Europa Universalis IV

Europa Universalis IV

Washington D.Z.
 This topic has been pinned, so it's probably important
Nuno  [developer] 10 Aug, 2023 @ 9:48pm
Bug Reports
Please use this format to create any bug reports.

Expected Behavior:

Give a short description of what is supposed to happen.

Actual Behavior/Bug:

Give a short description of what the bug is or what kind of error you experienced.

Steps to Reproduce

If you can reproduce the bug, please describe how.
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Showing 1-15 of 15 comments
juiceneutron 11 Aug, 2023 @ 6:21pm 
Expected Behavior:
Great Powers Tab becomes visible to the player upon opening it by any means

Actual Behavior:
Game crashes

Steps to Reproduce:
Open the Great Powers Tab either by clicking on the banner near the country flag in the top left or by clicking the "Great Power Status Fading" notification. I was playing as Federal Authority out of the White House if that's part of the problem.

Love this mod so far, gl with development
Anton 11 Aug, 2023 @ 10:24pm 
Expected Behavior:

Events will continue as usual

Actual Behavior/Bug:

"missing location" events continuously pop up upwards of 2 or three times a month

Steps to Reproduce

Unpause the game after the seemingly random date for the run after which the events begin appearing

Did two runs, both encountered infinite "missing location" event pop ups, seemingly after a specific date/month tick. First was 2064 January second was 2075 august loading a year or two back doesn't solve it.
Nuno  [developer] 12 Aug, 2023 @ 11:49am 
Originally posted by juiceneutron:
Expected Behavior:
Great Powers Tab becomes visible to the player upon opening it by any means

Actual Behavior:
Game crashes

This is known and is one of the first bugs we'll have to look into once the modathon is over and we can continue development, thanks for the report!
Nuno  [developer] 12 Aug, 2023 @ 11:50am 
Originally posted by Anton:
Expected Behavior:

Events will continue as usual

Actual Behavior/Bug:

"missing location" events continuously pop up upwards of 2 or three times a month

Most likely this event was either not fully finished or was not intended to be seen by players. We'll have this fixed within the first update post-modathon. Thank you for your report!
Aaronthelemon 12 Aug, 2023 @ 3:27pm 
Expected Behavior:

Level 7 infantry tech - Humans

Actual Behavior/Bug:

Crash to desktop

Steps to Reproduce

apply level 7 infantry - Humans
Dotachris 19 Aug, 2023 @ 11:44am 
Expected Behavior:
Zombie conquest did not change religion


Actual Behavior/Bug:
change culture is well happen, but religion did not change

Steps to Reproduce
start as southwestern zombie opm nation, and get human nation
Nuno  [developer] 19 Aug, 2023 @ 6:10pm 
Thank you for the bug reports, they'll be added to our list of tasks for the next update.
Dotachris 20 Aug, 2023 @ 11:10pm 
Expected Behavior:
human conquest did not change religion/culture

Actual Behavior/Bug:
Steps to Reproduce
start as any human nation, and get zombie province, and build trigger building. not happen
Dotachris 22 Aug, 2023 @ 6:02am 
something wrong report, so remove and write new one;

Expected Behavior:
CTD with general in army

Actual Behavior/Bug:
Steps to Reproduce:
make general, set on an army, and f1-military-move courser to general. it cause ctd
Anton 2 Sep, 2023 @ 9:45am 
Expected Behavior:

Using the disable forts button disables forts

Actual Behavior/Bug:

If a zombie owns a fort (made by humans which zombies can't build) the game crashes if you click

Steps to Reproduce

I did it as arlington vs deparment of defense, just reload serve and click disable forts again
Dotachris 13 Sep, 2023 @ 10:13am 
Expected Behavior:
idk, but CTD

Actual Behavior/Bug:
i play a country, and get ctd

Steps to Reproduce
https://mega.nz/file/E5YgTAoa#e8ZClpUB4VSf05lBXe1RDBtLX7k1YA99O5BxRCw8M7E
savefile with 2 days after ctd
Nuno  [developer] 13 Sep, 2023 @ 12:11pm 
Thank you for reports, we'll move all of this to Github fairly soon. Semester is underway so things are more or less on hold, but we're organizing a discord/better way to get feedback.
Dotachris 15 Sep, 2023 @ 4:58am 
Expected Behavior:
one ghost province

Actual Behavior/Bug:
province 4559(menorca) is exist, but can't see in any map. only ai can colonize them, but that colony didn't grow

Steps to Reproduce
when zombie nation has province 333, they will expand to 4559. that colony will never completed, but still remained and adj to 333.
Dotachris 15 Sep, 2023 @ 6:34am 
Expected Behavior:
zombie's siberian frontier will give human tradegoods

Actual Behavior/Bug:
also that province has zombie culture/religion.
if human get their province, that isn't zombie goods; so cannot change culture&religion

Steps to Reproduce
start zombie nation, and expand to empty land-not settle, and spend one month. that empty province will get human tradegoods
Dotachris 15 Sep, 2023 @ 7:07am 
Expected Behavior:
infestation is not permant modifier

Actual Behavior/Bug:
so that modifer will be removed when province owner changed.
if human has their conversion building, sometimes cultuer-religion change is appear before infestation level re-given
add_permanent_province_modifier, or add devastation condition to event will be answer

Steps to Reproduce
can easiliy see in game, especially lategame
Last edited by Dotachris; 15 Sep, 2023 @ 7:10am
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