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"allow_all_bot_survivor_team 1
sb_all_bot_game 1
sb_debug_apoproach_wait_time 0.5
sb_enforce_proximity_range 20000 "
(used quotes to mark them better in this bug report)
but, you might notice something or maybe not. there is a single space bar pressed at the tail end of the "20000 " line part. that was not done by me, if you would open it with say notepad++ that would come out as "nul" or if you save it with normal notepad it comes out as if someone opened a notepad, pressed spacebar 1 single time, then saved it.
what im getting at is, if you remove that single space bar line (aka nul line) at the tail end. the bots will NEVER open a single door with the "lead" command. they just get stuck at all doors. even the safe room door.
so to fix this, you need to re add back in that single space bar key press. when i tried to add in this cvar the "sb_allow_shoot_through_survivors 1" i didn't know how important that single space par press is (using quotes to show where it is)
allow_all_bot_survivor_team 1
sb_all_bot_game 1
sb_debug_apoproach_wait_time 0.5
sb_enforce_proximity_range 20000
"sb_allow_shoot_through_survivors 1 "
i don't know if this is going to stay as is. but just point out this kinda, well, issue here lol
The NUL at the end of the config files are automatically added by the vscript function that writes the files, you can ignore it or remove it.
According to valve:
https://developer.valvesoftware.com/wiki/List_of_Left_4_Dead_2_console_commands_and_variables
sb_allow_shoot_through_survivors is 1 by default so you don't need to add it in the convars.txt file.
Actually it is the vanilla AI that opens the doors when the bot is trying to walk past them. Most of the times it does it just fine but sometimes it refuses to do it, especially with the saferoom doors that are still locked. I don't know why but maybe i can change this in the future and force the door opening with the addon.
The survivors don't follow you, and when they do they're incredibly slow and annoying to deal with, (somehow less efficient than the default bots) and they're never in any particular rush to save you when you're pinned by a special.
About 80% of the commands do not work, and when they do it’s only if you type them into the chatbox and not via vocalizer. They never pick up custom melee weapons, even if it's just to hold onto them until they find something they do like. The only aspect that seems to work as intended was the bot weapon preferences.
I get it's in beta, so hopefully this can be somewhat useful to you, but it feels like all the features that did work here could have just been included as an update to the base left 4 bots mod.
And I'm sorry if this sounded rude, I have been testing it for over 12 hours and I'm tired.
Again, sorry if I sound rude, just my patience is really starting to wear thin after testing with the bots for over 12 hours.
As for the commands not working, have you tried to freshly install the mod and only have this mod plus left 4 lib enabled?
? For me it takes 14-18 minutes. If it takes you 10 or less then you are a fast player. Bots are not human, their path finding gets them stuck a lot :)
I'm not making a B-Line for the saferoom, I'm trying to head over at a reasonable pace and they still refuse to cooperate. Yes I've tried a fresh install with the newest version of left 4 lib.
As for how long these take me, about a half hour or so, I have a mod that increases the amount of zombies. I'm not rushing ahead or trying to leave them behind, and even in tests with god mode they still get stuck doing basically nothing particularly useful.
an error
excep
[error]
I tried it out without any other mods. No scripts, no texture changes, etc. The bots still act the exact same way as I reported earlier. Rochelle and just stood there to watch Coach die as those two decided to just stay a quarter through the map, and when I got incapacitated Ellis just stood there instead of trying to help, and let me bleed out.
1. Bots will heal themselves no matter what you looking for or they HP if you use vocalizer (chat commands work fine if you not use "bots heal"). "iMT_PlayerSuggestHealth"
2. When you use vocalizer commands "bots wait or PlayerWaitHere " bots will stand still until they dead or campaigns Restart (I try to cancelled status but not working)
Sorry for my bad English if you dont understand