Age of Wonders 4

Age of Wonders 4

Increased Unit Type Resistances and Weaknesses
 This topic has been pinned, so it's probably important
Komogi  [developer] 8 Sep, 2023 @ 11:17pm
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Showing 1-15 of 15 comments
Videogamer40000 10 Mar, 2024 @ 10:27am 
Currently, it seems like the resistances aren't applying properly, even if this is the only mod enabled.
Last edited by Videogamer40000; 10 Mar, 2024 @ 10:28am
Komogi  [developer] 10 Mar, 2024 @ 10:38am 
Hi Videogamer40000!

Sorry to hear that the mod is not working as expected for you. I just checked and the resistances seem to apply properly. Would you mind resubscribing to the mod and let me know if the issue is still there?
Last edited by Komogi; 10 Mar, 2024 @ 11:07am
Videogamer40000 11 Mar, 2024 @ 3:58pm 
Sorry for the late response; I never saw the notification that you responded to me. It still isn't working for me, but I am on the open beta, so that might be the cause of the issue, as I know mods can have some issues there.
Komogi  [developer] 11 Mar, 2024 @ 4:16pm 
Originally posted by Videogamer40000:
Sorry for the late response; I never saw the notification that you responded to me. It still isn't working for me, but I am on the open beta, so that might be the cause of the issue, as I know mods can have some issues there.

No worries at all! Perhaps I needed to quote your message in order for you to receive a notification.

I just checked the open beta and and I can confirm that this mod's changes aren't present there. Unfortunately, modding tools are not available for the open beta, so I won't be able to fix it until the actual release. Thanks for bringing it to my attention though, I'll keep an eye out for when that happens!
Videogamer40000 11 Mar, 2024 @ 4:18pm 
Well, I'm glad I was able to notify you of it. Thank you for the responses, and have a nice day.
Komogi  [developer] 11 Mar, 2024 @ 4:39pm 
Originally posted by Videogamer40000:
Well, I'm glad I was able to notify you of it. Thank you for the responses, and have a nice day.

No problem at all! Appreciate you letting me know and for checking back on this thread. Hope you have a nice day as well :)
Komogi  [developer] 13 Mar, 2024 @ 9:44am 
Originally posted by Videogamer40000:
Well, I'm glad I was able to notify you of it. Thank you for the responses, and have a nice day.

Hey Videogamer40000! I just wanted let you know that this mod has been updated for the Wolf Update 1.2 patch, so the resistances should be applying properly now!
Videogamer40000 13 Mar, 2024 @ 12:44pm 
Originally posted by Komogi:
Originally posted by Videogamer40000:
Well, I'm glad I was able to notify you of it. Thank you for the responses, and have a nice day.

Hey Videogamer40000! I just wanted let you know that this mod has been updated for the Wolf Update 1.2 patch, so the resistances should be applying properly now!

Thank you for the update. It doesn't appear to be working for me even with the update and swapping off the open beta to the 1.2 patch however. I did reinstall the mod and have it be the only enabled mod in my modlist. If it is currently working for you then I can only assume it is some issue on my side, but I'm not entirely sure what it would be.
Komogi  [developer] 14 Mar, 2024 @ 4:04pm 
Originally posted by Videogamer40000:

Thank you for the update. It doesn't appear to be working for me even with the update and swapping off the open beta to the 1.2 patch however. I did reinstall the mod and have it be the only enabled mod in my modlist. If it is currently working for you then I can only assume it is some issue on my side, but I'm not entirely sure what it would be.

Sorry to hear that the update didn't help. I reinstalled and tested the mod by itself again, and it work for me, so I think unfortunately the issue might be on your side.

Has there been any other mods that you've tried that also don't work on the new patch, even though they've been updated? Also, it might be a drastic suggestion, but perhaps a reinstall of AoW4 might be worth a try.
Last edited by Komogi; 14 Mar, 2024 @ 4:05pm
Videogamer40000 14 Mar, 2024 @ 4:37pm 
I have tried a few different things to resolve the issue, but sadly, I have had no luck so far. I reinstalled the game and the mod, manually deleted the mod's folder before reinstalling it, verified the integrity of game files, tried a new playset with only the mod itself in it, and stuff like that. I have had other mods with some minor issues on the beta branch, but when they updated, their issues got resolved.

Thank you for your help so far, by the way.
Last edited by Videogamer40000; 14 Mar, 2024 @ 4:41pm
Komogi  [developer] 14 Mar, 2024 @ 6:53pm 
Originally posted by Videogamer40000:
I have tried a few different things to resolve the issue, but sadly, I have had no luck so far. I reinstalled the game and the mod, manually deleted the mod's folder before reinstalling it, verified the integrity of game files, tried a new playset with only the mod itself in it, and stuff like that. I have had other mods with some minor issues on the beta branch, but when they updated, their issues got resolved.

Thank you for your help so far, by the way.

No problem at all, I'm sorry that we haven't been able to find a solution to this issue.

The only other possible solution I can think of is to download the Paradox Mod version of this mod and see if that works. The link is here: https://mods.paradoxplaza.com/mods/67244/Any

Click the "Download mod button", unzip the folder to Documents / Paradox Interactive / Age of Wonders 4 / Mods (you might have to make the Mods folder), and rename the folder to be "Increased Unit Type Resistances and Weaknesses".

Now when you load up the launcher, you should be able to see another version of this mod in your mods list. (It'll be the one where if you click the three dots under the Disabled toggle, it'll only say "Show in folder".) Try using that version and see if the changes are present!
Videogamer40000 14 Mar, 2024 @ 7:17pm 
Originally posted by Komogi:
Originally posted by Videogamer40000:
I have tried a few different things to resolve the issue, but sadly, I have had no luck so far. I reinstalled the game and the mod, manually deleted the mod's folder before reinstalling it, verified the integrity of game files, tried a new playset with only the mod itself in it, and stuff like that. I have had other mods with some minor issues on the beta branch, but when they updated, their issues got resolved.

Thank you for your help so far, by the way.

No problem at all, I'm sorry that we haven't been able to find a solution to this issue.

The only other possible solution I can think of is to download the Paradox Mod version of this mod and see if that works. The link is here: https://mods.paradoxplaza.com/mods/67244/Any

Click the "Download mod button", unzip the folder to Documents / Paradox Interactive / Age of Wonders 4 / Mods (you might have to make the Mods folder), and rename the folder to be "Increased Unit Type Resistances and Weaknesses".

Now when you load up the launcher, you should be able to see another version of this mod in your mods list. (It'll be the one where if you click the three dots under the Disabled toggle, it'll only say "Show in folder".) Try using that version and see if the changes are present!

So after looking a bit closer and also having a friend test things on their side, it seems that Undead specifically has the issue. I was usually looking at Undead to check to see if things work, and regardless of which version of the mod is used (Steam or Paradox), and regardless of whether I or my friend run the mod, both of us have Undead using their vanilla resistances instead of the ones for this mod. If you haven't already, do you mind looking at Undead to see if they are working correctly for you?

Apologies for any confusion, by the way. I was certain that, at the very least, Ethereal wasn't working for me either, but unless downloading the Paradox version fixed that, I must have been mistaken. So for now, it just remains Undead who has the issue.
Komogi  [developer] 14 Mar, 2024 @ 8:20pm 
Originally posted by Videogamer40000:

So after looking a bit closer and also having a friend test things on their side, it seems that Undead specifically has the issue. I was usually looking at Undead to check to see if things work, and regardless of which version of the mod is used (Steam or Paradox), and regardless of whether I or my friend run the mod, both of us have Undead using their vanilla resistances instead of the ones for this mod. If you haven't already, do you mind looking at Undead to see if they are working correctly for you?

Apologies for any confusion, by the way. I was certain that, at the very least, Ethereal wasn't working for me either, but unless downloading the Paradox version fixed that, I must have been mistaken. So for now, it just remains Undead who has the issue.

Ah, you are correct in that the Undead unit type does not have the correct Resistances. I have pushed an update to the mod, which should fix that!

Apologies for all this trouble, I must have overlooked this change while I was updating the mod. Appreciate you and your friend taking a closer look at things, it was my fault for the confusion existing in the first place.

Let's confirm that Ethereal is working for you! When taking a look at the Astral Wisp, do you see it having +2 Spirit / -6 Lightning Resistances?
Last edited by Komogi; 14 Mar, 2024 @ 8:21pm
Videogamer40000 14 Mar, 2024 @ 8:31pm 
Everything looks to be working perfectly now. Every type has the appropriate resistances for the mod. Thank you for your help and patience. I'm glad we were able to find the issue and get it resolved.

No worries about overlooking Undead. Updates can frequently cause issues with a mod, and it's entirely understandable to miss something that was working just a patch before.
Komogi  [developer] 14 Mar, 2024 @ 8:52pm 
Originally posted by Videogamer40000:
Everything looks to be working perfectly now. Every type has the appropriate resistances for the mod. Thank you for your help and patience. I'm glad we were able to find the issue and get it resolved.

No worries about overlooking Undead. Updates can frequently cause issues with a mod, and it's entirely understandable to miss something that was working just a patch before.

Happy to hear that everything is working now! Appreciate your patience and understanding with resolving this issue. :)

Thanks for supporting the mod, and I hope you continue to enjoy using it!
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