Project Zomboid

Project Zomboid

Daisy County
dianxianniao234  [desenvolvedor(a)] 1/set./2023 às 16:50
bug report
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Exibindo comentários 16 de 6
Tsuchii 26/jan./2024 às 9:11 
Love the latest update man! I just noticed that CatKitchenKnife is not included in any combat skills is it intentional? can you also make it a belt slot weapon. love your map!

Also the crates that contains tableleg revolver and onebarrelshotgun is replaced by bleach and dishwashing liquid. Are they still exist somewhere in the map? because im trying to find it for hours
dianxianniao234  [desenvolvedor(a)] 27/jan./2024 às 1:05 
Escrito originalmente por Tsuchii:
Love the latest update man! I just noticed that CatKitchenKnife is not included in any combat skills is it intentional? can you also make it a belt slot weapon. love your map!

Also the crates that contains tableleg revolver and onebarrelshotgun is replaced by bleach and dishwashing liquid. Are they still exist somewhere in the map? because im trying to find it for hours
I think it's obvious that there was a mistake in the design of the knife because the Lua file was missing a few lines, which caused it to become what it is now 😂, I will fix it in the next version and make it hanging on the belt.

As for the special weapons that were previously placed in the mushroom warehouse, I moved them to other buildings. I think this kind of hide and seek gameplay can enhance players' search pleasure. The clues I can reveal are: these special weapons are now located in green buildings on the mini map, and in two cell areas to the north of the map😊
Stein 1/abr./2024 às 15:02 
the YZstick doesn't hang in belt T^T
ShiShi 8/abr./2024 às 9:42 
The table leg can not be attached to back or belt. Great job on the map, and on hiding some of this stuff!
TJPinkerton 29/ago./2024 às 7:40 
I get this error when loading the map with error magnifier.
Edit: I'm using the no special items version of Daisy County.

`attempted index: createMoodle of non-table: null
function: DAISY_BasementUI.lua -- file: DAISY_BasementUI.lua line # 82 | MOD: Daisy County
java.lang.RuntimeException: attempted index: createMoodle of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
`
Última edição por TJPinkerton; 29/ago./2024 às 7:41
dianxianniao234  [desenvolvedor(a)] 29/ago./2024 às 16:04 
Escrito originalmente por TJ Pinkerton:
I get this error when loading the map with error magnifier.
Edit: I'm using the no special items version of Daisy County.

`attempted index: createMoodle of non-table: null
function: DAISY_BasementUI.lua -- file: DAISY_BasementUI.lua line # 82 | MOD: Daisy County
java.lang.RuntimeException: attempted index: createMoodle of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
`

Some code was not completely removed and continued to cause errors, which have now been fixed.
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