Library Of Ruina

Library Of Ruina

보조사서들의 반란 (KR/CN, EN/JP Not Translated)
Fire in the hall!! 2025년 5월 18일 오전 2시 32분
rrrrr ui bug maybe
ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at LCAngela.Passive.QliphothMeltdownBuf.OnRoundEnd () [0x0003c] in <9802e884a3b148bebbbbb0322c437205>:0
at BattleUnitBufListDetail.OnRoundEnd () [0x0001e] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BattleUnitBufListDetail:OnRoundEnd()
BattleUnitModel:DMD<BattleUnitModel::OnRoundEnd>(BattleUnitModel)
StageController:DMD<StageController::RoundEndPhase_ExpandMap>(StageController)
StageController:DMD<StageController::RoundEndPhase>(StageController, Single)
StageController:DMD<StageController::OnFixedUpdateLate>(StageController, Single)
BattleSceneRoot:FixedUpdate()

happens with only vanilla + LoA, completely killing AssetBundle and UiController for some reason???? really seems unrelated with this thing but i think this is the reason
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Fire in the hall!! 2025년 5월 18일 오전 8시 42분 
Also happens with vanilla + this mod
흑현  [개발자] 2025년 6월 13일 오후 11시 36분 
Please check if it happens again after the update.
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전체 댓글 2개 중 1~2개 표시 중
페이지당 표시 개수: 1530 50