Garry's Mod

Garry's Mod

[VJ] Random's Black Mesa Ground Forces Expanded [Black Ops & H.E.C.U.]
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Random72638  [developer] 13 Sep, 2023 @ 5:25am
BMCE:R Addon H.E.C.U. Realism Expanded & H.E.C.U. Realism Expanded - Different Look Credits!
They had to moved here because all of them wouldn't fit in the addon description :(

(Black Mesa Port) H.E.C.U. Realism Expanded - Different Look [Credits]
- [Monolith Fanatic] - Main developer of the base addon, BMCE.

- [DisERATE] - Porting MNO's "Different Look" to the Garry's Mod workshop.

- [MNO] - The developer of "different look" and letting me (DisERATE) port his addon to the Garry's mod workshop.

- [Racer] - For also developing the base addon, BMCE.

- [DWBoyGamer] - For also developing the base addon, BMCE.

- [Maku] - For creating the pilot, helmet, vest, and tie textures.

- [Soldado Pablo HECU] - For porting the basic HECU Realism Expanded, a requirement for this addon.

BMCE:R Addon H.E.C.U. Realism Expanded

- [Monolith Fanatic] - Creating models by using assets from mods they mentioned in the credits; Jacket and pants black ops texture, engineer's canister retexture, slight retexture for air canister of hazmat soldier, HEV HECU texture, green beret texture, black beret retexture and 8point woodland texture, white pants for scientists, shoulder pads retexture.

- [DWBoyGamer] - Assets from BMCE:R and BMCE Hazardous Environment Combat Unit Remastered; Fixing balaclava guards; Fixing Heavy HECU hitboxes; Fixing facewrap for Black ops commander and making mask for HEV Black ops, re-rigging dog tag for soldiers, hat for drill instructor; Ideas, textures, testing. Many UV editing, fixing exo suit and elbow pads, the idea of hurt looking HECU deserter, rerigging propeller hat for Tommy, fixing NVG from GTA 5, making baton holster for MP unit, rerigging gear on MP unit, gloves and harness for BO, UV for dynamic PDA screens, rigging shield, making hitbox for it and making shield prop/gib, green and black beret textures, backpack for BO.

- [Racer_dude] - Textures for BM:BS green and black berets, BO beret, FR guard smokey hat texture, improved white pants for scientists, adding black band to the blue, tan, urban and woodland berets, improved textures of green and grey 8points, desaturated green ranger jacket, some visor plates for Black Ops Heavy, tatoos for Forzen, improved T-shirt colours for construction workers, retextured shields, ideas for some PDA screens.

- [TheHunterAttacks] - Technicians idea; Testing, idea of Black operator radioman.

- [Yukon] - assets from Hazardous Environment Combat Unit Remastered.

- [Alex Vestin] (Viper operators) - heavy gear and texture of woodland boonie, assets from Viper operators (black boonie), black and desert ghillie suit.

- [BMCE dev team] - assets from BMCE.

- [Caseus] - (Generic OD Green Infantry and Japanese Self Defence Force Version 2.5 (2021 Revamp)) (Maku's Helicopter Pilot - Improved) - Jacket and pants textures which I used as base for Black Ops uniform and headband, harness gear from pilot

- [Kally] (Cold war US infantry ragdoll) - Radiopack

- [Tolya Pechenushkin] (CI PM Advanced) - Medpack

- [Reemiel] (Russian Autoaggression: "Red Arrows" Extremists) - PDA, elbow pads

- [The Bullsquid Enthusiast (aka Zavien F.)] (Early 2000's HECU) - Hood up and down, nvg for HECU MOPP, the body for HECU MOPP

- [Blackburn] (U.S. Military Early 2000s era V2 (Desert)) - Engineer's equipment, woodland pants texture, scarf

- [カルト_くん] (HL:Alyx Hazmat Worker *UPDATED*) and Valve - engineer's canister (HL:Alyx)

- [Mao Long] - Medmask ([Reverie Games] Black Mesa: Source Roleplay - Security Guard and H.E.C.U. Marine (Extra Gear Version)); Headphones (Generic 80s/90s Special Forces & Insurgents [P.M.])

- [BWA] Black (BWACC Units 2021 Revision) - Shoulder pads.

- [E1F0m3n1ack] - original idea of HEV black ops (you should check out his YouTube channel. His mod deserves attention)

- [Cyvo] - bodygroups of Officer Daniel's model from BM Damocles mod.

- [Cheddar] - (Black Mesa engineer and technician Improvements) - gloves for Black ops.

- [Professor Heavy] - (Brothers in Arms: Road to Hill 30 US Tank Crew) - tanker's helmet.

- [HECUsoldier] (Black Mesa: Military) - original model of drill instructor which I edited a little.

- [CatNike] (Call Of Chernobyl HD Models Pack (Playermodels with bodygroups))

- [Ninja_Nub[NOR] - alternative hood for black ops.

- [MARK2580] - Zeal mask from Payday 2, bulldozer's faceplate.

- [ANIMAL MOTHER] (Generic Bad(der) Guys 2) - facewrap.

- [KERRY] (Pack PlayerModels) - surgeon gloves.

- [Fiberbriver] ([HLVRAI] [HALF-LIFE] Half Life 1 HD Models (GMOD)) - Original models of Dr. Coomer, Bubby, Tommy and Benrey.

- [Human Grunt] (Black Mesa - Black Ops (NPCs and Playermodels), ([VJ] GTA V Military Force) and GTA 5 Army pack (NPCs and Playermodels)) - balaclava for some Black Ops and dogtag for soldiers. NVG from Bogdan's soldier from GTA 5.

- [Sentryandreas] and Rockstar - NVG from Bogdan's soldier from GTA 5.

- [Overkill] - Zeal mask, bulldozer's faceplate, plague doctor mask, Payday 2 shield.

- [DeRosaJ] (Stellar Propeller) and Yakuza Merkitzi (TF2 Hex: Stellar Propeller) - original model of propeller hat.

- [Gazhelmet] (Mafia II DLC Made man: Tuxedos Citizens), 2K- Mafia II DLC Made man
- [Dean (10)] - bowtie.

- [Splinks and Zaeryn] (Haus The Plague Doktor) - plague doctor mask.

- [Valve and Entropy: Zero 2 dev team] - welding mask.

- [1000 Shells] - ([ALX HL2:RP] Rebel's Pack [PM : RAGDOLL : NPC]) ([ALX HL2:RP] H.E.C.U Marines Reborn [PM : RAGDOLL]) - oculus goggles and minigun backpack.

- [Raito-x-Ray] - assets from Stalker Anomaly HD models, PDA screen.

- [Dopey] (Advanced Combat Nextbots Resources) - Payday 2 shield.

- [BoZ]Niko663, Joe] - (Far Cry 3 - NPCs) and Ubisoft - armbands for Rambo.

- [Snowdrop Escape dev team] - frying pans and parachute bodygroup.
Last edited by Random72638; 29 Apr, 2024 @ 7:13am
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Showing 1-3 of 3 comments
MNO 29 Apr, 2024 @ 1:44am 
Hi! Looks like you used some stuff from Diffirent Look and forgot to also credit me)
Last edited by MNO; 29 Apr, 2024 @ 2:05am
Random72638  [developer] 29 Apr, 2024 @ 7:14am 
Originally posted by MNO:
Hi! Looks like you used some stuff from Diffirent Look and forgot to also credit me)
Just updated the credits at the top, can you confirm that they're correct, or am I missing anyone?
MNO 29 Apr, 2024 @ 7:19am 
Originally posted by Random72638:
Originally posted by MNO:
Hi! Looks like you used some stuff from Diffirent Look and forgot to also credit me)
Just updated the credits at the top, can you confirm that they're correct, or am I missing anyone?

Yes, everything is fine now. Have a nice day/night!
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Showing 1-3 of 3 comments
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