Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
‌OMG I can't wait for this mod's new update!!! Any ETA yet? 😭🔥
‌Seriously can't wait for the Dwarfs & Greenskins!! I know it's hard to give an exact ETA, but even a super rough estimate would be awesome—like late 2025? Early-mid 2026? Please don't say late 2026...
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Showing 1-15 of 21 comments
R4MPZY  [developer] 20 Jun @ 1:01am 
Sorry we dont do estimates. We'll post a release date when we know we can make it.
puzpuz 20 Jun @ 2:03am 
Originally posted by R4MPZY:
Sorry we dont do estimates. We'll post a release date when we know we can make it.

Okay, one more quick question. Right now in Dark Magic, Chillwind feels kinda broken when ai uses it—unlimited range, wipes out like 40+ units per cast, and the wom cost is super low. It is far more powerful than every other spell in the game. Any plans to nerf this later?
R4MPZY  [developer] 20 Jun @ 4:44am 
Originally posted by puzpuz:
Originally posted by R4MPZY:
Sorry we dont do estimates. We'll post a release date when we know we can make it.

Okay, one more quick question. Right now in Dark Magic, Chillwind feels kinda broken when ai uses it—unlimited range, wipes out like 40+ units per cast, and the wom cost is super low. It is far more powerful than every other spell in the game. Any plans to nerf this later?
Chillwind was meant to be a strong but short range spell. AI didnt like that it seems xD we will try to force a casting range on ai or nerd the spell, yes
cant wait for the skaven and for the chaos faction to be fleshed out.
R4MPZY  [developer] 21 Jun @ 8:29am 
Originally posted by rickjamesthe3rd:
cant wait for the skaven and for the chaos faction to be fleshed out.
To be completely honest, skaven is probably going to be dead last as they will require the most amount of work out of all races, chaos is something i'm also looking forward too :D
dang well a man can dream but exited about chaos atleast. will there be cathay/ lizzardmen as well.
R4MPZY  [developer] 22 Jun @ 8:42am 
Originally posted by rickjamesthe3rd:
dang well a man can dream but exited about chaos atleast. will there be cathay/ lizzardmen as well.
No, TOR as the name suggests, The Old Realms ( used to be World but had to change due to gamesworkshop suddenly announcing their own The Old World lol )

Is set in the geographical region of The Old World, Cathay and Lizardmen are way beyond that scope
Ah ok so the border prince's, kislev, norsca, skaven, and possibly vampire coast is all that's left basically. Allright thanks for the info the mods still the best there is regardless so I appreciate y'alls hard work.
so whats the checksum where do i drop the game back in order to play funcionally
R4MPZY  [developer] 23 Jun @ 9:01am 
Originally posted by rickjamesthe3rd:
Ah ok so the border prince's, kislev, norsca, skaven, and possibly vampire coast is all that's left basically. Allright thanks for the info the mods still the best there is regardless so I appreciate y'alls hard work.
There wont be vampire coast, but there will be sartosa, border princes, tilea, estalia, norsca, chaos,beastmen,greenskins and dwarfs
R4MPZY  [developer] 23 Jun @ 9:06am 
Originally posted by RichyRichAi:
so whats the checksum where do i drop the game back in order to play funcionally
What exactly are you asking ?
alright man sound good to me. looking forward to the future now.
<3
whatever and how long you work on it thank you guys , I fukcking love this mod!!!!!!!!!!!
Argon 25 Jun @ 8:37am 
I hope that dark magic, or magic in general, will be revised in the update.
Especially this vampire crap with their infinite-range atomic bomb launchers.
I hate it when these crappy magic users kill my own troops en masse every time. Friendly fire should be turned off or at least significantly reduced.
And the range needs to be fixed as a priority! Otherwise, I don't really care about dwarves and orcs. If other factions don't work properly at all, then I don't need new ones.
"Weakening dark magic and limiting its range, like with other factions, and slightly buffing the undead instead, fits much better into the overall concept."
Sorry for the harsh language, but this topic is starting to annoy me because it somehow makes vampires unbearable, both as a vampire and as an enemy.
R4MPZY  [developer] 25 Jun @ 9:21am 
Originally posted by Argon:
I hope that dark magic, or magic in general, will be revised in the update.
Especially this vampire crap with their infinite-range atomic bomb launchers.
I hate it when these crappy magic users kill my own troops en masse every time. Friendly fire should be turned off or at least significantly reduced.
And the range needs to be fixed as a priority! Otherwise, I don't really care about dwarves and orcs. If other factions don't work properly at all, then I don't need new ones.
"Weakening dark magic and limiting its range, like with other factions, and slightly buffing the undead instead, fits much better into the overall concept."
Sorry for the harsh language, but this topic is starting to annoy me because it somehow makes vampires unbearable, both as a vampire and as an enemy.
Magic never kills troops though, it only wounds them. And VC has their troops massively debuffed, so magic is all they really have to shine with, that being said some spells are not working as intended like chill wind, and them being able to cast without line of vision across the map.

But VC will always be heavily reliant on magic and that wont change.

Large armies, weak skeletons, dangerous magic casters.

Being a VC though, yeah them friendly firing your own skeletons that do die, is annoying.

But friendly fire wont be turned off, otherwise there is absolutely no risk to using magic whatsoever.
Last edited by R4MPZY; 25 Jun @ 9:22am
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