Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Great Powers Tab becomes visible to the player upon opening it by any means
Actual Behavior:
Game crashes
Steps to Reproduce:
Open the Great Powers Tab either by clicking on the banner near the country flag in the top left or by clicking the "Great Power Status Fading" notification. I was playing as Federal Authority out of the White House if that's part of the problem.
Love this mod so far, gl with development
Events will continue as usual
Actual Behavior/Bug:
"missing location" events continuously pop up upwards of 2 or three times a month
Steps to Reproduce
Unpause the game after the seemingly random date for the run after which the events begin appearing
Did two runs, both encountered infinite "missing location" event pop ups, seemingly after a specific date/month tick. First was 2064 January second was 2075 august loading a year or two back doesn't solve it.
This is known and is one of the first bugs we'll have to look into once the modathon is over and we can continue development, thanks for the report!
Most likely this event was either not fully finished or was not intended to be seen by players. We'll have this fixed within the first update post-modathon. Thank you for your report!
Level 7 infantry tech - Humans
Actual Behavior/Bug:
Crash to desktop
Steps to Reproduce
apply level 7 infantry - Humans
Zombie conquest did not change religion
Actual Behavior/Bug:
change culture is well happen, but religion did not change
Steps to Reproduce
start as southwestern zombie opm nation, and get human nation
human conquest did not change religion/culture
Actual Behavior/Bug:
Steps to Reproduce
start as any human nation, and get zombie province, and build trigger building. not happen
Expected Behavior:
CTD with general in army
Actual Behavior/Bug:
Steps to Reproduce:
make general, set on an army, and f1-military-move courser to general. it cause ctd
Using the disable forts button disables forts
Actual Behavior/Bug:
If a zombie owns a fort (made by humans which zombies can't build) the game crashes if you click
Steps to Reproduce
I did it as arlington vs deparment of defense, just reload serve and click disable forts again
idk, but CTD
Actual Behavior/Bug:
i play a country, and get ctd
Steps to Reproduce
https://mega.nz/file/E5YgTAoa#e8ZClpUB4VSf05lBXe1RDBtLX7k1YA99O5BxRCw8M7E
savefile with 2 days after ctd
one ghost province
Actual Behavior/Bug:
province 4559(menorca) is exist, but can't see in any map. only ai can colonize them, but that colony didn't grow
Steps to Reproduce
when zombie nation has province 333, they will expand to 4559. that colony will never completed, but still remained and adj to 333.
zombie's siberian frontier will give human tradegoods
Actual Behavior/Bug:
also that province has zombie culture/religion.
if human get their province, that isn't zombie goods; so cannot change culture&religion
Steps to Reproduce
start zombie nation, and expand to empty land-not settle, and spend one month. that empty province will get human tradegoods
infestation is not permant modifier
Actual Behavior/Bug:
so that modifer will be removed when province owner changed.
if human has their conversion building, sometimes cultuer-religion change is appear before infestation level re-given
add_permanent_province_modifier, or add devastation condition to event will be answer
Steps to Reproduce
can easiliy see in game, especially lategame