Total War: WARHAMMER III

Total War: WARHAMMER III

Cad's Tribal Brigands for Norsca
Cadbuddy  [developer] 3 Sep, 2023 @ 5:28pm
Known Bugs
-Clipping assets—a tad more than the vanilla Marauders, who have their own clipping issues (clissues). [Have fixed some but certainly not all of this as of the de-beta update in October]

-Some skin tone disparities given the use of one Cathayan face and two Beastman eyeballs. My attempts at improving textures with GIMP turned these units into Chaos Spawn, however, so I have left as-is for now until my skills are sharper.

-Most of my testing for this mod took place pre-4.0; the new battle AI is a bit more hamfisted in its use of specialized units, but they will nonetheless recruit and use them as best as they are able. [Have not played too much since the 4.0.5 hotfix, but hopefully the AI will continue to improve as time goes on]

-This isn't really a bug, but: while the AI usually only puts 2-3 Brigands in a stack, they will occasionally come at you with stacks that are majority-Brigand. Surtha Ek is ostensibly less likely to do this given he is the Chariot Enjoyer. Majority-Brigand armies hit hard but can’t stay in the fight nearly as long as other infantry armies. Given the bonuses he grants infantry, Wulfrik can cause a stir.

I’ve encountered a few other small-scale bugs while playing, but I have also encountered these without the mod on, leading me to believe they are 4.0 growing pains rather than mod-specific issues. That said please let me know if you encounter stuff as it’d be good to know about more widespread problems.
Last edited by Cadbuddy; 14 Oct, 2023 @ 11:10am