Garry's Mod

Garry's Mod

[VJ] Random's Black Mesa Ground Forces Expanded [Black Ops & H.E.C.U.]
 This topic has been pinned, so it's probably important
Random72638  [developer] 7 Sep, 2023 @ 6:32am
Bugs and Abnormalities!
This is where you post any bugs or errors
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Showing 1-15 of 56 comments
a vest 10 Sep, 2023 @ 3:57pm 
[VJ Base] lua/entities/npc_vj_human_base/init.lua:2457: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. unknown - lua/entities/npc_vj_human_base/init.lua:2457 (x53)


[VJ Base] lua/vj_base/npc_schedules.lua:28: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. VJ_TASK_GOTO_LASTPOS - lua/vj_base/npc_schedules.lua:28
3. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:3525
4. unknown - lua/vj_base/npc_schedules.lua:147 (x2)
Random72638  [developer] 10 Sep, 2023 @ 5:15pm 
Originally posted by a vest:
[VJ Base] lua/entities/npc_vj_human_base/init.lua:2457: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. unknown - lua/entities/npc_vj_human_base/init.lua:2457 (x53)


[VJ Base] lua/vj_base/npc_schedules.lua:28: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. VJ_TASK_GOTO_LASTPOS - lua/vj_base/npc_schedules.lua:28
3. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:3525
4. unknown - lua/vj_base/npc_schedules.lua:147 (x2)
Could you tell me what circumstances causes this error to occur?
a vest 10 Sep, 2023 @ 5:17pm 
tbh with you i have no idea the mod just says it conflicts with the vj base
Random72638  [developer] 10 Sep, 2023 @ 5:21pm 
Hmmm, well I'll take a look into this when I arrive home later today.
a vest 10 Sep, 2023 @ 5:39pm 
thanks mate there are some other errors i encountered some of the errors seemed to have disappeared when disabled all my mods except for the required ones for the HECU mod however im not for sure
a vest 10 Sep, 2023 @ 9:07pm 
*update* been playing with the mod for a couple of hours the mod's bugs are pretty much mitigated after installing you need to disable all your mods then restart gmod then go enable all of them guess that was the problem
a vest 19 Sep, 2023 @ 9:48pm 
[VJ Base] lua/entities/npc_vj_human_base/init.lua:2722: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. unknown - lua/entities/npc_vj_human_base/init.lua:2722
[VJ Base] lua/vj_base/npc_schedules.lua:76: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)

1. SetMovementActivity - [C]:-1
2. VJ_TASK_COVER_FROM_ENEMY - lua/vj_base/npc_schedules.lua:76
3. Retreat - lua/entities/npc_vj_bms_ex_hecu_marine_base/init.lua:535
4. CustomOnTakeDamage_BeforeDamage - lua/entities/npc_vj_bms_ex_hecu_marine_base/init.lua:526
5. unknown - lua/entities/npc_vj_human_base/init.lua:3679
6. FireBullets - [C]:-1
7. PrimaryAttack - lua/weapons/weapon_vj_base/shared.lua:631
8. unknown - lua/weapons/weapon_vj_base/shared.lua:499

[VJ Base] lua/entities/npc_vj_human_base/init.lua:2455: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. unknown - lua/entities/npc_vj_human_base/init.lua:2455
a vest 19 Sep, 2023 @ 9:52pm 
[VJ Base] lua/entities/npc_vj_human_base/init.lua:2457: bad argument #1 to 'SetMovementActivity' (number expected, got boolean)
1. SetMovementActivity - [C]:-1
2. unknown - lua/entities/npc_vj_human_base/init.lua:2457

i got 101 of these
Maj. Mestaic 23 Sep, 2023 @ 7:01pm 
HECU firebugs will do fire animations at times, drop their weapons, and they either cower in combat, or Enemy SNPCs just ingnore em. fire bugs also repeat fire VO at times. (tldr fire-bugs need updating out of all the other SNPCs)
Maj. Mestaic 23 Sep, 2023 @ 7:04pm 
Black ops snipers get killed by both HECU and fellow bblack ops
Maj. Mestaic 23 Sep, 2023 @ 8:45pm 
theres no ragdools for HECU assasin, or sniper
Random72638  [developer] 23 Sep, 2023 @ 8:47pm 
Are you sure you don't have any conflicting addons? Me nor any of the testers have experienced problems such as these. I'd suggest disabling all other addons excluding the required one's and check if the problems still persist.
Maj. Mestaic 24 Sep, 2023 @ 7:27am 
gonna test it, but i have a feeling its ANP base, Vmanip, DGR base, ect
Maj. Mestaic 24 Sep, 2023 @ 7:45am 
disabled basicly everything still cant find it so imma switch to regular gmod instead of 64 branch
Maj. Mestaic 24 Sep, 2023 @ 7:50am 
i dont know. the only things i havnt disable where the mod and its requirments, and MW weapons cuz i know that cant be the issue plus i dont wanna loose my loadouts. i dont know
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