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this issue happens as well with the "random object spawner mod" as well. so try to get the bots to lead at the very start of a map.
That's interesting, cuz i can't find the reason of them constantly going back to the crescendo event boat in Swamp Fever Chap 1, i deleted L4B2 and the issue is fixed, love this mod but sometimes it just doesn't work as expected:(
it is possible sometimes that the automation scripts are "out of sync" cause they missed some event or something and so they think they're in a different "stage" of the map making the bot not execute the next command or trying to execute an earlier one. Yes it mostly happens when you start the automation with "i'm with you" later in the map.
When it happens you need to cancel with "stay together", carry them ahead and maybe try again later. Sometimes the scripts fix themselves when another "stage" of the map is triggered.
Which maps and where does this happen?
Tried to walk quite a bit, then use the bots warp command. Usually, after teleporting, they fix themselves. I usually have to do this for Buried Deep when the garage door on chapter 3 is not open by rng or in Yama chapter 2 where they don't recognize the stair at the end of the road until I literally put them in front of it. Basically, try alternative routes or change their angle of approaching.
i did The Last Stand and was on the bots team, and when the rescue boat arrived, instead of the bots just auto going to the boat, they instead decided to end their automotion and just follow me like normal. i could understand them ending it if i had installed the script that makes them not res me of i was down. but i never had that installed. they just straight up end their automotion on some levels with a rescue
No Mercy final and The Last Stand and 2 of the ones ive noticed this on. i think it also happens with Crash Course? not sure.
It's probably because the tank spawn in. In almost every final, the tank will spawn when the rescues vehicle arrive and they are suppose to stay with you when that happen. I usually just ran straight into the vehicle. Does they still stay after the tank is killed (Make sure the map wasn't scripted to spawn infinite tank.)?
automation will closed when rescue vehicle arrived, and can't be used again, vanilla AI will be better.
I remember discussing this issue before, set "lead_pause_behind_dist" to 0 should fix it.
as for the bots stopping their leading when rescue arrives. why? makes no sense. if an "all bot" team can perfectly path find to the rescue vehicle after the final rescue arrives (ive seen it happen on Smilzo's videos of bots beating a campaign on advanced difficulty), why does having a human player on their team suddenly stop that?
In smilzo's videos, automation was closed at the time, and there are no human player, so they rush to rescue vehicle, otherwise they follow a human player.
and ah right, yeah that makes sense then lol
I know what the problem is. As smilzo said, automation is executed in stages, and when you start the automation in front of the coaster button, bots are actually executing the task they missed last time, so they go back, there is a pain pills cabinet as a node to regroup, and then execute the task of starting the coaster again.
This problem can be easily solved, once you find that they are going back, use the "Wait" vocalizer.