Team Fortress 2

Team Fortress 2

Wandering Traitor (Style: Revealed)
reddin018 23 Mar, 2024 @ 4:42pm
Weapon stats time
if I had a nickle for every spy coat cosmetic I would have two nickles which isn't a lot but it's weird how it happened twice

Wandering Traitor
Level 19 trading coat

= Replace disguise kit a collection of modified power-ups and spells that other players and yourself can buy with ammo
Powerups:
Resistance:Nullifies crits and mini-crits and reduced incoming damage by 25%.
Cost 75%Ammo
Haste: movement speed increase by 50% and reload speed by 30%
Cost: 50% Ammo
Knockout:Restricts the carrier to Melee and the carrier is Immune to airblast and damage pushback; Melee weapon deals 190% of base damage and forcibly shoves the victim away
100% Ammo
Spells:
Shadow Leap:Two charges. Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use. The projectile arcs under gravity. Hitting an enemy player deals 10 damage.
Cost: 25% Ammo
Pumpkin MIRV: Single charge. Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes.
Cost: 75% Ammo
Ball O' Lightning: Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It vanishes after a certain amount of time or if it directly hits a large obstacle.
Cost: 50% Ammo