Project Zomboid

Project Zomboid

Cartography Modifier
 This topic has been pinned, so it's probably important
AuD  [developer] 13 Aug, 2023 @ 10:56pm
Share your sandbox options
here, you can share your sandbox settings with a screen shot showing the result.
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Showing 1-11 of 11 comments
AuD  [developer] 14 Aug, 2023 @ 12:26am 

https://i.ibb.co/KG1t240/image-2023-08-14-092531108.png



CartographyModifier = { AdminIsNotRestricted = false, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnWorldMap = 2, UniformColorOnWorldMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnWorldMap = 0, ForestStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=10 ForestStyleOnWorldMapBrightnessfactor = 6, -- Minimum=0 Maximum=255 Par défaut=0 ForestStyleOnWorldMapAdditionalColor = 0, WaterStyleOnWorldMap = true, RoadPrimaryStyleOnWorldMap = true, RoadSecondaryStyleOnWorldMap = true, RoadTertiaryStyleOnWorldMap = true, RoadTrailStyleOnWorldMap = true, RailwayStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessfactorDarkerMap = 9, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessBackGroundfactorDarkerMap = 3, -- Minimum=0 Maximum=10 Par défaut=5 BrightnessUnvisitefactorDarkerMap = 5, -- Minimum=0 Maximum=10 Par défaut=9 BrightnessfactorDarkerMiniMap = 9, -- Minimum=0 Maximum=10 Par défaut=10 BrightnessBackGroundfactorDarkerMiniMap = 3, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnMiniMap = 2, UniformColorOnMiniMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnMiniMap = 0, ForestStyleOnMiniMap = true, WaterStyleOnMiniMap = true, RoadPrimaryStyleOnMiniMap = true, RoadSecondaryStyleOnMiniMap = true, RoadTertiaryStyleOnMiniMap = true, RoadTrailStyleOnMiniMap = true, RailwayStyleOnMiniMap = true, itemGPSByPass = false, itemGPSdarkMod = false, },
Last edited by AuD; 14 Aug, 2023 @ 12:30am
AuD  [developer] 16 Aug, 2023 @ 9:43am 
just buildings :

CartographyModifier = {
AdminIsNotRestricted = false,
BuildingStyleOnWorldMap = 1,
UniformColorOnWorldMap = false,
AdditionalColorOnWorldMap = 0,
ForestStyleOnWorldMap = false,
ForestStyleOnWorldMapBrightnessfactor = 10,
ForestStyleOnWorldMapAdditionalColor = 0,
WaterStyleOnWorldMap = false,
RoadPrimaryStyleOnWorldMap = false,
RoadSecondaryStyleOnWorldMap = false,
RoadTertiaryStyleOnWorldMap = false,
RoadTrailStyleOnWorldMap = false,
RailwayStyleOnWorldMap = false,
BrightnessfactorDarkerMap = 8,
BrightnessBackGroundfactorDarkerMap = 8,
BrightnessUnvisitefactorDarkerMap = 3,
BrightnessfactorDarkerMiniMap = 9,
BrightnessBackGroundfactorDarkerMiniMap = 3,
BuildingStyleOnMiniMap = 1,
UniformColorOnMiniMap = false,
AdditionalColorOnMiniMap = 0,
ForestStyleOnMiniMap = false,
WaterStyleOnMiniMap = false,
RoadPrimaryStyleOnMiniMap = false,
RoadSecondaryStyleOnMiniMap = false,
RoadTertiaryStyleOnMiniMap = false,
RoadTrailStyleOnMiniMap = false,
RailwayStyleOnMiniMap = false,
itemGPSByPass = false,
itemGPSdarkMod = false,
Last edited by AuD; 10 Mar, 2024 @ 1:46pm
Enate 1 Sep, 2023 @ 5:54am 
Originally posted by AuD:
https://i.ibb.co/KG1t240/image-2023-08-14-092531108.png



CartographyModifier = { AdminIsNotRestricted = false, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnWorldMap = 2, UniformColorOnWorldMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnWorldMap = 0, ForestStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=10 ForestStyleOnWorldMapBrightnessfactor = 6, -- Minimum=0 Maximum=255 Par défaut=0 ForestStyleOnWorldMapAdditionalColor = 0, WaterStyleOnWorldMap = true, RoadPrimaryStyleOnWorldMap = true, RoadSecondaryStyleOnWorldMap = true, RoadTertiaryStyleOnWorldMap = true, RoadTrailStyleOnWorldMap = true, RailwayStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessfactorDarkerMap = 9, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessBackGroundfactorDarkerMap = 3, -- Minimum=0 Maximum=10 Par défaut=5 BrightnessUnvisitefactorDarkerMap = 5, -- Minimum=0 Maximum=10 Par défaut=9 BrightnessfactorDarkerMiniMap = 9, -- Minimum=0 Maximum=10 Par défaut=10 BrightnessBackGroundfactorDarkerMiniMap = 3, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnMiniMap = 2, UniformColorOnMiniMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnMiniMap = 0, ForestStyleOnMiniMap = true, WaterStyleOnMiniMap = true, RoadPrimaryStyleOnMiniMap = true, RoadSecondaryStyleOnMiniMap = true, RoadTertiaryStyleOnMiniMap = true, RoadTrailStyleOnMiniMap = true, RailwayStyleOnMiniMap = true, itemGPSByPass = false, itemGPSdarkMod = false, },


hi just stupid question Please tell me how to set the configuration of your picture in the sandbox settings. I'm very sorry that this is a stupid question, but I can't understand how the settings you posted correspond to the sandbox settings:(
AuD  [developer] 1 Sep, 2023 @ 6:13am 
even by doing direct testing in the game? by modifying the sandbox options, you can see the result almost in real time, in admin mode, in the admin menu >> sandbox, if you are in single player mode, I believe a mod exists to modify your IG sandbox options .
Veloquix 13 Oct, 2023 @ 6:19am 
Awesome first preset, If you could for future presets maybe add a ingame screenshot cause this was a pain to read hahah
TTAJ1bl4 15 Oct, 2023 @ 4:43am 
Originally posted by AuD:
https://i.ibb.co/KG1t240/image-2023-08-14-092531108.png



CartographyModifier = { AdminIsNotRestricted = false, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnWorldMap = 2, UniformColorOnWorldMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnWorldMap = 0, ForestStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=10 ForestStyleOnWorldMapBrightnessfactor = 6, -- Minimum=0 Maximum=255 Par défaut=0 ForestStyleOnWorldMapAdditionalColor = 0, WaterStyleOnWorldMap = true, RoadPrimaryStyleOnWorldMap = true, RoadSecondaryStyleOnWorldMap = true, RoadTertiaryStyleOnWorldMap = true, RoadTrailStyleOnWorldMap = true, RailwayStyleOnWorldMap = true, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessfactorDarkerMap = 9, -- Minimum=0 Maximum=10 Par défaut=8 BrightnessBackGroundfactorDarkerMap = 3, -- Minimum=0 Maximum=10 Par défaut=5 BrightnessUnvisitefactorDarkerMap = 5, -- Minimum=0 Maximum=10 Par défaut=9 BrightnessfactorDarkerMiniMap = 9, -- Minimum=0 Maximum=10 Par défaut=10 BrightnessBackGroundfactorDarkerMiniMap = 3, -- Minimum=0 Maximum=2 Par défaut=1 BuildingStyleOnMiniMap = 2, UniformColorOnMiniMap = false, -- Minimum=0 Maximum=255 Par défaut=0 AdditionalColorOnMiniMap = 0, ForestStyleOnMiniMap = true, WaterStyleOnMiniMap = true, RoadPrimaryStyleOnMiniMap = true, RoadSecondaryStyleOnMiniMap = true, RoadTertiaryStyleOnMiniMap = true, RoadTrailStyleOnMiniMap = true, RailwayStyleOnMiniMap = true, itemGPSByPass = false, itemGPSdarkMod = false, },

AuD, my friend. After some testing I came up to the fact that the result on screenshot could be achieved only with "Darker Map" mod enabled. Am I right?

If so, I would ask you to mention this, because otherwise it slightly confusing.

Thank you for this awesome mod! Map finally became beautiful a
with these dark green forests =)
AuD  [developer] 15 Oct, 2023 @ 5:05am 
However, I'll say it clearly: when it comes to brightness, this is a darker map. so if the card looks darker to you in the example given, that means there is a darker map.

citation from description
This mod is compatible and COMPLEMENTARY with the Darker map mod, and will give you the possibility to make several adjustments on the brightness of the background/unvisited area map and the mini map, because I have added sandbox options so that Darker map is configurable.
Rokko 5 Oct, 2024 @ 12:44am 
hello
which line is responsible to make it bright again for everyone?
Rokko 7 Oct, 2024 @ 3:06pm 
Originally posted by Rokko:
hello
which line is responsible to make it bright again for everyone?
anyone,please?
AuD  [developer] 8 Oct, 2024 @ 6:08am 
use darker map
Rokko 8 Oct, 2024 @ 8:38am 
Originally posted by AuD:
use darker map

i do..
what im trying to achieve is having the buildings colour coded like, pink green,blue..to show which building is which.
WITHOUT everything else being so dark :)
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