Killing Floor

Killing Floor

KFG Lobby
This topic has been locked
TekLocke  [developer] 25 Aug, 2014 @ 1:21pm
Looking for Feedback (explained); what would YOU like to see?
EDIT: Map is pretty much final at this point, so no more feedback is needed. Topic Closed.

Hey folks. As the current popularity of the map has come rather unexpectedly, I'd like to keep improving it. The lobby is supposed to be a comfortable place for teams to hang out for a couple minutes, have a bit of relaxing fun and talk to any admins around, so I want to ensure it does exactly that.

Unfortunately I'm not a professional mapper; this is actually one of my first maps that I ever finished, especially a 3D map, since I'm more used to 2D map design. Unsurprisingly, I restructured an existing map, not only to make mapping easier, but for KF players to feel themselves in a familiar place. KF-Offices was one of the first maps for the base game, and it's been there ever since the mod version, so it's no surprise I used it as a lobby map.

Sadly it's impossible to satisfy everyone, but I'd still like to make a better effort at it. Half-♥♥♥♥♥ attempts just aren't my style. I'll admit that the SDK is highly uncomfortable for me to use (and incredibly buggy!) and it's very difficult to find the right objects for the right place, something I dearly hope KF2 improves. However, I'd also like to point out that the map was a voluntary contribution for the tournament. This was done entirely during my spare time, for free.

I've kept in touch with Jedi Mart, the founder for KFG, and contributed an immense amount of feedback, helped out during the recordings, and finally made this map. I was part of a team during the last tournament and we all had fun, but there were many problems which we wanted to see fixed for the next one. Once again, feedback and voluntary contributions were key, and I hope they become very noticeable when KFG2 arrives.

With all that said, I'd like YOU, yes you, you jolly good person, to voluntarily contribute with your own feedback. Does a certain part look too bland? Some part not shiny/dark enough? Not nearly enough british and silly comedy? Grab your favorite keyboard and type it all down! I'll make a note of it and gather enough to begin working on my next version.

If you're going to contribute, there's a few things to keep in mind:
-A lot of changes were asked for by Jedi Mart himself. Using KF-Offices as a base for the lobby, the podium and lack of rain were all done by request, so don't expect any of that to change.
-Absolutely no custom content. At all. I'm sticking with vanilla content for a reason, with the exception of sponsored stuff.
-Some of the areas look a bit too bland even for my own taste. As I've explained before, that wasn't intentional; KF doesn't exactly have a very broad variety of objects, but I'm still looking for something fitting amongst the current packages. I'm still baffled by the lack of a decent carpet for the lobby!
-No major revamps like brand new rooms and such. This is supposed to be a lobby, not a five-star hotel or an actual HQ.

That's all I have to say. Again, I'd really like to get a bit of feedback before I start on this, so please do so if you can. I'm not afraid of negative feedback, as long as it's properly explained. And by the way, since you read all of this, thank you for being a very cool person!
Last edited by TekLocke; 31 Aug, 2014 @ 3:45am
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[ScrN]PooSH 26 Aug, 2014 @ 5:13am 
I want iKILL from SunriseBeta1-6. It is a mover (iRobot-like) that is moving around the map. You can ride it or get even roadkilled ;)
TekLocke  [developer] 26 Aug, 2014 @ 6:20am 
Oh man, I remember that silly thing. You'd be happily strolling along in a ginormous bedroom, when suddenly BAM! You're melded with the carpet. Good times :D

I think the object itself is part of vanilla, so once I figure out the movement it should be a piece of cake. I'm not quite sure he fits into such a small map though, but I'll give it a shot and see if it works ;)
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