Arma 3
3DMA - Western Dusk
exer  [developer] 5 Sep, 2023 @ 8:40am
Feedback
Constructive feedback here. Please keep it civil.
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Showing 1-15 of 20 comments
Musclebust 5 Sep, 2023 @ 12:10pm 
-Id like to see the uniforms updated so we can have Patches on the Arms.

-Is it possible to add small IR patches on helmets, Vests and Backpacks?
(Something similar to Italian SOF Gear 3.0 mod)
Last edited by Musclebust; 5 Sep, 2023 @ 12:51pm
exer  [developer] 5 Sep, 2023 @ 1:00pm 
Hey. The uniforms are getting a full overhaul, which will include insignia support. The model will be fully replaced with a new, upgraded one.
Musclebust 5 Sep, 2023 @ 2:12pm 
Awesome! Thats my only complaint so far, other than that, huge fan of the mod! excited to see what will be added in the future. I love your Pathfinder and Paramilitary mods too!
Semore Cheeks 5 Sep, 2023 @ 9:01pm 
Delete it all. Don’t make anything new.
Ahwama 5 Sep, 2023 @ 9:16pm 
Well aside from the performance issue that need to be fixed, maybe you can add some gloves acc like Alpha gear Equipment, so that way user can mixmatch uniform that didnt have a gloves

Also the bush (idk what to call it) on the helmet looks too green, maybe make it more of light brown color?
Basil 5 Sep, 2023 @ 10:54pm 
You should allow textures of this mod so people can add their own patches/camos (e.g an Australian Flag and AMCU Camo). Ideally you'd let people change the models to whatever vest Configs they want but I understand that these assets cost money
Luca  [developer] 6 Sep, 2023 @ 6:52am 
@Basil
You are free to create retexture and config edit mods, those dont require reuploads of our files and thus is perfectly fine!
Rave 9 Sep, 2023 @ 8:02am 
The SAW and SNOT vests are currently equipped with a PMAG magazine on the belt. At least with the SNOT vest, which is apparently not intended for a 5.56 caliber, this seems strange to me.
exer  [developer] 9 Sep, 2023 @ 8:06am 
Originally posted by Rave:
The SAW and SNOT vests are currently equipped with a PMAG magazine on the belt. At least with the SNOT vest, which is apparently not intended for a 5.56 caliber, this seems strange to me.

Noted
Wetzer 10 Sep, 2023 @ 2:24am 
Hi,i like this mod very much but some shadows doesn't work:
* Backback has no shadow in 3rd person (GMR Minimap)
* Vest shadow doesn't move in 3rd person (AVS PL Radio)
* Helm has no shadow in 1st person (Opscore Helmet V2)
Maybe there is more. Have only tested this combination.
Last edited by Wetzer; 10 Sep, 2023 @ 2:27am
BerlinerCoach 12 Sep, 2023 @ 6:43am 
beautifully made mod, with attention to detail, unfortunately currently unplayable in multiplayer because the published ID is missing.
Is the published ID still updated?
exer  [developer] 12 Sep, 2023 @ 6:49am 
Originally posted by niCe BerlinerCoach:
beautifully made mod, with attention to detail, unfortunately currently unplayable in multiplayer because the published ID is missing.
Is the published ID still updated?

do you mean a public key?
BerlinerCoach 12 Sep, 2023 @ 12:32pm 
Originally posted by exer:
Originally posted by niCe BerlinerCoach:
beautifully made mod, with attention to detail, unfortunately currently unplayable in multiplayer because the published ID is missing.
Is the published ID still updated?

do you mean a public key?

In the meta.cpp file, a publishedid = ... must be entered, currently it is 0.
hence my question as to whether this will still be fixed.
Luca  [developer] 12 Sep, 2023 @ 12:56pm 
Originally posted by niCe BerlinerCoach:
Originally posted by exer:

do you mean a public key?

In the meta.cpp file, a publishedid = ... must be entered, currently it is 0.
hence my question as to whether this will still be fixed.

That is not a file usually required by servers, nor is it user created. Normally that is handled by stea, and automatically created.
BerlinerCoach 13 Sep, 2023 @ 12:37pm 
Originally posted by Luca:
Originally posted by niCe BerlinerCoach:

In the meta.cpp file, a publishedid = ... must be entered, currently it is 0.
hence my question as to whether this will still be fixed.

That is not a file usually required by servers, nor is it user created. Normally that is handled by stea, and automatically created.

our server works with the implemented Arma 3/Vanilla Launcher.
When joining, the published ID is important so that the Arma 3 Launcher recognizes the mod from the Steam workshop and allows the player onto the server. Our server key query is active.
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