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max firing range should be tweaked for AI, enemies in particular are target practice when i'm at a longer range, i'd like to have more risk.
While this could work, I kept enemies mostly stock... though allies are a different story.
- an increase of overall AI in areas that would make sense.
This would depend on which areas, some missions such as Cortana already tend to reach the max allowed AI. The Covenant suffers from this a lot, primarily around the Hornet section. have debated on removing the Scarab squads from the "Two Scarabs" part of the Covenant and just using that space to spawn additional vehicles to fight
- brutes seem a little weak/docile (though better than vanilla), i think reworking their health/shields, aggression, and berserking could be good.
It's because the weapons in general are stronger. I could alter their firing patterns to be more aggressive on heroic and legendary though...
- the battle rifle might be overpowered as i can headshot almost everyone in one burst.
BR is just slightly more powerful than stock.
- i think all the marines at the end of sierra 117 should be alive, or at least most of them.
This is a script thing; it counts how many allies you have, and determines how many should be alive and how many are dead. I don't know enough to alter this.
- weapons like the sniper rifle and magnum should do bonus damage to vehicles, especially phantom turret.
This is a Reach thing, but unfortunately no, I won't do this. Sorry. Plasma grenades stuck to vehicles EMP it btw.
- i think drones could be a bit weaker, but more aggressive in firing patterns.
Drones I think are fine as is. If anything, they are a bit tanky.
- the cloak could be stronger and last longer (no diddy)
Maybe? I only use it in Cortana.
- effective shotgun range should be increased, in my opinion.
Shotties are already much more effective than the stock H3 one was.
- allies in vehicles seem a little underwhelming, i think they could be more effective and adjust the transfer damage.
Wait until you have ODSTs in vehicles. Allies in Scorpions fie way faster.
- some marines on tsavo highway have issues crossing over the bridge.
Stock issue, I may just have to place scenery objects or something that might help them cross.
- i think allies despawn and have an issue catching up on vehicles (noted on tsavo highway)
I'm not aware of this issue aside from the bridge part where they tend to fall.
- friendly fire should be reduced in damage or disabled.
I don't think you can separate them.
- flood are a bit spongy and i think that is another cause of allies dying quickly to them.
Flood have stock H3 health values.
- ODST's on the ark do not continue to move after the first gunfight section.
Never had an issue with them following.
my brother, you should make a new "discussion", i keep getting pinged.