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And when you say 400, what culture troops ?
The Treemen easily destroy any melee infantry at an average 1:100 ratio.
It's especially bad with VC, as they hardly have any ranged units, and if they do, they're poor, and the infantry (undead) only have half the health.
My record in the simulated battles earlier was 10 Treemen killing 1000 VC melee units (big WTF).
The Treemen have an insane amount of HP (1200) and good armor.
Good damage (150 alpha damage).
But all of this would be manageable if it weren't for this "earthquake stomper" with its stunning effect, which makes them extremely overpowered.
They kill 10-30 units with each hit and stun the rest until the downed troops get back up. If a Treeman stomps again, this effect increases exponentially with increasing numbers, making them virtually invulnerable in pure melee combat situations.
I'll start a round as a Wood Elf and specifically attack VC/Mousillon, using only melee fighters with a focus on Treeman.
But I think this will only confirm my current results that VC has no chance against the Wood Elves' Treeman.
A few dozen of them can very likely easily kill thousands of melee infantry.
Also simulating doesnt really prove much, the VC are average in those, but they shine with their magic in manual battles.
Some factions will have natural counterparts, which is what the elves are to VC until they get their monsters aswell.
Treeman are our first giant "monstrous" melee units, there will be more.
That doesn't say anything and doesn't even acknowledge the problem!
The Treeman can't possibly stay like this! It's extremely unbalanced.
It's not a level 9 unit, more like level 12 (it's like Godzilla).
You can compare it to the Minotaur (also a level 9 unit), there's a world of difference between them.
Anyone can simulate battles with Treeman themselves, and I think everyone will agree that this unit is insane the way it's currently implemented.
And no, you can't compare it to the minotaur because that is only a medium sized monster, not a giant one.
With treemen and undead, you need weaken them with spells. If you are reaching a point where your opponent has treemen, you should have access to some good spells. Also about 10 Blood Knights charging it will take it down by their third charge (late game you should have 3 formations of knights to target/harass specific opponents). If you use Hex Wraiths with their 75% ward save you can tie them up. I went Necrarch and added lore of heavens, you get Harmonic convergence that adds an additional 40% phisical defense to units for almost a minute. Using Curse of Years and Curse of the Midnight Wind means the treeman gets one attack in about 30 seconds. More than enough time to take it down with minimum casualties. Honestly Curse of the Midnight Winds is really OP when used by undead. That 40% slow to movement and attack speed and 40% reduce damage dealt, game changer when your army starts with half health.
Anyways, strategize, don't give up.