mod that broke with the update?

Most likely. It happened while using militia in a combat so I´ll keep testing and will report back case I can find the reason for this.
Spas 12 and super shorty shotguns don't show on modify screen, It's just black screen, but you can click weapon mods and hear the sound. And when you equip spas 12 or super shorty on merc, merc won't move and the weapon picture won't change on inventory. I had few mods beside this, so maybe confilct?
Timmeh  [ontwikkelaar] 25 nov 2023 om 11:26 
Origineel geplaatst door Jarigo:
Spas 12 and super shorty shotguns don't show on modify screen, It's just black screen, but you can click weapon mods and hear the sound. And when you equip spas 12 or super shorty on merc, merc won't move and the weapon picture won't change on inventory. I had few mods beside this, so maybe confilct?
No, that's this mod. Fix will be in next update, soon.
Thanks for pointing it out.
I found it it from Ganger who use UZi as weapon it make game cant progress


and not only ganger some Communist guy Coffeebean group and Merc use Uzi have is problem too
Laatst bewerkt door PanzerElite; 3 feb 2024 om 20:54
Timmeh, back please, like Jedi : ) Can't wrote on main page, but report main bug: all your mods incompatible with 1.5. And we all need you! : )
weapon mods that affect number of shots/burst do not work
Origineel geplaatst door Timmeh:
No, that's this mod. Fix will be in next update, soon.
Thanks for pointing it out.
Hi Timmeh! Hope that you'll read this.
I've encountered a bunch of bugs:
1. Greatest bug with SVD (and possibly RPK): If you enter the tactical map with no ammo loaded, the game breaks. I've checked the logs and found this: "[LUA ERROR] Mod/XGQPYj/Code/RateOfFire.lua:37: attempt to index a boolean value (field 'ammo')"
Unfortunately, I could neither find out more no fix it.
2. Galil has broken image while modificated: no stock. However, if you put a bipod or any other part that modifies the stock, it would work correctly.
3. AA12 has some wrong shot animation. Looks like smg or assault rifle fires, not a shotgun ones.
Seems the mod conflicts with the Galil, the vanilla weapons appears without handguard. it can be fixed by applying the default handguard or the other available attachments. But it isn't something you can fix unless you have it in the inventory, enemies showing up the galil will still have the weapon with missing models
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