Stellaris

Stellaris

[3.14.x] Ancient Cache of Technologies Modpack Collection
Cosmoros  [developer] 13 Sep, 2023 @ 7:52am
Bug Reports.
If there is a crash, it is MOST likely that I won't be able to fix it. At best, I can create a patch around it or try to find what mod is to blame.
Stellaris logs won't tell me what crashes the game, and a lot of error messages are ignorable.

If you experience crashes, please resubscribe to the entire collection. I always verify with the latest mods to ensure stability.
If I've uploaded a new version, it does not crash on my end (at least at launch).


Please report bugs in the following manner:

0. Specify the version when the bug occurred.
1. Describe what happens.
2. Explain what should happen.
3. Include any additional information that can be obtained with debug tooltips enabled or provide a save file if it's an unusual issue.

Known bugs
So far, none.
Last edited by Cosmoros; 21 May, 2024 @ 4:03am
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Showing 1-15 of 116 comments
Toby.Tcg 17 Sep, 2023 @ 7:20am 
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Cosmoros  [developer] 17 Sep, 2023 @ 7:21am 
Originally posted by Toby.Tcg:
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Hm, I remember seing this on some redit forum and guy was playing vanilla.

Also I dont remember any mod chaning origins like at all? Stable is basically just colleciton of perfomance and different portaits pack.

Im gonna import the stable one and look into it. At least on what I remember origins were not ovverwritten at all. Tho are you sure you have all mods up to date? Perfomance and utilities could change habitats code and considered it updated few days ago can lead to that.

EDIT: Real Space 3.9 broke it. Okey HABITATS ARE COMPLETLY BROKEN. Energy districts or any other then habitation or industrial just dont spawn at all.
Last edited by Cosmoros; 17 Sep, 2023 @ 11:40pm
Demigod852 17 Sep, 2023 @ 11:24am 
Alfa 1.5

Can't randomize names in empire creation

Even using vanilla namelists clicking the randomize name button won't do anything
Cosmoros  [developer] 17 Sep, 2023 @ 12:14pm 
Originally posted by Demigod852:
Alfa 1.5

Can't randomize names in empire creation

Even using vanilla namelists clicking the randomize name button won't do anything
Weird. I randomized my empire name and did same with organic empires. Some specific race maybe?

EDIT: All playable empires portraits randomise works correctly on my end. Only special type dont randomise at all considered they just dont have a namelist.

Check if all mods are up to date.
Last edited by Cosmoros; 17 Sep, 2023 @ 12:35pm
Toby.Tcg 19 Sep, 2023 @ 1:32pm 
Originally posted by Auto Chaos RU:
Originally posted by Toby.Tcg:
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Hm, I remember seing this on some redit forum and guy was playing vanilla.

Also I dont remember any mod chaning origins like at all? Stable is basically just colleciton of perfomance and different portaits pack.

Im gonna import the stable one and look into it. At least on what I remember origins were not ovverwritten at all. Tho are you sure you have all mods up to date? Perfomance and utilities could change habitats code and considered it updated few days ago can lead to that.

EDIT: Real Space 3.9 broke it. Okey HABITATS ARE COMPLETLY BROKEN. Energy districts or any other then habitation or industrial just dont spawn at all.

Ah so real space was the culprit. I'm probably going to just disable real space and any related mods in that case until it is fixed. Thanks for looking into it!
Edit: never mind, I just saw that it was fixed! Again thanks for looking into it!
Last edited by Toby.Tcg; 19 Sep, 2023 @ 1:34pm
Robenger 19 Sep, 2023 @ 7:35pm 
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Cosmoros  [developer] 19 Sep, 2023 @ 10:20pm 
Originally posted by Robenger:
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.
Last edited by Cosmoros; 19 Sep, 2023 @ 10:21pm
Robenger 21 Sep, 2023 @ 8:08am 
Originally posted by Auto Chaos RU:
Originally posted by Robenger:
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.

I did that and now it starts. However, I did notice that there are some systems that don't have names, but have coding instead. Is there a way to determine which mod is missing? Also one ascension is nameless.
Cosmoros  [developer] 21 Sep, 2023 @ 8:57am 
Originally posted by Robenger:
Originally posted by Auto Chaos RU:
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.

I did that and now it starts. However, I did notice that there are some systems that don't have names, but have coding instead. Is there a way to determine which mod is missing? Also one ascension is nameless.
Yeah ascension star is missing translation. Will look into it.
Hmmm one of names. Could you give a screenshot of it? Claire names I think. Should be in collection tho.
Cosmoros  [developer] 21 Sep, 2023 @ 11:01am 
Originally posted by Robenger:
https://imgur.com/oFFgU9M
How wierd? Some event spawned system without name?
hotsussy 22 Sep, 2023 @ 8:27am 
1. Alfa version of modpack V1.7
2. Crash to desktop upon leaving system view to the galaxy map. I tested this multiple times with the vanilla and modded galaxy generation choices, with the same end result.
3. This shouldn't happen.
Last edited by hotsussy; 22 Sep, 2023 @ 8:27am
Cosmoros  [developer] 22 Sep, 2023 @ 8:45am 
Originally posted by hotsussy:
1. Alfa version of modpack V1.7
2. Crash to desktop upon leaving system view to the galaxy map. I tested this multiple times with the vanilla and modded galaxy generation choices, with the same end result.
3. This shouldn't happen.

As I mentioned. Update all mods.

EDIT: Tested it on even newer alfa version and didnt crash. I had 110% updated most.
Last edited by Cosmoros; 22 Sep, 2023 @ 10:13am
crgzero 19 Nov, 2023 @ 4:57pm 
Can't download the irony files, when I click download it pops up a white screen that never does anything even after letting it sit for a full 2 minutes. (either one)
Cosmoros  [developer] 19 Nov, 2023 @ 6:51pm 
Originally posted by crgzero:
Can't download the irony files, when I click download it pops up a white screen that never does anything even after letting it sit for a full 2 minutes. (either one)
Its google drive link? Try other browser.
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