Rain World

Rain World

Stick Together Co-Op
WillowWispy  [developer] 28 Aug, 2023 @ 5:03pm
Issues / Bug Reports / Incompatibilities
Report any bugs or issues here so I can fix them!
If your game freezes or crashes, it would REALLY help if you could send me the error logs (\Program Files (86)\Steam\steamapps\common\Rain World\exceptionLog.txt) before re-launching the game!
The logs are wiped every time the game is opened. But if you don't see the exception logs in there, they probably didn't get generated.

(you can paste the content of the text file into a comment or send it to me on discord)

If you try to open this mod's configuration menu and the game says it has no remix user interface:
  1. Delete the Rain World folder in \Program Files (86)\Steam\steamapps\common\Rain World
  2. Reinstall rain world
  3. Disable and Re-enable all mods


FOR STEAM DECK AND LINUX USERS:
Mods need extra configuration to work. In steam, right click your game and go under it's properties. There should be a box for putting launch arguments. In that box put the following
WINEDLLOVERRIDES="winhttp=n,b" %command%



KNOWN MOD INCOMPATIBILITIES:
  • The Parasite : Breaks the pipe-warp feature while possessing another creature
Last edited by WillowWispy; 7 Sep, 2023 @ 7:32pm
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Showing 1-15 of 59 comments
Wolfycatt(Ana) 29 Aug, 2023 @ 4:12pm 
Mod incompatibility:

Played the Parasitic slugcat with two other friends, and Stick together does not work with it.

When I take control of a creature...

> If a slugcat goes in the pipe, the beacon does not show up and they stay there unable to move on to the next room, only leave the pipe back in the room they are already in

> If the parasitic controlling a creature goes throught the pipe it works as normal, he takes the camera and the other players get stranded unable to leave the room before or change camera to themselves.

I'm unsure if this even feasible to fix, but it's good to report anyway. It sounds similar to the incompativility with Dronemaster whoever the Parasitic doesn't need to die to lock people into rooms, just needs to take over a creature body.
WillowWispy  [developer] 29 Aug, 2023 @ 4:19pm 
Originally posted by Wolfycatt(Ana):
Mod incompatibility:

Played the Parasitic slugcat with two other friends, and Stick together does not work with it.

When I take control of a creature...

> If a slugcat goes in the pipe, the beacon does not show up and they stay there unable to move on to the next room, only leave the pipe back in the room they are already in

> If the parasitic controlling a creature goes throught the pipe it works as normal, he takes the camera and the other players get stranded unable to leave the room before or change camera to themselves.

I'm unsure if this even feasible to fix, but it's good to report anyway. It sounds similar to the incompativility with Dronemaster whoever the Parasitic doesn't need to die to lock people into rooms, just needs to take over a creature body.
Oof, the Parasite is probably the biggest challenge out there for compatibility, but I'll see what I can do. Thanks for the heads up!
Last edited by WillowWispy; 29 Aug, 2023 @ 4:19pm
e g g 8 Sep, 2023 @ 2:23pm 
Can we get the ability to rebind the teleport key so that it doesn't conflict with the Inventory mod? Sometimes I'd be trying to put something in my inventory and then i'll just be yanked away because a friend is in a pipe LOL
WillowWispy  [developer] 9 Sep, 2023 @ 3:13pm 
Originally posted by egg:
Can we get the ability to rebind the teleport key so that it doesn't conflict with the Inventory mod? Sometimes I'd be trying to put something in my inventory and then i'll just be yanked away because a friend is in a pipe LOL
Tbh it sounds more like the inventory mod could use a key rebind because the map key is still used to switch between camera modes (and calling camera)
But I might look into key binds at some point
Killian 15 Sep, 2023 @ 8:40pm 
I'd like to report a couple of bugs I've found regarding the Leash:

1 - When I have a slugpup on my back and I go through a pipe, often there is a severe increase in... Player speed? It's borderline uncontrollable.
2 - If I let go of the pup, sometimes it flies off like a helium balloon, as if the gravity values were inverted for them.

Both only occur with the Pup Leash enabled.
WillowWispy  [developer] 15 Sep, 2023 @ 8:48pm 
Originally posted by kylecaio:
I'd like to report a couple of bugs I've found regarding the Leash:

1 - When I have a slugpup on my back and I go through a pipe, often there is a severe increase in... Player speed? It's borderline uncontrollable.
2 - If I let go of the pup, sometimes it flies off like a helium balloon, as if the gravity values were inverted for them.

Both only occur with the Pup Leash enabled.
that is very interesting... I haven't been able to replicate this myself. Do you have any exception logs you can share? And do you have any other pup-related mods enabled?
KingVela 23 Sep, 2023 @ 9:58pm 
Ran into an issue with load time. In some other campaigns everything functioned fine but for some reason in rivulet I started running into issues with the loading screen on the campaign start up or after a den taking a while after taking off most of my mods only leaving on

Region kit, Jolly coop, Fisobs, Merge fix, Improved config, POM, More slugcat expans., remix, Slug base

I started switching on and off stick together and it would fix the loading issue when it was off I even reapplied all my other mods and the loading was still working. So I came down to the conclusion that maybe it was stick together and thought I'd should post it here. Here's what I pulled off the exception log

NullReferenceException: Object reference not set to an instance of an object
RainSong.RainUpdatePatch (On.RainCycle+orig_Update orig, RainCycle self) (at D:/th8-files/code/RegionKit/src/Modules/Misc/RainSong.cs:60)
DMD<>?91472384.Hook<RainCycle::Update>?-675682304 (RainCycle ) (at <079fe27801b949b4ae5c2b543d80cf67>:0)
DMD<Update>?91472384._RainWorldGame::Update (RainWorldGame this) (at <ebffa4b965654c46a1a85bab89c19053>:0)
DMD<>?91472384.Trampoline<RainWorldGame::Update>?1709659648 (RainWorldGame ) (at <b38336aaf7bb429f87e30cc07291b648>:0)
CoopLeash.CoopLeash.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /RainWorldMods/WillowsMods/CoopLeash.cs:295)
DMD<>?91472384.Hook<RainWorldGame::Update>?1427994112 (RainWorldGame ) (at <e48bd6e95412445b96c8f5dbf87c2932>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<>?91472384.Trampoline<RainWorldGame::RawUpdate>?2042488832 (RainWorldGame , System.Single ) (at <13b1f66ccf1b4b73aa50b702f284ea3d>:0)
Pom.Pom.RainWorldGameRawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at D:/th8-files/code/Pom/Pom/Pom.InputHooks.cs:41)
DMD<>?91472384.Hook<RainWorldGame::RawUpdate>?881297408 (RainWorldGame , System.Single ) (at <038097ea6fd048d380d73b91bc830fdf>:0)
DMD<Update>?91472384._ProcessManager::Update (ProcessManager this, System.Single deltaTime) (at <7eac2e74ef9c491ca08209f447b92490>:0)
DMD<>?91472384.Trampoline<ProcessManager::Update>?-594998784 (ProcessManager , System.Single ) (at <9641b48c88d346da86f94a3e1f177a30>:0)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at D:/th8-files/code/RegionKit/src/Modules/AnimatedDecals/VideoManager.cs:40)
DMD<>?91472384.Hook<ProcessManager::Update>?302433280 (ProcessManager , System.Single ) (at <17a63235a5554a1a827f0afa2c46b198>:0)
DMD<Update>?91472384._RainWorld::Update (RainWorld this) (at <f6d6c007a29e4fb8bea094ac5507db0a>:0)
DMD<>?91472384.Trampoline<RainWorld::Update>?1878356480 (RainWorld ) (at <8a128ffc84ae46729abb240c2aa5f264>:0)
ImprovedInput.Plugin.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at <9e273aaf42d7451fa98e614b2b7f44a3>:0)
DMD<>?91472384.Hook<RainWorld::Update>?1024611840 (RainWorld ) (at <9fa1686a25c649088615bccd5035b7d5>:0)
DMD<>?91472384.Trampoline<RainWorld::Update>?-106854912 (RainWorld ) (at <577c6b2281df4db98c704c4b27b3b45d>:0)
Revivify.Plugin.ErrorCatch (On.RainWorld+orig_Update orig, RainWorld self) (at <84d6e4b45b0846db885a4a7bbcdd965b>:0)
DMD<>?91472384.Hook<RainWorld::Update>?97806848 (RainWorld ) (at <4ba3dbdcf29646c28230b621c9098a77>:0)
WillowWispy  [developer] 24 Sep, 2023 @ 7:26pm 
Originally posted by KingVela:
Ran into an issue with load time. In some other campaigns everything functioned fine but for some reason in rivulet I started running into issues with the loading screen on the campaign start up or after a den taking a while after taking off most of my mods only leaving on
Thanks for the report. It's very strange but it seems somehow region-kits new custom music feature was clashing with this mod somehow? I'm not sure how, but I just updated the mod with some small tweaks and fixes so maybe this will fix it? If you do try it out let me know if you still have issues
WillowWispy  [developer] 25 Sep, 2023 @ 6:18am 
Originally posted by KingVela:
Ran into an issue with load time. In some other campaigns everything functioned fine but for some reason in rivulet I started running into issues with the loading screen on the campaign start up or after a den taking a while after taking off most of my mods only leaving on
After looking into this some more and talking to some other modders, this doesn't seem like a stick together issue, but just a region kit issue on its own. This mod doesn't touch anything that should conflict with custom music, and this seems to be a common error happening to other people without the mod
Killian 25 Sep, 2023 @ 8:05am 
Originally posted by WillowWispy:
that is very interesting... I haven't been able to replicate this myself. Do you have any exception logs you can share? And do you have any other pup-related mods enabled?
How do we get an exception log for you? I tried looking it up on the web but didn't find anything that seemed like it.

Still, I re-checked my load order beforehand and I don't think I have any pup-related mods going.

For some reason I believe it is related to Inventory mod, but I'd rather hand you a log for a more informed take on this issue.
Last edited by Killian; 25 Sep, 2023 @ 8:07am
WillowWispy  [developer] 25 Sep, 2023 @ 8:11am 
Originally posted by kylecaio:
Originally posted by WillowWispy:
that is very interesting... I haven't been able to replicate this myself. Do you have any exception logs you can share? And do you have any other pup-related mods enabled?
How do we get an exception log for you? I tried looking it up on the web but didn't find anything that seemed like it.

Still, I re-checked my load order beforehand and I don't think I have any pup-related mods going.

For some reason I believe it is related to Inventory mod, but I'd rather hand you a log for a more informed take on this issue.
Oh I encountered this issue with a group the other day and it happened pretty much exactly as you described. This recent update made some changes that hopefully fix that! At least I tested it out a bunch and couldn't get it to happen again.
But for future reference, exception log locations are listed at the top of this page
Killian 25 Sep, 2023 @ 8:18am 
Originally posted by WillowWispy:
Originally posted by kylecaio:
How do we get an exception log for you? I tried looking it up on the web but didn't find anything that seemed like it.

Still, I re-checked my load order beforehand and I don't think I have any pup-related mods going.

For some reason I believe it is related to Inventory mod, but I'd rather hand you a log for a more informed take on this issue.
Oh I encountered this issue with a group the other day and it happened pretty much exactly as you described. This recent update made some changes that hopefully fix that! At least I tested it out a bunch and couldn't get it to happen again.
But for future reference, exception log locations are listed at the top of this page
You mentioned you were in a group, and I forgot to mention that I was playing on coop too. The update indeed seem to have fixed it! Seems like it was a conflict with Jolly Coop, then?
mac n' cheese 12 Oct, 2023 @ 5:33pm 
For some reason when I got this mod the piggy back rides don't work, the 2 players just fall over and slide around, being very uncontrollable,I have 0 clue why and i even disabled the mod but even then it still wouldn't work (btw before I got the mod the piggy back rides worked fine)
WillowWispy  [developer] 13 Oct, 2023 @ 5:58am 
Originally posted by Demis gamerrr:
For some reason when I got this mod the piggy back rides don't work, the 2 players just fall over and slide around, being very uncontrollable,I have 0 clue why and i even disabled the mod but even then it still wouldn't work (btw before I got the mod the piggy back rides worked fine)
I haven't had this issue myself and I've been doing this for a while, and I haven't heard anyone else with this issue either. Could it be some other mod that is causing this issue for you?
mac n' cheese 13 Oct, 2023 @ 3:56pm 
Originally posted by WillowWispy:
Originally posted by Demis gamerrr:
For some reason when I got this mod the piggy back rides don't work, the 2 players just fall over and slide around, being very uncontrollable,I have 0 clue why and i even disabled the mod but even then it still wouldn't work (btw before I got the mod the piggy back rides worked fine)
I haven't had this issue myself and I've been doing this for a while, and I haven't heard anyone else with this issue either. Could it be some other mod that is causing this issue for you?

I really have no clue, i'll try to disable other mods and see if that fixes it
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