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he produce gunpowder not his special grenades
wow! that's a huge mistake on my part. So sorry! I just pushed an update. If you have jaxx in a saved game, can you test if he now produces the RT-72 grenades for me? (will produce in 7 days now)
At last minute I ended up swapping his production perk with another (unreleased) merc I'm working on. I forgot to change the code around. Also, I found jaxx production time was set to 1 day, when it's intended for 7 days. Thank you for reporting the issue.
Yeah.. Just trying some new ways to do things and I thought it was cool. I did try to find some way to alter the in-game music, but couldn't do it. idk if that can be done honestly. Personally I play the game with the in-game music very low or off. But I did take this situation into consideration. So I increased the db volume.. I did play around with the db volume levels a lot. Maybe its to low? Only thing I could do is make it louder. what's your thoughts on that?
If there is no way to mute the ingame music just leave it as is, whoever is interested can lower their game music on their own for the next run and listen to it as intended. Or maybe give a big fat warning in the mod description. I might be wrong there but I think you only have the chance for the initital call once, so if you hang up to turn off the ingame music, then call again, there wouldn't be any music again, right?
I agree
If starting a new game. You can reset the initial call if you back out to main screen and start a new game. For a saved game, I think you would have to reload a save. I'll take your advise and put something in the description about it.
Thanks for your feedback
-TROCH22