Team Fortress 2

Team Fortress 2

The Thread Cutter
dabmasterars 26 Aug, 2023 @ 12:13pm
Stats suggestion thread
Before commenting, remember the rules of good stat ideas:
- no more than 5 stats
- design the stats around the weapon's look and name
- try to imagine a playstyle where the weapon could be used
- no random chances
- no "uM acTuAlly tHiS shOuLd bE jUsT a rESkiN"
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Showing 1-12 of 12 comments
apleno 26 Aug, 2023 @ 2:07pm 
it has cutter in the name so had an idea of hitting limbs rather than heads. might not exactly be the best idea but y'know.
+ When fully charged, if you hit someone's limbs (arms, legs) you'll hit a mini-crit.
+ Killing an enemy with a headshot or a limbshot will reduce your charge time by (50~ish%, might be too high or too low) for 8 seconds.
- Charge Time is lowered by 25% by default.
- Weapon fires Tracer Rounds.
(Heads will roll - cosmetic thing, similar to hitman's heatmaker)
(also the charge time penalty is removed upon hitting a headshot, so the reduced charge time is 50% of stock's, not 50% of this weapon's)
Last edited by apleno; 26 Aug, 2023 @ 2:08pm
FancyPig 26 Aug, 2023 @ 2:20pm 
it should shoot saw blades ( projectile ) that slow enemy if they get hit in the legs makes them fire or reload slower if it hits the arms and if they are hit in the head mini crits but is dose little to none damage unless it headshots so its more of a helping tool
SpadeALay 26 Aug, 2023 @ 5:00pm 
I think this sniper should work for countering resistances, similar to the enforcer. The stats should be along the lines of this:
+Attacks pierce damage resistance effects and bonuses
+On full charge: bullets penetrate players
-Weapon charges 40% slower
-Headshots mini-crit OR -No headshots on players being healed by a medic
-Weapon fires tracer rounds
I couldn't figure out what headshot penalty I liked more so it's up to you for deciding
Augister 26 Aug, 2023 @ 7:00pm 
I think this should be some sort of combo weapon, where you can do a headshot to bodyshot combo more effectively, so here is what I've come up with.

+ Crits on bleeding enemies
+ Bleeds on headshot
+ Can headshot while unscoped
- Headshots only deal double damage instead of a crit
- No ability to charge
- No scope
- Bullets are affected by a long range falloff (maybe starting at 100m)

The point of this weapon is to introduce a more aggressive playstyle different to the huntsman, where you would want to enforce duels with your opponents and discourage the passive playstyle of the regular sniper. That's why I removed the scope and charge and added a long range falloff to give the enemy a chance to fight you before you kill them. Also it finally gives a tribalman's shiv a pretty interesting use.
Guillaume 27 Aug, 2023 @ 5:59am 
Multishot
Has a clip of 5 shots
Reloads slowly
Shoots faster
S^2M 27 Aug, 2023 @ 3:56pm 
Pros:

While this weapon is active:

On Kill:

Steal the health of your enemies (like the Spy's Kunai)

----------------------------------------------------------------------------
Cons:

This weapon holsters 33% slower (so that the health gained is more defensive than offensive)

-25 Health
No charge
33% more damage
Can see enemy health bars
Reduced ammo count
Increased reload speed

I'm trying to think of a sniper design that emphasizes prioritizing high valuable targets in exchange for self defense and sustained, long-range pressure. The damage increase enables the sniper to one shot headshot every class except heavy. However, the reload speed changes means that fewer kills can be made during a fight, and the reduced ammo count further forces the sniper to retreat and get ammo, placing emphasis on the few shots he has. Furthermore, during a situation where a quick scope or aimed hip-shot is needed for mid-close range self defense, this sniper will be difficult, as the slow reload speed effectively gives you one shot, and one kill to make it out of the confrontation alive without help. The health bar change was a change to allow the sniper to reliably measure the over health and equipment that enemies are carrying that might raise their health over 200, enabling the sniper to be patient, and take advantage of opportunities where consistently healed opponents or heavies fall below 200 health.
Originally posted by FancyPig22:
it should shoot saw blades ( projectile ) that slow enemy if they get hit in the legs makes them fire or reload slower if it hits the arms and if they are hit in the head mini crits but is dose little to none damage unless it headshots so its more of a helping tool
Yeah because slowdown mechanics in FPS games are really fun, everyone remembers just how well balanced the pre-2017 sandman was. This is a gun, with a cylindrical barrel, how the hell is it supposed to shoot sawblades? Also learn how to spell, good god. :steamthumbsdown:
reddin018 6 Sep, 2023 @ 11:29am 
Well there goes my "Hitman's Heat-maker reskin because it kinda looks like it" Idea but allow me to add this in it's place

On hit: deals splash damage to nearby enemies
+fully charged head shots Knock-back and stuns nearby enemies for 5 seconds
- 75% clip size
- 25% damage
- no crits... no seriously none what so ever, not even capping the Intel grants you crits
kelphelp911 17 Sep, 2023 @ 3:31pm 
my idea

(pros)

mini crits no scope head shots
+33% damage on no scopes
+50% scope speed

(pro/con)

-50% scope zoom

con

-50% max charge
son of a spy 7 Oct, 2023 @ 10:00am 
my idea
+on hit markes the target with new stat the *targeted* making every hit from any off head shot capable weapons automaticaly count as a head shot no mater what part of the body they hit (the effect lasts 5 seconds)
+deals mini crits to air borne targets, bleeding targets and wet targets.
+deals crits instead of minicrits

-cant head shot targets that dont have the *targeted* stat

sorry for my bad english
McMen 12 Oct, 2023 @ 3:11am 
My idea!

Pros

Spearing shot
Mini-crits when fully charged

Cons

+10s before fully charged
No headshots
No random crits

Bleeds instead of head shooting

Description: Snipers take the shot, even when we miss we still have standards.
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