Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Chaos Dwarfs
Decomposed  [developer] 15 Aug, 2023 @ 4:06am
Roster Discussion
CHAOS DWARFS

LORDS
  • Bull Centaur Lord
  • Hobgoblin Great Khan
  • Hobgoblin Pelt Shaman

HEROES
  • Hobgoblin Khan

UNITS
  • Gnoblar Labourers
  • Ogre Labourers
  • Hobhound Ravagers
  • Hobgoblin Bolt Thrower
  • Lava Trolls
  • Chaos Dwarf Quarrellers
  • Zealot Berzerkers
  • Infernal Guard (Naphtha Bombs)
  • Acolytes of Hashut
  • Annihilators
  • Siege Giant
Last edited by Decomposed; 13 May, 2024 @ 4:42pm
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Showing 1-15 of 35 comments
ADHDoug 15 Aug, 2023 @ 5:58pm 
Are the Naphtha Bombers the ones in the first screenshot? What about the Acolytes of Hashut and Annihilators, what are they in the screenshots?
Jugumanda 15 Aug, 2023 @ 8:49pm 
Oh hello Siege Giant, how has my sweetest living ram been
Decomposed  [developer] 16 Aug, 2023 @ 12:52am 
Originally posted by ADHDoug:
Are the Naphtha Bombers the ones in the first screenshot? What about the Acolytes of Hashut and Annihilators, what are they in the screenshots?
Not all units are shown in the screenshots. I will post more later when I have some time :)
BobDaveson 17 Aug, 2023 @ 5:10pm 
For those that didnt play the WH2 mod(was a great time) here is which picture displays one of the chorf units

Zealot Berzerkers: naked chest slayers
Acolytes of Hashut: row of polearm wielding chorfs in front of infernal guards
Annihilators: chaos dwarf trollhammers
Rich Homie Ginger 17 Aug, 2023 @ 9:09pm 
Been waiting for this, nice work as always
will we ever get to see the chaos dwarf collosus included in this list perhaps? https://image.isu.pub/130420171958-3ebba0321a384aa490c35d70ead6c149/jpg/page_91.jpg
Krakenous 20 Aug, 2023 @ 1:51am 
Originally posted by Heavy_Goblin_Skirmisher:
will we ever get to see the chaos dwarf collosus included in this list perhaps? https://image.isu.pub/130420171958-3ebba0321a384aa490c35d70ead6c149/jpg/page_91.jpg

Holy crap, that looks incredible! Wow, would love to see that introduced somehow!
Is it a mistake that Hobhound Ravagers have the Expendables quality? They are much stronger than the Wolf Raiders, take 2 turns to recruit instead of 1, and in the description it is written that they are Hobgoblins Nobles. Doesn't seem expendable to me
Decomposed  [developer] 13 Sep, 2023 @ 2:45am 
Originally posted by アルベルト Pietralunga:
Is it a mistake that Hobhound Ravagers have the Expendables quality? They are much stronger than the Wolf Raiders, take 2 turns to recruit instead of 1, and in the description it is written that they are Hobgoblins Nobles. Doesn't seem expendable to me
Good point!
Beskerber 13 Sep, 2023 @ 9:31am 
Im really happy with the mod but I have to say that Lava Trolls seem too strong. The unit consistently challenge or overcome blunderbusses in long term damage dealing (unless its against lords/ single entities) while still being capable of grabbing big chunk of the bull centaurs "zone of expertise" with devastating fast strikes. They are fun to play but its hard to argue for caring about getting any chaos dwarf meele units when you have the lava boys without caps.

I would suggest some form of cap for them or tuning them to be less universally devastating - mabe made them into more of anti large, with stone trolls wibe with/or small speed/health reduction. Then you could let them keep the damage reflection in meele as a safeguard - they would become anti large / AP focused but thanks to this skill still able to not care too much about chaff units trying to tie them down.

Otherwise the entity count could be lovered slightly to reduce their overall DPS and turn them more into a tanking/frontline reinforcement unit with some minor physical/missle resistance buff if needed - making their uses more distinctive than the bull centaurs.
Decomposed  [developer] 13 Sep, 2023 @ 10:49am 
Originally posted by Beskerber:
Im really happy with the mod but I have to say that Lava Trolls seem too strong. The unit consistently challenge or overcome blunderbusses in long term damage dealing (unless its against lords/ single entities) while still being capable of grabbing big chunk of the bull centaurs "zone of expertise" with devastating fast strikes. They are fun to play but its hard to argue for caring about getting any chaos dwarf meele units when you have the lava boys without caps.

I would suggest some form of cap for them or tuning them to be less universally devastating - mabe made them into more of anti large, with stone trolls wibe with/or small speed/health reduction. Then you could let them keep the damage reflection in meele as a safeguard - they would become anti large / AP focused but thanks to this skill still able to not care too much about chaff units trying to tie them down.

Otherwise the entity count could be lovered slightly to reduce their overall DPS and turn them more into a tanking/frontline reinforcement unit with some minor physical/missle resistance buff if needed - making their uses more distinctive than the bull centaurs.
Thanks for the feedback, I will tone them down in the next update.
Originally posted by Decomposed:
Good point!
Thanks! Good work, I'm having a blast with a hobgoblin army.

Another small report:

The Lava Trolls regiment of renown (Korakagrakk's Magma Beasts) doesn't have access to the same Hell forge improvement as the normal version of the unit.

By the way, *should* the Lava Trolls really have the K'daai improvements? They are not a Demon unit, I see them more fitting in the Moster category. I am playing with the Drazhoath the Ashen, and the Lava trolls and the Siege Giant's RoR (but not their base unit) receive benefits from bonuses to K'daai units.

https://imgur.com/hhmn47F
(see for example how the RoR version of Warriors has the same hellforge improvement as the base unit)
Decomposed  [developer] 14 Sep, 2023 @ 2:18am 
All good points and glad you enjoy my mod! I made the RoR before the main roster, so when I fixed the unit sets, I forgot to so the same for the RoR. Yes the lava trolls should not gain bonuses from the k'daai upgrades. I will fix those issues.
Are the Acolytes of Hashut supposed to have 16 unit size only? I thought it was an infantry. I'm playing on ultra size
Decomposed  [developer] 16 Sep, 2023 @ 1:28pm 
Originally posted by アルベルト Pietralunga:
Are the Acolytes of Hashut supposed to have 16 unit size only? I thought it was an infantry. I'm playing on ultra size
Yes they are based on WoC Aspiring Champions.
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