Hearts of Iron IV

Hearts of Iron IV

Enclave Reborn Redux
Purist Path
wait so once we free all of the continent there's nothing? Not even an event? Or is it just me having a bug?
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Showing 1-15 of 29 comments
TurtleDaxterity 28 Oct, 2023 @ 8:43am 
Purist path is really outdated, so it's probably not a bug
pohatu74  [developer] 30 Oct, 2023 @ 10:58am 
Originally posted by Babadufutur:
wait so once we free all of the continent there's nothing? Not even an event? Or is it just me having a bug?

When I originally reworked the Purist, there were a few factors.

A) At the time there was a push against events. That straight up reversed at full speed.

B) My skills weren't as developed, which is why Idea stacking leads to OPness

C) I hate writing for the Purist. Its boring, it's depressing, it's not fun for me.

But I'm currently giving them a rework, and expanded the tree a good bit, so hopefully things will change.
pohatu74  [developer] 30 Oct, 2023 @ 10:58am 
Originally posted by TurtleDaxterity:
Purist path is really outdated, so it's probably not a bug

I wouldn't say outdated, more lacking content.
xxxx 30 Oct, 2023 @ 2:22pm 
Originally posted by Babadufutur:
wait so once we free all of the continent there's nothing? Not even an event? Or is it just me having a bug?


The final event would be like "You successfully create the biggest concentration camp in wastelands" ))

15 million of non-citizens and 200k citizens it's no joke))
Originally posted by xxxx:
Originally posted by Babadufutur:
wait so once we free all of the continent there's nothing? Not even an event? Or is it just me having a bug?


The final event would be like "You successfully create the biggest concentration camp in wastelands" ))

15 million of non-citizens and 200k citizens it's no joke))
Eh i mean once i was done i had 200k manpower and only 33% from my core population
xxxx 2 Nov, 2023 @ 4:41pm 
Originally posted by Babadufutur:
Originally posted by xxxx:


The final event would be like "You successfully create the biggest concentration camp in wastelands" ))

15 million of non-citizens and 200k citizens it's no joke))
Eh i mean once i was done i had 200k manpower and only 33% from my core population

Anderson speak with chief of cloning factory
"We need more ̶g̶o̶l̶d̶ soldiers!)"

But I mean that you can have 200k of citizens (it's mean purists accept as citizens people of navarro, vault city, tv-town and refinery (on this both "citizens" are robots\cynts? and as I understand purists don't hate synths).

And also I notised that after "reclaim america" focus purists start conscription in non core regions (but very small)
Commissar Ruthven 22 Nov, 2023 @ 12:53pm 
Boomers should be core able by the Purist Enclave as honorary humans like Vault City their wasteland exposure is very limited, ESPECIALLY by the time period of Old World Blues Game start.

BOS Bunkers should also be core able in my view but should forcibly depopulate those bunkers in the process and cause a few debuffs you have to deal with to even make the attempt, possibly with a final decision you have to save PP for also per Bunker. (Essentially killing off anyone with mutation, and most of the pure adult population as well leaving mostly pure women and children to incorporate)
Last edited by Commissar Ruthven; 22 Nov, 2023 @ 12:54pm
pohatu74  [developer] 22 Nov, 2023 @ 10:14pm 
Originally posted by Commissar Ruthven:
Boomers should be core able by the Purist Enclave as honorary humans like Vault City their wasteland exposure is very limited, ESPECIALLY by the time period of Old World Blues Game start.

BOS Bunkers should also be core able in my view but should forcibly depopulate those bunkers in the process and cause a few debuffs you have to deal with to even make the attempt, possibly with a final decision you have to save PP for also per Bunker. (Essentially killing off anyone with mutation, and most of the pure adult population as well leaving mostly pure women and children to incorporate)


Only the older ones would be, but the 2nd and 3rd? Executed. And the 1st generation executed for fratenizing with mutants.

Or executed for trespassing on govt land.

The Purist can't be reasoned with, bargained with, or see past their propaganda. They wear the skin of America understanding what it looked like, but not what it was.

Also I'm doing what you said with the BoS bunkers but with tha Vaults, since they're technically equipped to sustain human life.

Technically.
Last edited by pohatu74; 22 Nov, 2023 @ 10:14pm
xxxx 24 Nov, 2023 @ 4:28pm 
Originally posted by pohatu74:
Originally posted by Commissar Ruthven:
Boomers should be core able by the Purist Enclave as honorary humans like Vault City their wasteland exposure is very limited, ESPECIALLY by the time period of Old World Blues Game start.

BOS Bunkers should also be core able in my view but should forcibly depopulate those bunkers in the process and cause a few debuffs you have to deal with to even make the attempt, possibly with a final decision you have to save PP for also per Bunker. (Essentially killing off anyone with mutation, and most of the pure adult population as well leaving mostly pure women and children to incorporate)


Only the older ones would be, but the 2nd and 3rd? Executed. And the 1st generation executed for fratenizing with mutants.

Or executed for trespassing on govt land.

The Purist can't be reasoned with, bargained with, or see past their propaganda. They wear the skin of America understanding what it looked like, but not what it was.

Also I'm doing what you said with the BoS bunkers but with tha Vaults, since they're technically equipped to sustain human life.

Technically.


Hmm, maybe it would be in fuure updates. On my mind it's make sence (to core territory of bunkers\vaults (exept lore despoiled one) by using lot of political power (to explain other enclave why these people are people not mutants) and some depopulation (executions of those who don't want to be with enclave)
xxxx 24 Nov, 2023 @ 4:35pm 
And also i noticed that focus mutant sterilization give penalty to grow 3% (each agri tech gives +20%).

On logic, this must full stop grow in occupied states, and do not give penalty to cored.
But i think it's maybe to hard to done technically
pohatu74  [developer] 24 Nov, 2023 @ 4:37pm 
Originally posted by xxxx:
And also i noticed that focus mutant sterilization give penalty to grow 3% (each agri tech gives +20%).

On logic, this must full stop grow in occupied states, and do not give penalty to cored.
But i think it's maybe to hard to done technically

And possibly bannable.

Im not delving into the genocide thing, and only touching on it lightly as Paradox frowns on this. I'm not entirely sure how true that is, but I am not willing to risk it.


If it's either create a Purist run where it happens and then I get banned, or I don't and I don't get banned, then that is a sacrifice I am willing to make.
xxxx 30 Nov, 2023 @ 3:46pm 
Originally posted by pohatu74:
Originally posted by xxxx:
And also i noticed that focus mutant sterilization give penalty to grow 3% (each agri tech gives +20%).

On logic, this must full stop grow in occupied states, and do not give penalty to cored.
But i think it's maybe to hard to done technically

And possibly bannable.

Im not delving into the genocide thing, and only touching on it lightly as Paradox frowns on this. I'm not entirely sure how true that is, but I am not willing to risk it.


If it's either create a Purist run where it happens and then I get banned, or I don't and I don't get banned, then that is a sacrifice I am willing to make.

The main irony about this (even in stock hoi) is that you cannot create prison camps for captives, because this is cruel, and your soldiers just kill them all (when they circle the division).

But as I say, this focus about sterilization is not the main deal).

I more interested in focus super mutant slaves(not that one after collared slaves, other one in supermutant sub three). It say that it give 5% local construction speed. so that it meen LOCAL construction speed? because when I build, i don't see this multiplier
SALTY 22 Feb, 2024 @ 10:20pm 
hay thanks for expanding the purist tree when i first played the old mod i did not like how the purist tree played out it felt very Nazi fan boy wet dream. i like how you have added all the text to the events explaining the consequences of the choices your making without glorifying the acts themselves. i really enjoyed rebuilding america as the reformers amd the purist feels like i am playing the bad guy option without having to worry that i might end up on a watch list thanks for keeping it lore friendly without making it feel like i am going to hell for playing this mod.
pohatu74  [developer] 23 Feb, 2024 @ 6:56pm 
Originally posted by SALTY:
hay thanks for expanding the purist tree when i first played the old mod i did not like how the purist tree played out it felt very Nazi fan boy wet dream. i like how you have added all the text to the events explaining the consequences of the choices your making without glorifying the acts themselves. i really enjoyed rebuilding america as the reformers amd the purist feels like i am playing the bad guy option without having to worry that i might end up on a watch list thanks for keeping it lore friendly without making it feel like i am going to hell for playing this mod.

Thank you! The Purist are not fun to write.
xxxx 17 Mar, 2024 @ 12:01pm 
Ahh, by the way.
What are you think, in with faction slavery are more brutal? In legion or in purists?
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